Searched refs:_dirkeys (Results 1 – 8 of 8) sorted by relevance
/dports/games/openttd/openttd-12.1/src/ |
H A D | gfx_func.h | 51 extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
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H A D | window.cpp | 2806 if (_dirkeys && !EditBoxInGlobalFocus()) { in HandleKeyScrolling() 2808 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor); in HandleKeyScrolling()
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H A D | gfx.cpp | 31 byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down variable
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/dports/games/openttd/openttd-12.1/src/video/cocoa/ |
H A D | cocoa_wnd.mm | 730 case QZ_UP: SB(_dirkeys, 1, 1, down); break; 731 case QZ_DOWN: SB(_dirkeys, 3, 1, down); break; 732 case QZ_LEFT: SB(_dirkeys, 0, 1, down); break; 733 case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;
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/dports/games/openttd/openttd-12.1/src/video/ |
H A D | allegro_v.cpp | 479 _dirkeys = in InputLoop()
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H A D | win32_v.cpp | 835 _dirkeys = in InputLoop() 841 _dirkeys = 0; in InputLoop()
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H A D | sdl_v.cpp | 636 _dirkeys = in InputLoop()
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H A D | sdl2_v.cpp | 584 _dirkeys = in InputLoop()
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