Searched refs:_damage_absorbed (Results 1 – 2 of 2) sorted by relevance
307 {_damage_absorbed, 100, _fade_white, _snd_absorbed, NONE, NONE},800 damage_type= _damage_absorbed; in damage_player()814 if (damage_type!=_damage_absorbed) in damage_player()
93 _damage_absorbed, enumerator