Searched refs:_attacking (Results 1 – 9 of 9) sorted by relevance
149 void setAttacking(bool _attacking) in setAttacking() argument151 attacking = _attacking; in setAttacking()
129 if (_attacking) { in updateEngine()132 _attacking = false; in updateEngine()311 _attacking = false; in newGame()
174 _attacking = false; in run()
510 bool _attacking; variable
397 _attacking = true; in attack()504 if (_attacking) { in checkHit()
69 if (_attacking || (_forcePause && !_itemSelOn)) in checkInputs()
1005 if (!_attacking) { in drawPlayer()
92 void setAttacking(bool _attacking);
163 void CardItem::setAttacking(bool _attacking) in setAttacking() argument165 attacking = _attacking; in setAttacking()