Searched refs:_debugHud (Results 1 – 4 of 4) sorted by relevance
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/ |
H A D | Console.cpp | 87 _debugHud.reset(new DebugHud()); in Init() 111 _debugHud.reset(); in Release() 164 return _debugHud; in GetDebugHud() 600 _debugHud->ClearScreen(); in ResetComponents() 1051 _debugHud->ClearScreen(); in LoadState() 1509 _debugHud->DrawRectangle(8, 8, 115, 49, 0x40000000, true, 1, startFrame); in DisplayDebugInformation() 1510 _debugHud->DrawRectangle(8, 8, 115, 49, 0xFFFFFF, false, 1, startFrame); in DisplayDebugInformation() 1518 _debugHud->DrawString(54, 21, ss.str(), color, 0xFF000000, 1, startFrame); in DisplayDebugInformation() 1524 _debugHud->DrawRectangle(132, 8, 115, 49, 0x40000000, true, 1, startFrame); in DisplayDebugInformation() 1525 _debugHud->DrawRectangle(132, 8, 115, 49, 0xFFFFFF, false, 1, startFrame); in DisplayDebugInformation() [all …]
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H A D | Console.h | 75 shared_ptr<DebugHud> _debugHud; variable
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | mwshadowtechnique.cpp | 786 _debugHud(nullptr), in MWShadowTechnique() 836 _debugHud = new DebugHUD(getShadowedScene()->getShadowSettings()->getNumShadowMapsPerLight()); in enableDebugHUD() 841 _debugHud = nullptr; in disableDebugHUD() 1045 if (_debugHud) in cull() 1050 _debugHud->setFrustumVertices(vertexArray, cv.getTraversalNumber()); in cull() 1441 if (_debugHud) in cull() 1442 … _debugHud->draw(sd->_texture, sm_i, camera->getViewMatrix() * camera->getProjectionMatrix(), cv); in cull() 3117 if (_debugHud) in releaseGLObjects() 3118 _debugHud->releaseGLObjects(state); in releaseGLObjects()
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H A D | mwshadowtechnique.hpp | 292 osg::ref_ptr<DebugHUD> _debugHud; member in SceneUtil::MWShadowTechnique
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