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Searched refs:_attacking (Results 1 – 9 of 9) sorted by relevance

/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/
H A Dserver_card.h149 void setAttacking(bool _attacking) in setAttacking() argument
151 attacking = _attacking; in setAttacking()
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dengine.cpp129 if (_attacking) { in updateEngine()
132 _attacking = false; in updateEngine()
311 _attacking = false; in newGame()
H A Dgriffon.cpp174 _attacking = false; in run()
H A Dgriffon.h510 bool _attacking; variable
H A Dcombat.cpp397 _attacking = true; in attack()
504 if (_attacking) { in checkHit()
H A Dinput.cpp69 if (_attacking || (_forcePause && !_itemSelOn)) in checkInputs()
H A Ddraw.cpp1005 if (!_attacking) { in drawPlayer()
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/
H A Dcarditem.h92 void setAttacking(bool _attacking);
H A Dcarditem.cpp163 void CardItem::setAttacking(bool _attacking) in setAttacking() argument
165 attacking = _attacking; in setAttacking()