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Searched refs:_attackMoveDodgeFactor (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dactor.h315 return _attackMoveDodgeFactor; in getAttackMoveDodgeFactor()
467 uint16 _attackMoveDodgeFactor; variable
H A Dactor.cpp77 _attackMoveDodgeFactor(1), _attackAimFlag(false) { in DEFINE_RUNTIME_CLASSTYPE_CODE()
515 _attackMoveDodgeFactor = 3; in doAnim()
531 _attackMoveDodgeFactor = 2; in doAnim()
537 _attackMoveDodgeFactor = 3; in doAnim()
543 _attackMoveDodgeFactor = 3; in doAnim()
2059 ws->writeUint16LE(_attackMoveDodgeFactor); in saveData()
2096 _attackMoveDodgeFactor = rs->readUint16LE(); in loadData()