/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | sprites.cpp | 37 memset(_anims, 0, sizeof(_anims)); in Sprites() 129 …if (_anims[i].script == 0 || !_anims[i].play || (_anims[i].nextRun != 0 && _anims[i].nextRun > cur… in updateSceneAnims() 135 assert((data - _anims[i].script) < _anims[i].length); in updateSceneAnims() 153 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims() 170 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims() 177 _anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh; in updateSceneAnims() 189 _anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh; in updateSceneAnims() 223 _anims[i].curPos = _anims[i].script; in updateSceneAnims() 251 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims() 261 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims() [all …]
|
H A D | scene_lok.cpp | 682 if (_sprites->_anims[i].play) { in initSceneObjectList() 691 curAnimState->height = _sprites->_anims[i].height; in initSceneObjectList() 692 curAnimState->height2 = _sprites->_anims[i].height2; in initSceneObjectList() 693 curAnimState->width = _sprites->_anims[i].width + 1; in initSceneObjectList() 694 curAnimState->width2 = _sprites->_anims[i].width2; in initSceneObjectList() 695 curAnimState->drawY = _sprites->_anims[i].drawY; in initSceneObjectList() 696 curAnimState->x1 = curAnimState->x2 = _sprites->_anims[i].x; in initSceneObjectList() 698 curAnimState->background = _sprites->_anims[i].background; in initSceneObjectList() 701 curAnimState->disable = _sprites->_anims[i].disable; in initSceneObjectList() 703 if (_sprites->_anims[i].unk2) in initSceneObjectList() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | sprites.cpp | 37 memset(_anims, 0, sizeof(_anims)); in Sprites() 129 …if (_anims[i].script == 0 || !_anims[i].play || (_anims[i].nextRun != 0 && _anims[i].nextRun > cur… in updateSceneAnims() 135 assert((data - _anims[i].script) < _anims[i].length); in updateSceneAnims() 153 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims() 170 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims() 177 _anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh; in updateSceneAnims() 189 _anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh; in updateSceneAnims() 223 _anims[i].curPos = _anims[i].script; in updateSceneAnims() 251 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims() 261 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims() [all …]
|
H A D | scene_lok.cpp | 682 if (_sprites->_anims[i].play) { in initSceneObjectList() 691 curAnimState->height = _sprites->_anims[i].height; in initSceneObjectList() 692 curAnimState->height2 = _sprites->_anims[i].height2; in initSceneObjectList() 693 curAnimState->width = _sprites->_anims[i].width + 1; in initSceneObjectList() 694 curAnimState->width2 = _sprites->_anims[i].width2; in initSceneObjectList() 695 curAnimState->drawY = _sprites->_anims[i].drawY; in initSceneObjectList() 696 curAnimState->x1 = curAnimState->x2 = _sprites->_anims[i].x; in initSceneObjectList() 698 curAnimState->background = _sprites->_anims[i].background; in initSceneObjectList() 701 curAnimState->disable = _sprites->_anims[i].disable; in initSceneObjectList() 703 if (_sprites->_anims[i].unk2) in initSceneObjectList() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/ |
H A D | anim_dat.cpp | 39 for (unsigned int i = 0; i < _anims.size(); i++) in ~AnimDat() 40 delete _anims[i]; in ~AnimDat() 44 if (shape >= _anims.size()) in getAnim() 47 return _anims[shape]; in getAnim() 51 if (shape >= _anims.size()) in getAnim() 53 if (_anims[shape] == 0) in getAnim() 56 return _anims[shape]->getAction(action); in getAnim() 154 _anims.resize(2048); in load() 162 for (unsigned int shape = 0; shape < _anims.size(); shape++) { in load() 167 _anims[shape] = nullptr; in load() [all …]
|
H A D | anim_dat.h | 49 Std::vector<ActorAnim *> _anims;
|
/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/ |
H A D | video.cpp | 284 if (_anims[i]._animName == name) { in stopAnim() 286 _anims[i]._finished = true; in stopAnim() 310 _anims[i]._finished = true; in finish() 543 if (_anims[i]._finished) in nextFrame() 554 if (_anims[i]._keepLastFrame) in nextFrame() 556 if (it->name == _anims[i]._animName) in nextFrame() 561 _anims[i]._finished = true; in nextFrame() 562 if (!_anims[i]._keepLastFrame) in nextFrame() 825 _anims.push_back(anim); in playSoundInternal() 881 _anims.push_back(anim); in playAnimWithSoundInternal() [all …]
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ad/ |
