Searched refs:_damage_projectile (Results 1 – 4 of 4) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | projectile_definitions.h | 139 {_damage_projectile, 0, 20, 8}, /* damage */ 158 {_damage_projectile, 0, 9, 6}, /* damage */ 412 {_damage_projectile, _alien_damage, 15, 4}, /* damage */ 793 {_damage_projectile, 0, 9, 6}, /* damage */
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H A D | map.h | 92 _damage_projectile, enumerator
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H A D | projectiles.cpp | 1220 if (ObjPtr->damage.type == _damage_projectile) in unpack_m1_projectile_definition()
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H A D | player.cpp | 303 {_damage_projectile, NONE, _fade_red, NONE, _snd_human_scream, NONE},
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