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Searched refs:_displayGumpShape (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dweapon_info.h49 uint16 _displayGumpShape; //! The gump shape to use for inventory display (3,4,5) member
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/gumps/
H A Dcru_weapon_gump.cpp100 assert(WEAPON_GUMP_SHAPE == weaponinfo->_displayGumpShape); in PaintThis()
H A Dcru_inventory_gump.cpp103 Shape *invshape = gumpshapes->getShape(shapeinfo->_weaponInfo->_displayGumpShape); in PaintThis()
H A Dcru_pickup_gump.cpp60 _gumpShapeNo = weaponInfo->_displayGumpShape; in CruPickupGump()
H A Dweasel_gump.cpp500 …*shape = GameData::get_instance()->getGumps()->getShape(shapeinfo->_weaponInfo->_displayGumpShape); in updateItemDisplay()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Dtype_flags.cpp257 wi->_displayGumpShape = static_cast<uint16>(val); in loadWeaponInfo()
259 wi->_displayGumpShape = 3; in loadWeaponInfo()