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Searched refs:_anims (Results 1 – 25 of 59) sorted by relevance

123

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dsprites.cpp37 memset(_anims, 0, sizeof(_anims)); in Sprites()
129 …if (_anims[i].script == 0 || !_anims[i].play || (_anims[i].nextRun != 0 && _anims[i].nextRun > cur… in updateSceneAnims()
135 assert((data - _anims[i].script) < _anims[i].length); in updateSceneAnims()
153 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims()
170 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims()
177 _anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh; in updateSceneAnims()
189 _anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh; in updateSceneAnims()
223 _anims[i].curPos = _anims[i].script; in updateSceneAnims()
251 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims()
261 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims()
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H A Dscene_lok.cpp682 if (_sprites->_anims[i].play) { in initSceneObjectList()
691 curAnimState->height = _sprites->_anims[i].height; in initSceneObjectList()
692 curAnimState->height2 = _sprites->_anims[i].height2; in initSceneObjectList()
693 curAnimState->width = _sprites->_anims[i].width + 1; in initSceneObjectList()
694 curAnimState->width2 = _sprites->_anims[i].width2; in initSceneObjectList()
695 curAnimState->drawY = _sprites->_anims[i].drawY; in initSceneObjectList()
696 curAnimState->x1 = curAnimState->x2 = _sprites->_anims[i].x; in initSceneObjectList()
698 curAnimState->background = _sprites->_anims[i].background; in initSceneObjectList()
701 curAnimState->disable = _sprites->_anims[i].disable; in initSceneObjectList()
703 if (_sprites->_anims[i].unk2) in initSceneObjectList()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dsprites.cpp37 memset(_anims, 0, sizeof(_anims)); in Sprites()
129 …if (_anims[i].script == 0 || !_anims[i].play || (_anims[i].nextRun != 0 && _anims[i].nextRun > cur… in updateSceneAnims()
135 assert((data - _anims[i].script) < _anims[i].length); in updateSceneAnims()
153 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims()
170 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims()
177 _anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh; in updateSceneAnims()
189 _anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh; in updateSceneAnims()
223 _anims[i].curPos = _anims[i].script; in updateSceneAnims()
251 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims()
261 …refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].u… in updateSceneAnims()
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H A Dscene_lok.cpp682 if (_sprites->_anims[i].play) { in initSceneObjectList()
691 curAnimState->height = _sprites->_anims[i].height; in initSceneObjectList()
692 curAnimState->height2 = _sprites->_anims[i].height2; in initSceneObjectList()
693 curAnimState->width = _sprites->_anims[i].width + 1; in initSceneObjectList()
694 curAnimState->width2 = _sprites->_anims[i].width2; in initSceneObjectList()
695 curAnimState->drawY = _sprites->_anims[i].drawY; in initSceneObjectList()
696 curAnimState->x1 = curAnimState->x2 = _sprites->_anims[i].x; in initSceneObjectList()
698 curAnimState->background = _sprites->_anims[i].background; in initSceneObjectList()
701 curAnimState->disable = _sprites->_anims[i].disable; in initSceneObjectList()
703 if (_sprites->_anims[i].unk2) in initSceneObjectList()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Danim_dat.cpp39 for (unsigned int i = 0; i < _anims.size(); i++) in ~AnimDat()
40 delete _anims[i]; in ~AnimDat()
44 if (shape >= _anims.size()) in getAnim()
47 return _anims[shape]; in getAnim()
51 if (shape >= _anims.size()) in getAnim()
53 if (_anims[shape] == 0) in getAnim()
56 return _anims[shape]->getAction(action); in getAnim()
154 _anims.resize(2048); in load()
162 for (unsigned int shape = 0; shape < _anims.size(); shape++) { in load()
167 _anims[shape] = nullptr; in load()
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H A Danim_dat.h49 Std::vector<ActorAnim *> _anims;
/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/
H A Dvideo.cpp284 if (_anims[i]._animName == name) { in stopAnim()
286 _anims[i]._finished = true; in stopAnim()
310 _anims[i]._finished = true; in finish()
543 if (_anims[i]._finished) in nextFrame()
554 if (_anims[i]._keepLastFrame) in nextFrame()
556 if (it->name == _anims[i]._animName) in nextFrame()
561 _anims[i]._finished = true; in nextFrame()
562 if (!_anims[i]._keepLastFrame) in nextFrame()
