Searched refs:_curMap (Results 1 – 8 of 8) sorted by relevance
161 _curMap = mapnum; in loadMap()271 if (_scriptFlag[kScriptFindShield][0] == 1 && _curMap == 4) { in loadMap()429 if (_objectMapFull[_curMap][x][y] == 0) { in loadMap()467 if (_curMap == 62 && _scriptFlag[kScriptGardenMasterKey][0] > 0) in loadMap()469 if (_curMap == 73 && _scriptFlag[kScriptArmourChest][0] > 0) in loadMap()471 if (_curMap == 81 && _scriptFlag[kScriptCitadelMasterKey][0] > 0) in loadMap()474 if (_curMap == 73 && _scriptFlag[kScriptArmourChest][0] == 0) in loadMap()476 if (_curMap == 81 && _scriptFlag[kScriptCitadelMasterKey][0] == 0) in loadMap()478 if (_curMap == 83 && _scriptFlag[kScriptGetSword3][0] == 0) in loadMap()480 if (_curMap == 82) in loadMap()[all …]
54 if (ly > 1 && (_curMap == 54 || _curMap == 58)) in attack()69 _objectMapFull[_curMap][lx][ly - 1] = 1; in attack()98 if (_curMap == 34) in attack()100 else if (_curMap == 62) in attack()102 else if (_curMap == 81) in attack()186 _objectMapFull[_curMap][lx][ly - 1] = 1; in attack()207 _objectMapFull[_curMap][lx][ly - 1] = 1; in attack()235 _objectMapFull[_curMap][lx][ly - 1] = 1; in attack()262 _objectMapFull[_curMap][lx][ly - 1] = 1; in attack()304 if (_curMap == 58 && _scriptFlag[kScriptLever][0] == 0) { in attack()[all …]
557 _objectMapFull[_curMap][lx][ly] = 1; in handleWalking()571 _objectMapFull[_curMap][lx][ly] = 1; in handleWalking()579 …if (_objectInfo[o].script == 9 && _player.inventory[kInvShock] < 9 && (_curMap == 41 && _scriptFla… in handleWalking()585 _objectMapFull[_curMap][lx][ly] = 1; in handleWalking()586 if (_curMap == 41) in handleWalking()602 _objectMapFull[_curMap][lx][ly] = 1; in handleWalking()
114 if (_curMap == 58 && _scriptFlag[kScriptLever][0] > 0) in drawAnims()116 if (_curMap == 54 && _scriptFlag[kScriptLever][0] > 1) in drawAnims()285 if (_curMap > 46) in drawHud()287 if (_curMap > 67) in drawHud()289 if (_curMap > 5 && _curMap < 42) in drawHud()297 if (invmap[amap][b][a] == _curMap) { in drawHud()520 …if (f == 0 && (_curMap == 53 || _curMap == 57 || _curMap == 61 || _curMap == 65 || _curMap == 56 |… in drawNPCs()
73 Common::String saveDesc = Common::String::format("Level: %d Map: %d", _player.level, _curMap); in saveGameState()120 INPUT("%i", &_curMap); in loadGameStream()237 PRINT("%i", _curMap); in saveGameStream()
183 loadMap(_curMap); in run()
1339 _objectMapFull[_curMap][(int)_postInfo[e][0] / 16][(int)_postInfo[e][1] / 16] = 1; in updateSpells()1458 _objectMapFull[_curMap][(int)_postInfo[e][0] / 16][(int)_postInfo[e][1] / 16] = 1; in updateSpells()1538 _objectMapFull[_curMap][(int)_postInfo[e][0] / 16][(int)_postInfo[e][1] / 16] = 1; in updateSpells()1807 _objectMapFull[_curMap][(int)_postInfo[e][0] / 16][(int)_postInfo[e][1] / 16] = 1; in updateSpells()1864 _objectMapFull[_curMap][(int)_postInfo[e][0] / 16][(int)_postInfo[e][1] / 16] = 1; in updateSpells()1921 _objectMapFull[_curMap][(int)_postInfo[e][0] / 16][(int)_postInfo[e][1] / 16] = 1; in updateSpells()1978 _objectMapFull[_curMap][(int)_postInfo[e][0] / 16][(int)_postInfo[e][1] / 16] = 1; in updateSpells()2254 _objectMapFull[_curMap][(int)_postInfo[e][0] / 16][(int)_postInfo[e][1] / 16] = 1; in updateSpellsUnder()
465 int _curMap; variable