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Searched refs:_backBuffer (Results 1 – 25 of 57) sorted by relevance

123

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/scalpel/
H A Dscalpel_screen.cpp39 Surface &bb = _backBuffer; in makeButton()
109 _backBuffer.fillRect(r, BUTTON_MIDDLE); in makePanel()
110 _backBuffer.hLine(r.left, r.top, r.right - 2, BUTTON_TOP); in makePanel()
111 _backBuffer.hLine(r.left + 1, r.top + 1, r.right - 3, BUTTON_TOP); in makePanel()
112 _backBuffer.vLine(r.left, r.top, r.bottom - 1, BUTTON_TOP); in makePanel()
113 _backBuffer.vLine(r.left + 1, r.top + 1, r.bottom - 2, BUTTON_TOP); in makePanel()
115 _backBuffer.vLine(r.right - 1, r.top, r.bottom - 1, BUTTON_BOTTOM); in makePanel()
117 _backBuffer.hLine(r.left, r.bottom - 1, r.right - 1, BUTTON_BOTTOM); in makePanel()
122 _backBuffer.fillRect(r, BUTTON_MIDDLE); in makeField()
123 _backBuffer.hLine(r.left, r.top, r.right - 1, BUTTON_BOTTOM); in makeField()
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/scalpel/
H A Dscalpel_screen.cpp39 Surface &bb = _backBuffer; in makeButton()
109 _backBuffer.fillRect(r, BUTTON_MIDDLE); in makePanel()
110 _backBuffer.hLine(r.left, r.top, r.right - 2, BUTTON_TOP); in makePanel()
111 _backBuffer.hLine(r.left + 1, r.top + 1, r.right - 3, BUTTON_TOP); in makePanel()
112 _backBuffer.vLine(r.left, r.top, r.bottom - 1, BUTTON_TOP); in makePanel()
113 _backBuffer.vLine(r.left + 1, r.top + 1, r.bottom - 2, BUTTON_TOP); in makePanel()
115 _backBuffer.vLine(r.right - 1, r.top, r.bottom - 1, BUTTON_BOTTOM); in makePanel()
117 _backBuffer.hLine(r.left, r.bottom - 1, r.right - 1, BUTTON_BOTTOM); in makePanel()
122 _backBuffer.fillRect(r, BUTTON_MIDDLE); in makeField()
123 _backBuffer.hLine(r.left, r.top, r.right - 1, BUTTON_BOTTOM); in makeField()
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/dports/games/scummvm/scummvm-2.5.1/engines/asylum/system/
H A Dscreen.cpp66 _backBuffer.free(); in ~Screen()
170 _backBuffer.frameRect(destMask, 0x125); in draw()
212 …_vm->_system->copyRectToScreen((byte *)_backBuffer.getPixels(), _backBuffer.w, 0, 0, _backBuffer.w… in copyBackBufferToScreen()
759 …blitTranstable((byte *)_backBuffer.getPixels() + destination->top * _backBuffer.pitch + dest… in blit()
776 …blitMirrored((byte *)_backBuffer.getPixels() + destination->top * _backBuffer.pitch + destin… in blit()
793 …blitRaw((byte *)_backBuffer.getPixels() + destination->top * _backBuffer.pitch + destination… in blit()
956 …blitRawColorKey((byte *)_backBuffer.getPixels() + destination->top * _backBuffer.pitch + destinati… in blitMasked()
990 …blitRawColorKey((byte *)_backBuffer.getPixels() + destination->top * _backBuffer.pitch + destinati… in blitMasked()
1024 …blitRawColorKey((byte *)_backBuffer.getPixels() + destination->top * _backBuffer.pitch + destinati… in blitMasked()
1061 … (byte *)_backBuffer.getPixels() + _backBuffer.pitch * destination->top + destination->left, in blitMasked()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dgfx.h169 _backBuffer.drawPalette(); in drawPalette()
176 _backBuffer.hLine(x, y, x2, color); in hLine()
183 _backBuffer.vLine(x, y, y2, color); in vLine()
190 ((byte *)_backBuffer.getBasePtr(x, y))[0] = color; in setPixelColor()
197 _backBuffer.drawPolyLine(points, count, color); in drawPolyLine()
204 return (byte *)_backBuffer.getPixels(); in getBackBufferPixels()
208 return _backBuffer.w; in getBackBufferWidth()
212 return _backBuffer.h; in getBackBufferHeight()
216 return _backBuffer.pitch; in getBackBufferPitch()
220 _backBuffer.getRect(rect); in getBackBufferRect()