825 _anims.push_back(anim); in playSoundInternal()
881 _anims.push_back(anim); in playAnimWithSoundInternal()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ad/
H A Dad_actor.cpp112 delete _anims[i]; in ~AdActor()
113 _anims[i] = nullptr; in ~AdActor()
115 _anims.clear(); in ~AdActor()
455 _anims.add(anim); in TOKEN_DEF()
1052 delete _anims[i]; in scCallMethod()
1053 _anims[i] = nullptr; in scCallMethod()
1054 _anims.remove_at(i); in scCallMethod()
1260 talkAnims.add(_anims[i]); in getTalkStance()
1346 _anims.persist(persistMgr); in persist()
1400 return _anims[i]; in getAnimByName()
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_actor.cpp113 delete _anims[i]; in ~AdActor()
114 _anims[i] = nullptr; in ~AdActor()
116 _anims.clear(); in ~AdActor()
456 _anims.add(anim); in TOKEN_DEF()
1105 delete _anims[i]; in scCallMethod()
1106 _anims[i] = nullptr; in scCallMethod()
1107 _anims.remove_at(i); in scCallMethod()
1313 talkAnims.add(_anims[i]); in getTalkStance()
1399 _anims.persist(persistMgr); in persist()
1453 return _anims[i]; in getAnimByName()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/minigames/geisha/
H A Ddiving.cpp300 _anims.push_back(_water); in init()
302 _anims.push_back(_shot[i]); in init()
303 _anims.push_back(_pearl.pearl); in init()
307 _anims.push_back(_evilFish[i].evilFish); in init()
309 _anims.push_back(_plant[i].plant); in init()
310 _anims.push_back(_oko); in init()
311 _anims.push_back(_lungs); in init()
312 _anims.push_back(_heart); in init()
334 _anims.clear(); in deinit()
706 a != _anims.end(); --a) { in updateAnims()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/minigames/geisha/
H A Ddiving.cpp300 _anims.push_back(_water); in init()
302 _anims.push_back(_shot[i]); in init()
303 _anims.push_back(_pearl.pearl); in init()
307 _anims.push_back(_evilFish[i].evilFish); in init()
309 _anims.push_back(_plant[i].plant); in init()
310 _anims.push_back(_oko); in init()
311 _anims.push_back(_lungs); in init()
312 _anims.push_back(_heart); in init()
334 _anims.clear(); in deinit()
706 a != _anims.end(); --a) { in updateAnims()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Ddraci.cpp88 _anims = 0; in DraciEngine()
183 _anims = new AnimationManager(this); in init()
386 delete _anims; in ~DraciEngine()
433 _anims->pauseAnimations(); in pauseEngineIntern()
438 _anims->unpauseAnimations(); in pauseEngineIntern()
H A Dgame.cpp271 _vm->_anims->insert(_titleAnim, false); in init()
276 _vm->_anims->insert(speechAnim, false); in init()
285 _vm->_anims->insert(_inventoryAnim, true); in init()
293 _vm->_anims->insert(_dialogueAnims[i], false); in init()
840 _vm->_anims->insert(item->_anim, false); in loadItemAnimation()
895 _vm->_anims->pauseAnimations(); in inventoryInit()
921 _vm->_anims->unpauseAnimations(); in inventoryDone()
1247 _vm->_anims->insert(_walkingMapOverlay, true); in initWalkingOverlays()
1335 _vm->_anims->insert(anim, false); in loadOverlays()
1429 _vm->_anims->deleteOverlays(); in enterNewRoom()
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H A Dscript.cpp387 obj->addAnim(_vm->_anims->load(animID)); in load()
422 index = obj->addAnim(_vm->_anims->load(animID)); in start()
452 index = obj->addAnim(_vm->_anims->load(animID)); in startPlay()
526 _vm->_game->setMarkedAnimationIndex(_vm->_anims->getLastIndex()); in mark()
723 Animation *speechAnim = _vm->_anims->getAnimation(kSpeechText); in talk()
1116 _vm->_game->setMarkedAnimationIndex(_vm->_anims->getLastIndex()); in run()
1202 Animation *titleAnim = _vm->_anims->getAnimation(kTitleText); in runWrapper()
1211 int lastAnimIndex = _vm->_anims->getLastIndex(); in runWrapper()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/text/
H A Dtext_lok.cpp81 _sprites->_anims[_charSayUnk2].play = false; in waitForChatToFinish()
138 _sprites->_anims[_disabledTalkAnimObject].play = true; in endCharacterChat()
141 _sprites->_anims[_enabledTalkAnimObject].play = false; in endCharacterChat()
235 _sprites->_anims[_disabledTalkAnimObject].play = false; in initCharacterChat()
238 _sprites->_anims[_enabledTalkAnimObject].play = true; in initCharacterChat()
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Ddraci.cpp81 _anims = 0; in DraciEngine()
176 _anims = new AnimationManager(this); in init()
373 delete _anims; in ~DraciEngine()
415 _anims->pauseAnimations(); in pauseEngineIntern()
420 _anims->unpauseAnimations(); in pauseEngineIntern()
H A Dgame.cpp271 _vm->_anims->insert(_titleAnim, false); in init()
276 _vm->_anims->insert(speechAnim, false); in init()
285 _vm->_anims->insert(_inventoryAnim, true); in init()
