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Searched refs:_charBackUpHeight2 (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/
H A Danimator_mr.cpp414 _charBackUpHeight2 = _animObjects[0].height2; in setCharacterAnimDim()
425 _animObjects[0].height2 = _charBackUpHeight2; in resetCharacterAnimDim()
428 _charBackUpWidth2 = _charBackUpHeight2 = -1; in resetCharacterAnimDim()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/
H A Danimator_mr.cpp414 _charBackUpHeight2 = _animObjects[0].height2; in setCharacterAnimDim()
425 _animObjects[0].height2 = _charBackUpHeight2; in resetCharacterAnimDim()
428 _charBackUpWidth2 = _charBackUpHeight2 = -1; in resetCharacterAnimDim()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dkyra_mr.h213 int _charBackUpWidth2, _charBackUpHeight2; variable
H A Dkyra_mr.cpp106 _charBackUpWidth2 = _charBackUpHeight2 = -1; in KyraEngine_MR()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dkyra_mr.h210 int _charBackUpWidth2, _charBackUpHeight2; variable
H A Dkyra_mr.cpp113 _charBackUpWidth2 = _charBackUpHeight2 = -1; in KyraEngine_MR()