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Searched refs:_damage_absorbed (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dplayer.cpp307 {_damage_absorbed, 100, _fade_white, _snd_absorbed, NONE, NONE},
800 damage_type= _damage_absorbed; in damage_player()
814 if (damage_type!=_damage_absorbed) in damage_player()
H A Dmap.h93 _damage_absorbed, enumerator