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Searched refs:_currentString (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/prince/
H A Dscript.cpp450 _currentString = 0; in Interpreter()
535 return _currentString; in getCurrentString()
539 _currentString = value; in setCurrentString()
958 _currentString = offset; in O_SETSTRING()
1027 _currentString = _vm->_locationNr * 100 + mob + 60001; in O_GETMOBTEXT()
1712 _stringStack.currentString = _currentString; in O_PUSHSTRING()
1719 _currentString = _stringStack.currentString; in O_POPSTRING()
H A Dscript.h229 uint32 _currentString; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/
H A Dscript.cpp522 return _currentString; in getCurrentString()
526 _currentString = value; in setCurrentString()
946 _currentString = offset; in O_SETSTRING()
1015 _currentString = _vm->_locationNr * 100 + mob + 60001; in O_GETMOBTEXT()
1696 _stringStack.currentString = _currentString; in O_PUSHSTRING()
1703 _currentString = _stringStack.currentString; in O_POPSTRING()
H A Dscript.h228 uint32 _currentString; variable