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H A Dgfx.cpp47 _backBuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); in Gfx()
56 _backBuffer.free(); in ~Gfx()
548 _backBuffer.frameRect(rect, color); in drawFrame()
554 _backBuffer.drawRect(destRect, color); in drawRect()
560 _backBuffer.fillRect(destRect, color); in fillRect()
566 _backBuffer.blit(destRect, sourceBuffer); in drawRegion()
572 _backBuffer.blit(destRect, sourceBuffer); in drawBgRegion()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dgfx.h179 _backBuffer.drawPalette(); in drawPalette()
186 _backBuffer.hLine(x, y, x2, color); in hLine()
195 _backBuffer.vLine(x, y, y2, color); in vLine()
204 ((byte *)_backBuffer.getBasePtr(x, y))[0] = color; in setPixelColor()
216 _backBuffer.drawPolyLine(points, count, color); in drawPolyLine()
223 return (byte *)_backBuffer.getPixels(); in getBackBufferPixels()
239 return _backBuffer.w; in getBackBufferWidth()
247 return _backBuffer.h; in getBackBufferHeight()
255 return _backBuffer.pitch; in getBackBufferPitch()
263 _backBuffer.getRect(rect); in getBackBufferRect()
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H A Dgfx.cpp50 _backBuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); in Gfx()
62 _backBuffer.free(); in ~Gfx()
577 _backBuffer.frameRect(rect, color); in drawFrame()
583 _backBuffer.drawRect(destRect, color); in drawRect()
590 _backBuffer.fillRect(destRect, color); in fillRect()
598 _backBuffer.blit(destRect, sourceBuffer); in drawRegion()
606 _backBuffer.blit(destRect, sourceBuffer); in drawBgRegion()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dscreen.cpp61 _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); in Screen()
69 _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); in activateBackBuffer1()
73 _backBuffer.create(_backBuffer2, _backBuffer2.getBounds()); in activateBackBuffer2()
145 SHblitFrom(_backBuffer); in randomTransition()
326 Fonts::writeString(&_backBuffer, str, pt, overrideColor); in writeString()
330 _backBuffer.fillRect(r, color); in vgaBar()
335 _backBuffer.create(_backBuffer1, r); in setDisplayBounds()
336 assert(_backBuffer.width() == r.width()); in setDisplayBounds()
337 assert(_backBuffer.height() == r.height()); in setDisplayBounds()
341 _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); in resetDisplayBounds()
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H A Dscreen.h50 Surface _backBuffer; variable
68 Surface *getBackBuffer() { return &_backBuffer; } in getBackBuffer()
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dscreen.cpp61 _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); in Screen()
69 _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); in activateBackBuffer1()
73 _backBuffer.create(_backBuffer2, _backBuffer2.getBounds()); in activateBackBuffer2()
145 SHblitFrom(_backBuffer); in randomTransition()
326 Fonts::writeString(&_backBuffer, str, pt, overrideColor); in writeString()
330 _backBuffer.fillRect(r, color); in vgaBar()
335 _backBuffer.create(_backBuffer1, r); in setDisplayBounds()
336 assert(_backBuffer.width() == r.width()); in setDisplayBounds()
337 assert(_backBuffer.height() == r.height()); in setDisplayBounds()
341 _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); in resetDisplayBounds()
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H A Dscreen.h50 Surface _backBuffer; variable
68 Surface *getBackBuffer() { return &_backBuffer; } in getBackBuffer()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Dmyst_graphics.cpp62 _backBuffer = new Graphics::Surface(); in MystGraphics()
