Searched refs:_clipBg2 (Results 1 – 5 of 5) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | engine.cpp | 209 _clipBg->copyRectToSurface(_clipBg2->getPixels(), _clipBg2->pitch, 0, 0, _clipBg2->w, _clipBg2->h); in updateEngine()
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H A D | combat.cpp | 674 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC() 707 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC() 765 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC() 797 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC() 831 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC() 894 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC() 925 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC() 957 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC() 978 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC() 1000 _clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255)); in damageNPC()
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H A D | resources.cpp | 82 _clipBg2 = new Graphics::TransparentSurface; in initialize() 83 _clipBg2->create(320, 240, g_system->getScreenFormat()); in initialize() 166 _clipBg2->fillRect(trect, ccc); in loadMap() 976 _clipBg2->copyRectToSurface(_clipBg->getPixels(), _clipBg->pitch, 0, 0, _clipBg->w, _clipBg->h); in loadMap()
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H A D | logic.cpp | 1347 _clipBg2->fillRect(rcSrc, 0); in updateSpells() 1466 _clipBg2->fillRect(rcSrc, 0); in updateSpells() 1546 _clipBg2->fillRect(rcSrc, 0); in updateSpells() 1815 _clipBg2->fillRect(rcSrc, 0); in updateSpells() 1872 _clipBg2->fillRect(rcSrc, 0); in updateSpells() 1929 _clipBg2->fillRect(rcSrc, 0); in updateSpells() 1986 _clipBg2->fillRect(rcSrc, 0); in updateSpells() 2262 _clipBg2->fillRect(rcSrc, 0); in updateSpellsUnder()
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H A D | griffon.h | 459 Graphics::TransparentSurface *_mapBg, *_clipBg, *_clipBg2; variable
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