293 _vm->_anims->insert(_dialogueAnims[i], false); in init()
840 _vm->_anims->insert(item->_anim, false); in loadItemAnimation()
895 _vm->_anims->pauseAnimations(); in inventoryInit()
921 _vm->_anims->unpauseAnimations(); in inventoryDone()
1249 _vm->_anims->insert(_walkingMapOverlay, true); in initWalkingOverlays()
1337 _vm->_anims->insert(anim, false); in loadOverlays()
1431 _vm->_anims->deleteOverlays(); in enterNewRoom()
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H A Dscript.cpp387 obj->addAnim(_vm->_anims->load(animID)); in load()
422 index = obj->addAnim(_vm->_anims->load(animID)); in start()
452 index = obj->addAnim(_vm->_anims->load(animID)); in startPlay()
526 _vm->_game->setMarkedAnimationIndex(_vm->_anims->getLastIndex()); in mark()
723 Animation *speechAnim = _vm->_anims->getAnimation(kSpeechText); in talk()
1116 _vm->_game->setMarkedAnimationIndex(_vm->_anims->getLastIndex()); in run()
1202 Animation *titleAnim = _vm->_anims->getAnimation(kTitleText); in runWrapper()
1211 int lastAnimIndex = _vm->_anims->getLastIndex(); in runWrapper()
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dresources.cpp981 _anims[0] = loadImage("art/anims0.bmp", true); in loadAnims()
983 _anims[13] = loadImage("art/anims0x.bmp", true); in loadAnims()
985 _anims[1] = loadImage("art/anims1.bmp", true); in loadAnims()
987 _anims[2] = loadImage("art/anims2.bmp", true); in loadAnims()
1032 _anims[9] = loadImage("art/anims9.bmp", true); in loadAnims()
1077 _anims[3] = loadImage("art/anims3.bmp", true); in loadAnims()
1078 _anims[4] = loadImage("art/anims4.bmp", true); in loadAnims()
1079 _anims[5] = loadImage("art/anims5.bmp", true); in loadAnims()
1080 _anims[6] = loadImage("art/anims6.bmp", true); in loadAnims()
1081 _anims[7] = loadImage("art/anims7.bmp", true); in loadAnims()
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H A Ddraw.cpp479 _anims[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
510 _anims[2]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
531 _anims[9]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
553 _anims[3]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
572 _anims[4]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
617 _anims[5]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
644 _anims[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
667 _anims[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
689 _anims[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
912 _anims[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/text/
H A Dtext_lok.cpp83 _sprites->_anims[_charSayUnk2].play = false; in waitForChatToFinish()
140 _sprites->_anims[_disabledTalkAnimObject].play = true; in endCharacterChat()
143 _sprites->_anims[_enabledTalkAnimObject].play = false; in endCharacterChat()
237 _sprites->_anims[_disabledTalkAnimObject].play = false; in initCharacterChat()
240 _sprites->_anims[_enabledTalkAnimObject].play = true; in initCharacterChat()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/composer/
H A Dgraphics.cpp144 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in playAnimation()
155 _anims.push_back(anim); in playAnimation()
183 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in stopAnimation()
245 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in processAnimFrame()
257 i = _anims.reverse_erase(i); in processAnimFrame()
288 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in processAnimFrame()
295 i = _anims.reverse_erase(i); in processAnimFrame()
H A Dcomposer.cpp64 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) in ~ComposerEngine()
504 for (Common::List<Animation *>::iterator j = _anims.begin(); j != _anims.end(); j++) { in unloadLibrary()
507 _anims.clear(); in unloadLibrary()
/dports/games/scummvm/scummvm-2.5.1/engines/composer/
H A Dgraphics.cpp144 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in playAnimation()
155 _anims.push_back(anim); in playAnimation()
183 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in stopAnimation()
245 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in processAnimFrame()
257 i = _anims.reverse_erase(i); in processAnimFrame()
288 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) { in processAnimFrame()
295 i = _anims.reverse_erase(i); in processAnimFrame()
H A Dcomposer.cpp61 for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) in ~ComposerEngine()
509 for (Common::List<Animation *>::iterator j = _anims.begin(); j != _anims.end(); j++) { in unloadLibrary()
512 _anims.clear(); in unloadLibrary()

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