63 _backBuffer->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat); in MystGraphics()
94 _backBuffer->free(); in ~MystGraphics()
95 delete _backBuffer; in ~MystGraphics()
332 …_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(r.left, r.top), _backBuffer->pitch, r.left,… in copyBackBufferToScreen()
556 _vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top), in transitionSlideToLeft()
577 _vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top), in transitionSlideToRight()
598 _vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top), in transitionSlideToTop()
689 _backBuffer->drawLine(p1.x, p1.y, p2.x, p2.y, color); in drawLine()
842 _mainMenuBackupBackBuffer->copyFrom(*_backBuffer); in saveStateForMainMenu()
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Dmyst_graphics.cpp62 _backBuffer = new Graphics::Surface(); in MystGraphics()
63 _backBuffer->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat); in MystGraphics()
77 _backBuffer->free(); in ~MystGraphics()
78 delete _backBuffer; in ~MystGraphics()
339 …_vm->_system->copyRectToScreen(_backBuffer->getBasePtr(r.left, r.top), _backBuffer->pitch, r.left,… in copyBackBufferToScreen()
565 _vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top), in transitionSlideToLeft()
586 _vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top), in transitionSlideToRight()
607 _vm->_system->copyRectToScreen(_backBuffer->getBasePtr(dstRect.left, dstRect.top), in transitionSlideToTop()
698 _backBuffer->drawLine(p1.x, p1.y, p2.x, p2.y, color); in drawLine()
851 _mainMenuBackupBackBuffer->copyFrom(*_backBuffer); in saveStateForMainMenu()
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/dports/games/scummvm/scummvm-2.5.1/engines/cine/
H A Dgfx.cpp126 assert(_backBuffer); in FWRenderer()
128 memset(_backBuffer, 0, _screenSize); in FWRenderer()
146 delete[] _backBuffer; in ~FWRenderer()
169 memset(_backBuffer, 0, _screenSize); in clear()
558 byte *dst = _backBuffer + (y + i) * 320 + x; in undrawChar()
647 memcpy(_backBuffer, _background, _screenSize); in drawBackground()
651 if (_backBuffer) { in clearBackBuffer()
652 memset(_backBuffer, 0, _screenSize); in clearBackBuffer()
847 if (_backBuffer && hasSavedBackBuffer(source)) { in restoreSavedBackBuffer()
1519 memcpy(_backBuffer, main, _screenSize); in drawBackground()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/
H A Dgfx.cpp110 _cmdY(0), _messageBg(0), _backBuffer(new byte[_screenSize]), in FWRenderer()
113 assert(_backBuffer); in FWRenderer()
115 memset(_backBuffer, 0, _screenSize); in FWRenderer()
125 delete[] _backBuffer; in ~FWRenderer()
146 memset(_backBuffer, 0, _screenSize); in clear()
206 drawSpriteRaw(data, mask, width, height, _backBuffer, x, y); in drawMaskedSprite()
491 byte *dst = _backBuffer + (y + i) * 320 + x; in undrawChar()
572 memcpy(_backBuffer, _background, _screenSize); in drawBackground()
1252 memcpy(_backBuffer, main, _screenSize); in drawBackground()
1261 memcpy(_backBuffer, main + mainShift, mainSize); in drawBackground()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/
H A Dgraphics.cpp322 byte *dst = (byte *)_backBuffer.getBasePtr(x, y); in copyRectToScreen()
326 dst += _backBuffer.pitch; in copyRectToScreen()
335 if (_backBuffer.getPixels()) { in clearScreen()
336 Common::Rect r(_backBuffer.w, _backBuffer.h); in clearScreen()
337 _backBuffer.fillRect(r, 0); in clearScreen()
346 return &_backBuffer; in lockScreen()
360 byte *data = (byte *)_backBuffer.getBasePtr(_scrollPosX, _scrollPosY); in updateScreenIntern()
