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Searched refs:_debugHud (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DConsole.cpp87 _debugHud.reset(new DebugHud()); in Init()
111 _debugHud.reset(); in Release()
164 return _debugHud; in GetDebugHud()
600 _debugHud->ClearScreen(); in ResetComponents()
1051 _debugHud->ClearScreen(); in LoadState()
1509 _debugHud->DrawRectangle(8, 8, 115, 49, 0x40000000, true, 1, startFrame); in DisplayDebugInformation()
1510 _debugHud->DrawRectangle(8, 8, 115, 49, 0xFFFFFF, false, 1, startFrame); in DisplayDebugInformation()
1518 _debugHud->DrawString(54, 21, ss.str(), color, 0xFF000000, 1, startFrame); in DisplayDebugInformation()
1524 _debugHud->DrawRectangle(132, 8, 115, 49, 0x40000000, true, 1, startFrame); in DisplayDebugInformation()
1525 _debugHud->DrawRectangle(132, 8, 115, 49, 0xFFFFFF, false, 1, startFrame); in DisplayDebugInformation()
[all …]
H A DConsole.h75 shared_ptr<DebugHud> _debugHud; variable
/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Dmwshadowtechnique.cpp786 _debugHud(nullptr), in MWShadowTechnique()
836 _debugHud = new DebugHUD(getShadowedScene()->getShadowSettings()->getNumShadowMapsPerLight()); in enableDebugHUD()
841 _debugHud = nullptr; in disableDebugHUD()
1045 if (_debugHud) in cull()
1050 _debugHud->setFrustumVertices(vertexArray, cv.getTraversalNumber()); in cull()
1441 if (_debugHud) in cull()
1442_debugHud->draw(sd->_texture, sm_i, camera->getViewMatrix() * camera->getProjectionMatrix(), cv); in cull()
3117 if (_debugHud) in releaseGLObjects()
3118 _debugHud->releaseGLObjects(state); in releaseGLObjects()
H A Dmwshadowtechnique.hpp292 osg::ref_ptr<DebugHUD> _debugHud; member in SceneUtil::MWShadowTechnique