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Searched refs:_damage_projectile (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dprojectile_definitions.h139 {_damage_projectile, 0, 20, 8}, /* damage */
158 {_damage_projectile, 0, 9, 6}, /* damage */
412 {_damage_projectile, _alien_damage, 15, 4}, /* damage */
793 {_damage_projectile, 0, 9, 6}, /* damage */
H A Dmap.h92 _damage_projectile, enumerator
H A Dprojectiles.cpp1220 if (ObjPtr->damage.type == _damage_projectile) in unpack_m1_projectile_definition()
H A Dplayer.cpp303 {_damage_projectile, NONE, _fade_red, NONE, _snd_human_scream, NONE},