Searched refs:_dialogueNumButtons (Results 1 – 13 of 13) sorted by relevance
112 _dialogueNumButtons = _dialogueButtonYoffs = _dialogueHighlightedButton = 0; in KyraRpgEngine()227 for (int i = 0; i < _dialogueNumButtons; i++) { in drawDialogueButtons()250 for (int i = 0; i < _dialogueNumButtons; i++) { in processDialogue()260 if (_dialogueNumButtons == 0) { in processDialogue()286 for (int i = 0; i < _dialogueNumButtons; i++) { in processDialogue()300 if (_dialogueNumButtons > 1 && _dialogueHighlightedButton > 0) in processDialogue()303 if (_dialogueNumButtons > 1 && _dialogueHighlightedButton < (_dialogueNumButtons - 1)) in processDialogue()
377 int _dialogueNumButtons; variable
1562 _dialogueNumButtons = numStr; in setupDialogueButtons()1572 _dialogueNumButtons = numStr = i; in setupDialogueButtons()
1912 _dialogueNumButtons = 0; in setupDialogueButtons()1915 _dialogueNumButtons = numStr; in setupDialogueButtons()
117 _dialogueNumButtons = _dialogueButtonXoffs = _dialogueButtonYoffs = _dialogueHighlightedButton = 0; in KyraRpgEngine()254 for (int i = 0; i < _dialogueNumButtons; i++) { in drawDialogueButtons()279 for (int i = 0; i < _dialogueNumButtons; i++) { in processDialogue()289 if (_dialogueNumButtons == 0) { in processDialogue()315 for (int i = 0; i < _dialogueNumButtons; i++) { in processDialogue()329 if (_dialogueNumButtons > 1 && _dialogueHighlightedButton > 0) in processDialogue()332 if (_dialogueNumButtons > 1 && _dialogueHighlightedButton < (_dialogueNumButtons - 1)) in processDialogue()
415 int _dialogueNumButtons; variable
1548 _dialogueNumButtons = numStr; in setupDialogueButtons()1558 _dialogueNumButtons = numStr = i; in setupDialogueButtons()
1930 _dialogueNumButtons = 0; in setupDialogueButtons()1933 _dialogueNumButtons = numStr; in setupDialogueButtons()
972 tim->procParam = _vm->_dialogueNumButtons ? _vm->_dialogueNumButtons : 1; in resetDialogueState()
730 _vm->_dialogueNumButtons = 1; in displayWaitButton()
746 _vm->_dialogueNumButtons = 1; in displayWaitButton()
658 for (int i = 0; i < _dialogueNumButtons; i++) { in drawDialogueButtons()