361 …_vm->_system->copyRectToScreen(data, _backBuffer.pitch, 0, 0, _vm->_screenWidth, _vm->_screenHeigh… in updateScreenIntern()
765 _backBuffer.free(); in ~Gfx()
862 if (width != _backBuffer.w || height != _backBuffer.h) { in setBackground()
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/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/
H A Dgraphics.cpp322 byte *dst = (byte *)_backBuffer.getBasePtr(x, y); in copyRectToScreen()
326 dst += _backBuffer.pitch; in copyRectToScreen()
335 if (_backBuffer.getPixels()) { in clearScreen()
336 Common::Rect r(_backBuffer.w, _backBuffer.h); in clearScreen()
337 _backBuffer.fillRect(r, 0); in clearScreen()
346 return &_backBuffer; in lockScreen()
360 byte *data = (byte *)_backBuffer.getBasePtr(_scrollPosX, _scrollPosY); in updateScreenIntern()
361 …_vm->_system->copyRectToScreen(data, _backBuffer.pitch, 0, 0, _vm->_screenWidth, _vm->_screenHeigh… in updateScreenIntern()
762 _backBuffer.free(); in ~Gfx()
859 if (width != _backBuffer.w || height != _backBuffer.h) { in setBackground()
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/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Dgraphics.cpp52 _backBuffer = NULL; in GraphicsManager()
100 _vm->_globals->freeMemory(_backBuffer); in ~GraphicsManager()
165 Common::fill(_backBuffer, _backBuffer + _screenLineSize * _screenHeight, 0); in clearVesaScreen()
185 loadPCX320(_backBuffer, file, _palette); in loadVgaImage()
186 memcpy(_frontBuffer, _backBuffer, 64000); in loadVgaImage()
216 loadPCX640(_backBuffer, file, _palette, flag); in loadScreen()
227 display8BitRect(_backBuffer, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); in loadScreen()
237 memcpy(_frontBuffer, _backBuffer, SCREEN_WIDTH * 2 * SCREEN_HEIGHT); in loadScreen()
1266 drawVesaSprite(_backBuffer, objectData, xp + 300, yp + 300, idx); in fastDisplay2()
1826 memcpy(_backBuffer, _frontBuffer, 614399); in displayScreen()
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H A Ddialogs.cpp333 _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, scrollOffset + 164, in showOptionsDialog()
489 …_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, _inventX, 114, _inventWidth, _inven… in showInventory()
521 _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, _oldInventX, 27, 48, 38, in inventAnim()
530 _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, _oldInventX, 27, 48, 38, in inventAnim()
614 …_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, startPosX, 60, 274, 353, _vm->_grap… in showLoadGame()
644 …_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, startPosX, 60, 274, 353, _vm->_grap… in showSaveGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Dgraphics.cpp52 _backBuffer = NULL; in GraphicsManager()
100 _vm->_globals->freeMemory(_backBuffer); in ~GraphicsManager()
165 Common::fill(_backBuffer, _backBuffer + _screenLineSize * _screenHeight, 0); in clearVesaScreen()
185 loadPCX320(_backBuffer, file, _palette); in loadVgaImage()
186 memcpy(_frontBuffer, _backBuffer, 64000); in loadVgaImage()
216 loadPCX640(_backBuffer, file, _palette, flag); in loadScreen()
227 display8BitRect(_backBuffer, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); in loadScreen()
237 memcpy(_frontBuffer, _backBuffer, SCREEN_WIDTH * 2 * SCREEN_HEIGHT); in loadScreen()
1266 drawVesaSprite(_backBuffer, objectData, xp + 300, yp + 300, idx); in fastDisplay2()
1826 memcpy(_backBuffer, _frontBuffer, 614399); in displayScreen()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/
H A Dopengl-graphics.cpp501 _backBuffer.enableScissorTest(true); in updateScreen()
