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Searched refs:_cached_floats (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Shader.cpp236 std::fill_n(_cached_floats, static_cast<int>(NUMBER_OF_UNIFORM_LOCATIONS), 0.0); in init()
272 if (_cached_floats[name] != f) { in setFloat()
273 _cached_floats[name] = f; in setFloat()
H A DOGL_Shader.h100 float _cached_floats[NUMBER_OF_UNIFORM_LOCATIONS]; variable