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Searched refs:_clipBg (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dresources.cpp165 _clipBg->fillRect(trect, ccc); in loadMap()
332 _clipBg->fillRect(rcDest, 0); in loadMap()
782 _clipBg->fillRect(rcDest, ccc); in loadMap()
806 _clipBg->fillRect(rcDest, ccc); in loadMap()
830 _clipBg->fillRect(rcDest, ccc); in loadMap()
854 _clipBg->fillRect(rcDest, ccc); in loadMap()
878 _clipBg->fillRect(rcDest, ccc); in loadMap()
902 _clipBg->fillRect(rcDest, ccc); in loadMap()
927 _clipBg->fillRect(rcDest, ccc); in loadMap()
950 _clipBg->fillRect(rcDest, ccc); in loadMap()
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H A Dcombat.cpp674 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
707 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
765 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
797 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
831 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
894 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
925 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
957 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
978 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
1000 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
H A Dengine.cpp151 uint32 *temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in updateEngine()
209 _clipBg->copyRectToSurface(_clipBg2->getPixels(), _clipBg2->pitch, 0, 0, _clipBg2->w, _clipBg2->h); in updateEngine()
218 _clipBg->fillRect(rc, 1000); in updateEngine()
H A Dlogic.cpp321 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in updateNPCs()
333 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in updateNPCs()
356 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in updateNPCs()
368 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in updateNPCs()
391 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in updateNPCs()
403 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in updateNPCs()
426 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in updateNPCs()
438 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in updateNPCs()
978 _clipBg->fillRect(rcSrc, i); in updateNPCs()
2131 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in updateSpellsUnder()
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H A Dinput.cpp392 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in handleWalking()
485 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in handleWalking()
525 temp = (uint32 *)_clipBg->getBasePtr(sx, sy); in handleWalking()
H A Dgriffon.h459 Graphics::TransparentSurface *_mapBg, *_clipBg, *_clipBg2; variable