505 _backBuffer.enableBlend(Framebuffer::kBlendModeDisabled); in updateScreen()
512 _backBuffer.enableBlend(Framebuffer::kBlendModeTraditionalTransparency); in updateScreen()
518 _backBuffer.enableBlend(Framebuffer::kBlendModePremultipliedTransparency); in updateScreen()
527 _backBuffer.enableScissorTest(false); in updateScreen()
533 _backBuffer.enableBlend(Framebuffer::kBlendModeTraditionalTransparency); in updateScreen()
910 _backBuffer.setDimensions(width, height); in handleResizeImpl()
1000 _backBuffer.setClearColor(0.0f, 0.0f, 0.0f, 0.0f); in notifyContextCreate()
1002 g_context.getActivePipeline()->setFramebuffer(&_backBuffer); in notifyContextCreate()
1230 _backBuffer.setScissorBox(_gameDrawRect.left, in getGLPixelFormat()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/
H A Dopengl-graphics.cpp581 _backBuffer.enableScissorTest(true); in updateScreen()
585 _backBuffer.enableBlend(Framebuffer::kBlendModeDisabled); in updateScreen()
594 _backBuffer.enableBlend(Framebuffer::kBlendModeTraditionalTransparency); in updateScreen()
600 _backBuffer.enableBlend(Framebuffer::kBlendModePremultipliedTransparency); in updateScreen()
609 _backBuffer.enableScissorTest(false); in updateScreen()
615 _backBuffer.enableBlend(Framebuffer::kBlendModeTraditionalTransparency); in updateScreen()
1001 _backBuffer.setDimensions(width, height); in handleResizeImpl()
1091 _backBuffer.setClearColor(0.0f, 0.0f, 0.0f, 0.0f); in notifyContextCreate()
1093 g_context.getActivePipeline()->setFramebuffer(&_backBuffer); in notifyContextCreate()
1342 _backBuffer.setScissorBox(_gameDrawRect.left, in getGLPixelFormat()
/dports/games/scummvm/scummvm-2.5.1/engines/hugo/
H A Ddisplay.cpp116 return _backBuffer; in getBackBuffer()
345 memcpy(_frontBuffer, _backBuffer, sizeof(_frontBuffer)); in displayList()
384 moveImage(_backBuffer, p->_x, p->_y, p->_dx, p->_dy, kXPix, _frontBuffer, p->_x, p->_y, kXPix); in displayList()
525 _backBuffer[320 * (y + i) + (x + kShapeSize + j - i)] = color1; in drawShape()
527 _backBuffer[320 * (y + i) + (x + kShapeSize + j)] = color2; in drawShape()
529 _backBuffer[320 * (y + (2 * kShapeSize - 1) - i) + (x + kShapeSize + j - i)] = color1; in drawShape()
531 _backBuffer[320 * (y + (2 * kShapeSize - 1) - i) + (x + kShapeSize + j)] = color2; in drawShape()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hugo/
H A Ddisplay.cpp116 return _backBuffer; in getBackBuffer()
345 memcpy(_frontBuffer, _backBuffer, sizeof(_frontBuffer)); in displayList()
384 moveImage(_backBuffer, p->_x, p->_y, p->_dx, p->_dy, kXPix, _frontBuffer, p->_x, p->_y, kXPix); in displayList()
523 _backBuffer[320 * (y + i) + (x + kShapeSize + j - i)] = color1; in drawShape()
525 _backBuffer[320 * (y + i) + (x + kShapeSize + j)] = color2; in drawShape()
527 _backBuffer[320 * (y + (2 * kShapeSize - 1) - i) + (x + kShapeSize + j - i)] = color1; in drawShape()
529 _backBuffer[320 * (y + (2 * kShapeSize - 1) - i) + (x + kShapeSize + j)] = color2; in drawShape()
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/metal/
H A Dmetal_renderer.m177 id<MTLTexture> _backBuffer;
647 if (!_captureEnabled || _backBuffer == nil)
650 if (_backBuffer.pixelFormat != MTLPixelFormatBGRA8Unorm)
656 uint8_t *tmp = malloc(_backBuffer.width * _backBuffer.height * 4);
658 [_backBuffer getBytes:tmp
659 bytesPerRow:4 * _backBuffer.width
660 fromRegion:MTLRegionMake2D(0, 0, _backBuffer.width, _backBuffer.height)
663 NSUInteger srcStride = _backBuffer.width * 4;
690 _backBuffer = nil;
704 _backBuffer = self.nextDrawable.texture;
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