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Searched refs:_displayMenu (Results 1 – 14 of 14) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/
H A Dgui_v2.cpp394 if (!_displayMenu) in getInput()
400 _displayMenu = false; in getInput()
411 if (!_displayMenu) in renewHighlight()
530 _displayMenu = false; in resumeGame()
636 _displayMenu = false; in saveMenu()
H A Dgui_lok.cpp462 _displayMenu = true; in buttonMenuCallback()
515 while (_displayMenu && !_vm->shouldQuit()) { in buttonMenuCallback()
546 _displayMenu = false; in resumeGame()
634 _displayMenu = false; in saveGameMenu()
683 _displayMenu = false; in loadGameMenu()
H A Dgui_mr.cpp1125 if (!_displayMenu) in redrawButtonCallback()
1134 if (!_displayMenu) in redrawShadedButtonCallback()
1160 _displayMenu = false; in quitGame()
1202 _displayMenu = true; in optionsButton()
1257 while (_displayMenu) { in optionsButton()
1321 _displayMenu = false; in loadMenu()
1334 _displayMenu = false; in loadSecondChance()
H A Dgui_lol.cpp2195 if (!_displayMenu || _vm->gameFlags().use16ColorMode) in redrawButtonCallback()
2214 _displayMenu = true; in runMenu()
2239 while (_displayMenu) { in runMenu()
2408 while (!_newMenu && _displayMenu) { in runMenu()
2447 _displayMenu = false; in runMenu()
2450 if (_newMenu != _currentMenu || !_displayMenu) { in runMenu()
2577 if (!_displayMenu) in getInput()
2613 _displayMenu = false; in getInput()
2646 _displayMenu = false; in clickedMainMenu()
2667 _displayMenu = false; in clickedLoadMenu()
[all …]
H A Dgui_hof.cpp686 _displayMenu = true; in optionsButton()
746 while (_displayMenu) { in optionsButton()
840 _displayMenu = false; in quitGame()
1172 _displayMenu = false; in loadMenu()
H A Dgui_v1.h110 bool _displayMenu; variable
H A Dgui_v1.cpp306 if (!_displayMenu) in updateMenuButton()
335 if (!_displayMenu) in redrawButtonCallback()
347 if (!_displayMenu) in redrawShadedButtonCallback()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/
H A Dgui_v2.cpp394 if (!_displayMenu) in getInput()
400 _displayMenu = false; in getInput()
411 if (!_displayMenu) in renewHighlight()
522 _displayMenu = false; in resumeGame()
627 _displayMenu = false; in saveMenu()
H A Dgui_mr.cpp1091 if (!_displayMenu) in redrawButtonCallback()
1100 if (!_displayMenu) in redrawShadedButtonCallback()
1126 _displayMenu = false; in quitGame()
1166 _displayMenu = true; in optionsButton()
1229 while (_displayMenu) { in optionsButton()
1293 _displayMenu = false; in loadMenu()
1306 _displayMenu = false; in loadSecondChance()
H A Dgui_lok.cpp462 _displayMenu = true; in buttonMenuCallback()
515 while (_displayMenu && !_vm->shouldQuit()) { in buttonMenuCallback()
546 _displayMenu = false; in resumeGame()
627 _displayMenu = false; in saveGameMenu()
676 _displayMenu = false; in loadGameMenu()
H A Dgui_lol.cpp2196 if (!_displayMenu || _vm->gameFlags().use16ColorMode) in redrawButtonCallback()
2215 _displayMenu = true; in runMenu()
2237 while (_displayMenu) { in runMenu()
2403 while (!_newMenu && _displayMenu) { in runMenu()
2442 _displayMenu = false; in runMenu()
2445 if (_newMenu != _currentMenu || !_displayMenu) in runMenu()
2559 if (!_displayMenu) in getInput()
2600 _displayMenu = false; in getInput()
2637 _displayMenu = false; in clickedMainMenu()
2656 _displayMenu = false; in clickedLoadMenu()
[all …]
H A Dgui_hof.cpp667 _displayMenu = true; in optionsButton()
727 while (_displayMenu) { in optionsButton()
821 _displayMenu = false; in quitGame()
1155 _displayMenu = false; in loadMenu()
H A Dgui_v1.h109 bool _displayMenu; variable
H A Dgui_v1.cpp306 if (!_displayMenu) in updateMenuButton()
335 if (!_displayMenu) in redrawButtonCallback()
347 if (!_displayMenu) in redrawShadedButtonCallback()