Searched refs:_dialogDatSize (Results 1 – 6 of 6) sorted by relevance
220 for (uint32 i = 0; i < _dialogDatSize; i++) { in syncGame()313 for (uint32 i = 0; i < _dialogDatSize; i++) { in syncGame()
331 _dialogDatSize = dialogDatStream->size(); in init()332 _dialogDat = (byte *)malloc(_dialogDatSize); in init()333 dialogDatStream->read(_dialogDat, _dialogDatSize); in init()
510 uint32 _dialogDatSize; variable
216 for (uint32 i = 0; i < _dialogDatSize; i++) { in syncGame()309 for (uint32 i = 0; i < _dialogDatSize; i++) { in syncGame()
322 _dialogDatSize = dialogDatStream->size(); in init()323 _dialogDat = (byte *)malloc(_dialogDatSize); in init()324 dialogDatStream->read(_dialogDat, _dialogDatSize); in init()
506 uint32 _dialogDatSize; variable