Searched refs:_curEnemy (Results 1 – 3 of 3) sorted by relevance
214 _curEnemy = i; in checkInputs()276 int origin = _curEnemy; in checkInputs()278 _curEnemy = _curEnemy - 1; in checkInputs()279 if (_curEnemy < 1) in checkInputs()283 if (_curEnemy <= _lastNpc && _npcInfo[_curEnemy].hp > 0) in checkInputs()291 int origin = _curEnemy; in checkInputs()293 _curEnemy = _curEnemy + 1; in checkInputs()295 _curEnemy = 1; in checkInputs()298 if (_curEnemy <= _lastNpc && _npcInfo[_curEnemy].hp > 0) in checkInputs()308 _curEnemy = 1; in checkInputs()[all …]
420 if (_curEnemy > _lastNpc) { in drawHud()421 int pst = _curEnemy - _lastNpc - 1; in drawHud()425 rcDest.left = _npcInfo[_curEnemy].x + 4; in drawHud()426 rcDest.top = (float)(_npcInfo[_curEnemy].y + 4 - 16 - sin(3.141592 / 8 * _itemyloc)); in drawHud()
474 int _curEnemy; variable