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Searched refs:_backgroundScreenDrawCtx (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/made/
H A Dscreen.cpp47 _backgroundScreenDrawCtx.clipRect = Common::Rect(320, 200); in Screen()
50 _backgroundScreenDrawCtx.destSurface = _backgroundScreen; in Screen()
351 drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0); in updateSprites()
409 drawFlex(index, x, y, flipX, flipY, 0, _backgroundScreenDrawCtx); in drawPic()
419 drawAnimFrame(animIndex, x, y, frameNum, flipX, flipY, _backgroundScreenDrawCtx); in drawAnimPic()
425 drawFlex(spriteIndex, 0, 0, 0, 0, 0, _backgroundScreenDrawCtx); in addSprite()
600 drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0); in show()
H A Dscreen.h212 ClipInfo _clipArea, _backgroundScreenDrawCtx, _workScreenDrawCtx, _maskDrawCtx; variable
/dports/games/scummvm/scummvm-2.5.1/engines/made/
H A Dscreen.cpp47 _backgroundScreenDrawCtx.clipRect = Common::Rect(320, 200); in Screen()
50 _backgroundScreenDrawCtx.destSurface = _backgroundScreen; in Screen()
351 drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0); in updateSprites()
409 drawFlex(index, x, y, flipX, flipY, 0, _backgroundScreenDrawCtx); in drawPic()
419 drawAnimFrame(animIndex, x, y, frameNum, flipX, flipY, _backgroundScreenDrawCtx); in drawAnimPic()
425 drawFlex(spriteIndex, 0, 0, 0, 0, 0, _backgroundScreenDrawCtx); in addSprite()
600 drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0); in show()
H A Dscreen.h212 ClipInfo _clipArea, _backgroundScreenDrawCtx, _workScreenDrawCtx, _maskDrawCtx; variable