Searched refs:_animsAttack (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | resources.cpp | 982 _animsAttack[0] = loadImage("art/anims0a.bmp", true); in loadAnims() 984 _animsAttack[13] = loadImage("art/anims0xa.bmp", true); in loadAnims() 986 _animsAttack[1] = loadImage("art/anims1a.bmp", true); in loadAnims() 1084 _animsAttack[10] = loadImage("art/anims10a.bmp", true); in loadAnims() 1086 _animsAttack[11] = loadImage("art/anims11a.bmp", true); in loadAnims()
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H A D | draw.cpp | 493 … _animsAttack[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 747 … _animsAttack[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 873 … _animsAttack[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs() 1028 _animsAttack[f]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawPlayer()
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H A D | griffon.h | 520 Graphics::TransparentSurface *_animsAttack[100]; variable
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