Searched refs:_backAnim (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/ |
H A D | saveload.cpp | 249 uint32 value = _script->getBackAnimId(room->_backAnim, backAnimSlot); in syncGame() 347 _script->setBackAnimId(room->_backAnim, backAnimSlot, value); in syncGame()
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H A D | script.h | 46 int _backAnim; // offset to array of animation numbers variable
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H A D | resource.cpp | 190 _script->installBackAnims(_backAnimList, _room->_backAnim); in loadLocation()
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H A D | script.cpp | 48 _backAnim = roomStream.readSint32LE(); in loadRoom() 723 _vm->_script->setBackAnimId(room->_backAnim, slot, animId); in O_PUTBACKANIM() 725 _vm->_script->installSingleBackAnim(_vm->_backAnimList, slot, room->_backAnim); in O_PUTBACKANIM() 750 _vm->_script->setBackAnimId(room->_backAnim, slot, 0); in O_REMBACKANIM()
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/dports/games/scummvm/scummvm-2.5.1/engines/prince/ |
H A D | saveload.cpp | 245 uint32 value = _script->getBackAnimId(room->_backAnim, backAnimSlot); in syncGame() 343 _script->setBackAnimId(room->_backAnim, backAnimSlot, value); in syncGame()
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H A D | script.h | 46 int _backAnim; // offset to array of animation numbers variable
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H A D | resource.cpp | 193 _script->installBackAnims(_backAnimList, _room->_backAnim); in loadLocation()
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H A D | script.cpp | 48 _backAnim = roomStream.readSint32LE(); in loadRoom() 736 _vm->_script->setBackAnimId(room->_backAnim, slot, animId); in O_PUTBACKANIM() 738 _vm->_script->installSingleBackAnim(_vm->_backAnimList, slot, room->_backAnim); in O_PUTBACKANIM() 762 _vm->_script->setBackAnimId(room->_backAnim, slot, 0); in O_REMBACKANIM()
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