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Searched refs:_dirkeys (Results 1 – 8 of 8) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dgfx_func.h51 extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
H A Dwindow.cpp2806 if (_dirkeys && !EditBoxInGlobalFocus()) { in HandleKeyScrolling()
2808 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor); in HandleKeyScrolling()
H A Dgfx.cpp31 byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down variable
/dports/games/openttd/openttd-12.1/src/video/cocoa/
H A Dcocoa_wnd.mm730 case QZ_UP: SB(_dirkeys, 1, 1, down); break;
731 case QZ_DOWN: SB(_dirkeys, 3, 1, down); break;
732 case QZ_LEFT: SB(_dirkeys, 0, 1, down); break;
733 case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;
/dports/games/openttd/openttd-12.1/src/video/
H A Dallegro_v.cpp479 _dirkeys = in InputLoop()
H A Dwin32_v.cpp835 _dirkeys = in InputLoop()
841 _dirkeys = 0; in InputLoop()
H A Dsdl_v.cpp636 _dirkeys = in InputLoop()
H A Dsdl2_v.cpp584 _dirkeys = in InputLoop()