Searched refs:_displayGumpShape (Results 1 – 6 of 6) sorted by relevance
49 uint16 _displayGumpShape; //! The gump shape to use for inventory display (3,4,5) member
100 assert(WEAPON_GUMP_SHAPE == weaponinfo->_displayGumpShape); in PaintThis()
103 Shape *invshape = gumpshapes->getShape(shapeinfo->_weaponInfo->_displayGumpShape); in PaintThis()
60 _gumpShapeNo = weaponInfo->_displayGumpShape; in CruPickupGump()
500 …*shape = GameData::get_instance()->getGumps()->getShape(shapeinfo->_weaponInfo->_displayGumpShape); in updateItemDisplay()
257 wi->_displayGumpShape = static_cast<uint16>(val); in loadWeaponInfo()259 wi->_displayGumpShape = 3; in loadWeaponInfo()