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Searched refs:_backAnim (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/
H A Dsaveload.cpp249 uint32 value = _script->getBackAnimId(room->_backAnim, backAnimSlot); in syncGame()
347 _script->setBackAnimId(room->_backAnim, backAnimSlot, value); in syncGame()
H A Dscript.h46 int _backAnim; // offset to array of animation numbers variable
H A Dresource.cpp190 _script->installBackAnims(_backAnimList, _room->_backAnim); in loadLocation()
H A Dscript.cpp48 _backAnim = roomStream.readSint32LE(); in loadRoom()
723 _vm->_script->setBackAnimId(room->_backAnim, slot, animId); in O_PUTBACKANIM()
725 _vm->_script->installSingleBackAnim(_vm->_backAnimList, slot, room->_backAnim); in O_PUTBACKANIM()
750 _vm->_script->setBackAnimId(room->_backAnim, slot, 0); in O_REMBACKANIM()
/dports/games/scummvm/scummvm-2.5.1/engines/prince/
H A Dsaveload.cpp245 uint32 value = _script->getBackAnimId(room->_backAnim, backAnimSlot); in syncGame()
343 _script->setBackAnimId(room->_backAnim, backAnimSlot, value); in syncGame()
H A Dscript.h46 int _backAnim; // offset to array of animation numbers variable
H A Dresource.cpp193 _script->installBackAnims(_backAnimList, _room->_backAnim); in loadLocation()
H A Dscript.cpp48 _backAnim = roomStream.readSint32LE(); in loadRoom()
736 _vm->_script->setBackAnimId(room->_backAnim, slot, animId); in O_PUTBACKANIM()
738 _vm->_script->installSingleBackAnim(_vm->_backAnimList, slot, room->_backAnim); in O_PUTBACKANIM()
762 _vm->_script->setBackAnimId(room->_backAnim, slot, 0); in O_REMBACKANIM()