H A D | ad_actor.cpp | 112 delete _anims[i]; in ~AdActor() 113 _anims[i] = nullptr; in ~AdActor() 115 _anims.clear(); in ~AdActor() 455 _anims.add(anim); in TOKEN_DEF() 1052 delete _anims[i]; in scCallMethod() 1053 _anims[i] = nullptr; in scCallMethod() 1054 _anims.remove_at(i); in scCallMethod() 1260 talkAnims.add(_anims[i]); in getTalkStance() 1346 _anims.persist(persistMgr); in persist() 1400 return _anims[i]; in getAnimByName() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/ |
H A D | ad_actor.cpp | 113 delete _anims[i]; in ~AdActor() 114 _anims[i] = nullptr; in ~AdActor() 116 _anims.clear(); in ~AdActor() 456 _anims.add(anim); in TOKEN_DEF() 1105 delete _anims[i]; in scCallMethod() 1106 _anims[i] = nullptr; in scCallMethod() 1107 _anims.remove_at(i); in scCallMethod() 1313 talkAnims.add(_anims[i]); in getTalkStance() 1399 _anims.persist(persistMgr); in persist() 1453 return _anims[i]; in getAnimByName() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/gob/minigames/geisha/ |
H A D | diving.cpp | 300 _anims.push_back(_water); in init() 302 _anims.push_back(_shot[i]); in init() 303 _anims.push_back(_pearl.pearl); in init() 307 _anims.push_back(_evilFish[i].evilFish); in init() 309 _anims.push_back(_plant[i].plant); in init() 310 _anims.push_back(_oko); in init() 311 _anims.push_back(_lungs); in init() 312 _anims.push_back(_heart); in init() 334 _anims.clear(); in deinit() 706 a != _anims.end(); --a) { in updateAnims() [all …]
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/minigames/geisha/ |
H A D | diving.cpp | 300 _anims.push_back(_water); in init() 302 _anims.push_back(_shot[i]); in init() 303 _anims.push_back(_pearl.pearl); in init() 307 _anims.push_back(_evilFish[i].evilFish); in init() 309 _anims.push_back(_plant[i].plant); in init() 310 _anims.push_back(_oko); in init() 311 _anims.push_back(_lungs); in init() 312 _anims.push_back(_heart); in init() 334 _anims.clear(); in deinit() 706 a != _anims.end(); --a) { in updateAnims() [all …]
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/ |
H A D | draci.cpp | 88 _anims = 0; in DraciEngine() 183 _anims = new AnimationManager(this); in init() 386 delete _anims; in ~DraciEngine() 433 _anims->pauseAnimations(); in pauseEngineIntern() 438 _anims->unpauseAnimations(); in pauseEngineIntern()
|
H A D | game.cpp | 271 _vm->_anims->insert(_titleAnim, false); in init() 276 _vm->_anims->insert(speechAnim, false); in init() 285 _vm->_anims->insert(_inventoryAnim, true); in init() 293 _vm->_anims->insert(_dialogueAnims[i], false); in init() 840 _vm->_anims->insert(item->_anim, false); in loadItemAnimation() 895 _vm->_anims->pauseAnimations(); in inventoryInit() 921 _vm->_anims->unpauseAnimations(); in inventoryDone() 1247 _vm->_anims->insert(_walkingMapOverlay, true); in initWalkingOverlays() 1335 _vm->_anims->insert(anim, false); in loadOverlays() 1429 _vm->_anims->deleteOverlays(); in enterNewRoom() [all …]
|
H A D | script.cpp | 387 obj->addAnim(_vm->_anims->load(animID)); in load() 422 index = obj->addAnim(_vm->_anims->load(animID)); in start() 452 index = obj->addAnim(_vm->_anims->load(animID)); in startPlay() 526 _vm->_game->setMarkedAnimationIndex(_vm->_anims->getLastIndex()); in mark() 723 Animation *speechAnim = _vm->_anims->getAnimation(kSpeechText); in talk() 1116 _vm->_game->setMarkedAnimationIndex(_vm->_anims->getLastIndex()); in run() 1202 Animation *titleAnim = _vm->_anims->getAnimation(kTitleText); in runWrapper() 1211 int lastAnimIndex = _vm->_anims->getLastIndex(); in runWrapper()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/text/ |
H A D | text_lok.cpp | 81 _sprites->_anims[_charSayUnk2].play = false; in waitForChatToFinish() 138 _sprites->_anims[_disabledTalkAnimObject].play = true; in endCharacterChat() 141 _sprites->_anims[_enabledTalkAnimObject].play = false; in endCharacterChat() 235 _sprites->_anims[_disabledTalkAnimObject].play = false; in initCharacterChat() 238 _sprites->_anims[_enabledTalkAnimObject].play = true; in initCharacterChat()
|
/dports/games/scummvm/scummvm-2.5.1/engines/draci/ |
H A D | draci.cpp | 81 _anims = 0; in DraciEngine() 176 _anims = new AnimationManager(this); in init() 373 delete _anims; in ~DraciEngine() 415 _anims->pauseAnimations(); in pauseEngineIntern() 420 _anims->unpauseAnimations(); in pauseEngineIntern()
|
