Searched refs:_displayMenu (Results 1 – 14 of 14) sorted by relevance
394 if (!_displayMenu) in getInput()400 _displayMenu = false; in getInput()411 if (!_displayMenu) in renewHighlight()530 _displayMenu = false; in resumeGame()636 _displayMenu = false; in saveMenu()
462 _displayMenu = true; in buttonMenuCallback()515 while (_displayMenu && !_vm->shouldQuit()) { in buttonMenuCallback()546 _displayMenu = false; in resumeGame()634 _displayMenu = false; in saveGameMenu()683 _displayMenu = false; in loadGameMenu()
1125 if (!_displayMenu) in redrawButtonCallback()1134 if (!_displayMenu) in redrawShadedButtonCallback()1160 _displayMenu = false; in quitGame()1202 _displayMenu = true; in optionsButton()1257 while (_displayMenu) { in optionsButton()1321 _displayMenu = false; in loadMenu()1334 _displayMenu = false; in loadSecondChance()
2195 if (!_displayMenu || _vm->gameFlags().use16ColorMode) in redrawButtonCallback()2214 _displayMenu = true; in runMenu()2239 while (_displayMenu) { in runMenu()2408 while (!_newMenu && _displayMenu) { in runMenu()2447 _displayMenu = false; in runMenu()2450 if (_newMenu != _currentMenu || !_displayMenu) { in runMenu()2577 if (!_displayMenu) in getInput()2613 _displayMenu = false; in getInput()2646 _displayMenu = false; in clickedMainMenu()2667 _displayMenu = false; in clickedLoadMenu()[all …]
686 _displayMenu = true; in optionsButton()746 while (_displayMenu) { in optionsButton()840 _displayMenu = false; in quitGame()1172 _displayMenu = false; in loadMenu()
110 bool _displayMenu; variable
306 if (!_displayMenu) in updateMenuButton()335 if (!_displayMenu) in redrawButtonCallback()347 if (!_displayMenu) in redrawShadedButtonCallback()
394 if (!_displayMenu) in getInput()400 _displayMenu = false; in getInput()411 if (!_displayMenu) in renewHighlight()522 _displayMenu = false; in resumeGame()627 _displayMenu = false; in saveMenu()
1091 if (!_displayMenu) in redrawButtonCallback()1100 if (!_displayMenu) in redrawShadedButtonCallback()1126 _displayMenu = false; in quitGame()1166 _displayMenu = true; in optionsButton()1229 while (_displayMenu) { in optionsButton()1293 _displayMenu = false; in loadMenu()1306 _displayMenu = false; in loadSecondChance()
462 _displayMenu = true; in buttonMenuCallback()515 while (_displayMenu && !_vm->shouldQuit()) { in buttonMenuCallback()546 _displayMenu = false; in resumeGame()627 _displayMenu = false; in saveGameMenu()676 _displayMenu = false; in loadGameMenu()
2196 if (!_displayMenu || _vm->gameFlags().use16ColorMode) in redrawButtonCallback()2215 _displayMenu = true; in runMenu()2237 while (_displayMenu) { in runMenu()2403 while (!_newMenu && _displayMenu) { in runMenu()2442 _displayMenu = false; in runMenu()2445 if (_newMenu != _currentMenu || !_displayMenu) in runMenu()2559 if (!_displayMenu) in getInput()2600 _displayMenu = false; in getInput()2637 _displayMenu = false; in clickedMainMenu()2656 _displayMenu = false; in clickedLoadMenu()[all …]
667 _displayMenu = true; in optionsButton()727 while (_displayMenu) { in optionsButton()821 _displayMenu = false; in quitGame()1155 _displayMenu = false; in loadMenu()
109 bool _displayMenu; variable