Searched refs:_burn_items_on_death (Results 1 – 7 of 7) sorted by relevance
284 w_toggle *dpdi_w = new w_toggle(!(game->m_description.m_gameOptions & _burn_items_on_death)); in InfoClicked()
2314 lua_pushboolean(L, !(GET_GAME_OPTIONS() & _burn_items_on_death)); in Lua_Game_Get_Dead_Players_Drop_Items()2442 GET_GAME_OPTIONS() &= ~_burn_items_on_death; in Lua_Game_Set_Dead_Players_Drop_Items()2446 GET_GAME_OPTIONS() |= _burn_items_on_death; in Lua_Game_Set_Dead_Players_Drop_Items()
855 _burn_items_on_death= 0x0080, /* When you die, you lose everything but the initial crap.. */ enumerator
1837 if (!(GET_GAME_OPTIONS()&_burn_items_on_death) || in remove_dead_player_items()
1147 …BitPref deadPlayersDropItemsPref (active_network_preferences->game_options, _burn_items_on_death, … in SetupNetworkGameByRunning()2795 w_toggle *drop_w = new w_toggle(!(network_preferences->game_options & _burn_items_on_death)); in SdlSetupNetgameDialog()
2135 …game_information.game_options= _burn_items_on_death|_ammo_replenishes|_weapons_replenish|_monsters… in begin_game()
3532 | _specials_replenish | _burn_items_on_death in default_network_preferences()