Searched refs:_currentTile (Results 1 – 8 of 8) sorted by relevance
60 _currentTile = {}; in Reset()644 _previousTile = _currentTile; in LoadTileInfo()645 _currentTile = _nextTile; in LoadTileInfo()843 …return ((offset + ((_cycle - 1) & 0x07) < 8) ? _previousTile : _currentTile).PaletteOffset + backg… in GetPixelColor()1365 …_cycle, _frameCount, _memoryReadBuffer, _currentTile.LowByte, _currentTile.HighByte, _currentTile.… in StreamState()
75 …ileInfo* lastTile = &((_state.XScroll + ((_cycle - 1) & 0x07) < 8) ? _previousTile : _currentTile); in DrawPixel()
67 TileInfo _currentTile; variable
26 …ileInfo* lastTile = &((_state.XScroll + ((_cycle - 1) & 0x07) < 8) ? _previousTile : _currentTile); in DrawPixel()
463 int _currentTile; variable
630 _currentTile = 0; in Map()1361 _currentTile = (wallData >> 8) & 0xFF; in getCell()1367 _currentTile = 0; in getCell()
651 _currentTile = 0; in Map()1380 _currentTile = (wallData >> 8) & 0xFF; in getCell()1386 _currentTile = 0; in getCell()