H A D | game.cpp | 271 _vm->_anims->insert(_titleAnim, false); in init() 276 _vm->_anims->insert(speechAnim, false); in init() 285 _vm->_anims->insert(_inventoryAnim, true); in init() 293 _vm->_anims->insert(_dialogueAnims[i], false); in init() 840 _vm->_anims->insert(item->_anim, false); in loadItemAnimation() 895 _vm->_anims->pauseAnimations(); in inventoryInit() 921 _vm->_anims->unpauseAnimations(); in inventoryDone() 1249 _vm->_anims->insert(_walkingMapOverlay, true); in initWalkingOverlays() 1337 _vm->_anims->insert(anim, false); in loadOverlays() 1431 _vm->_anims->deleteOverlays(); in enterNewRoom() [all …]
|
H A D | script.cpp | 387 obj->addAnim(_vm->_anims->load(animID)); in load() 422 index = obj->addAnim(_vm->_anims->load(animID)); in start() 452 index = obj->addAnim(_vm->_anims->load(animID)); in startPlay() 526 _vm->_game->setMarkedAnimationIndex(_vm->_anims->getLastIndex()); in mark() 723 Animation *speechAnim = _vm->_anims->getAnimation(kSpeechText); in talk() 1116 _vm->_game->setMarkedAnimationIndex(_vm->_anims->getLastIndex()); in run() 1202 Animation *titleAnim = _vm->_anims->getAnimation(kTitleText); in runWrapper() 1211 int lastAnimIndex = _vm->_anims->getLastIndex(); in runWrapper()
|
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | resources.cpp | 981 _anims[0] = loadImage("art/anims0.bmp", true); in loadAnims() 983 _anims[13] = loadImage("art/anims0x.bmp", true); in loadAnims() 985 _anims[1] = loadImage("art/anims1.bmp", true); in loadAnims() 987 _anims[2] = loadImage("art/anims2.bmp", true); in loadAnims() 1032 _anims[9] = loadImage("art/anims9.bmp", true); in loadAnims() 1077 _anims[3] = loadImage("art/anims3.bmp", true); in loadAnims() 1078 _anims[4] = loadImage("art/anims4.bmp", true); in loadAnims() 1079 _anims[5] = loadImage("art/anims5.bmp", true); in loadAnims() 1080 _anims[6] = loadImage("art/anims6.bmp", true); in loadAnims() 1081 _anims[7] = loadImage("art/anims7.bmp", true); in loadAnims() [all …]
|
H A D | draw.cpp | 479 _anims[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 510 _anims[2]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 531 _anims[9]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 553 _anims[3]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 572 _anims[4]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 617 _anims[5]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 644 _anims[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 667 _anims[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 689 _anims[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 912 _anims[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/text/ |
H A D | text_lok.cpp | 83 _sprites->_anims[_charSayUnk2].play = false; in waitForChatToFinish() 140 _sprites->_anims[_disabledTalkAnimObject].play = true; in endCharacterChat() 143 _sprites->_anims[_enabledTalkAnimObject].play = false; in endCharacterChat() 237 _sprites->_anims[_disabledTalkAnimObject].play = false; in initCharacterChat() 240 _sprites->_anims[_enabledTalkAnimObject].play = true; in initCharacterChat()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/composer/ |
H A D | graphics.cpp | 144 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in playAnimation() 155 _anims.push_back(anim); in playAnimation() 183 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in stopAnimation() 245 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in processAnimFrame() 257 i = _anims.reverse_erase(i); in processAnimFrame() 288 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in processAnimFrame() 295 i = _anims.reverse_erase(i); in processAnimFrame()
|
H A D | composer.cpp | 64 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) in ~ComposerEngine() 504 for (Common::List<Animation *>::iterator j = _anims.begin(); j != _anims.end(); j++) { in unloadLibrary() 507 _anims.clear(); in unloadLibrary()
|
/dports/games/scummvm/scummvm-2.5.1/engines/composer/ |
H A D | graphics.cpp | 144 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in playAnimation() 155 _anims.push_back(anim); in playAnimation() 183 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in stopAnimation() 245 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in processAnimFrame() 257 i = _anims.reverse_erase(i); in processAnimFrame() 288 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in processAnimFrame() 295 i = _anims.reverse_erase(i); in processAnimFrame()
|
H A D | composer.cpp | 61 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) in ~ComposerEngine() 509 for (Common::List<Animation *>::iterator j = _anims.begin(); j != _anims.end(); j++) { in unloadLibrary() 512 _anims.clear(); in unloadLibrary()
|