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Searched refs:_animsAttack (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dresources.cpp982 _animsAttack[0] = loadImage("art/anims0a.bmp", true); in loadAnims()
984 _animsAttack[13] = loadImage("art/anims0xa.bmp", true); in loadAnims()
986 _animsAttack[1] = loadImage("art/anims1a.bmp", true); in loadAnims()
1084 _animsAttack[10] = loadImage("art/anims10a.bmp", true); in loadAnims()
1086 _animsAttack[11] = loadImage("art/anims11a.bmp", true); in loadAnims()
H A Ddraw.cpp493_animsAttack[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
747_animsAttack[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
873_animsAttack[sprite]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawNPCs()
1028 _animsAttack[f]->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); in drawPlayer()
H A Dgriffon.h520 Graphics::TransparentSurface *_animsAttack[100]; variable