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Searched refs:_dragonINIResource (Results 1 – 17 of 17) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dminigame5.cpp96 local_78 = _vm->_dragonINIResource->getFlickerRecord(); in run()
104 _vm->_dragonINIResource->setFlickerRecord(_vm->_dragonINIResource->getRecord(DAT_80063a40 - 1)); in run()
105 flickerActor = _vm->_dragonINIResource->getFlickerRecord()->actor; in run()
158 local_4e = _vm->_dragonINIResource->getRecord(DAT_80063a48 + -1)->actor; in run()
371 _vm->_dragonINIResource->getRecord(DAT_80063bd0 + -1)->actor->updateSequence(2); in run()
376 _vm->_dragonINIResource->getRecord(DAT_80063bd0 + -1)->actor->updateSequence(3); in run()
479 _vm->_dragonINIResource->getRecord(DAT_80063a40 + -1)->objectState2 = 2; in run()
484 _vm->_dragonINIResource->getRecord(DAT_80063a40 + -1)->actor->clearFlag(ACTOR_FLAG_100); in run()
504 _vm->_dragonINIResource->setFlickerRecord(local_78); in run()
518 _vm->_dragonINIResource->getRecord(DAT_80063a40 + -1)->actor->clearFlag(ACTOR_FLAG_100); in run()
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H A Dspecialopcodes.cpp909 _vm->_dragonINIResource->setFlickerRecord(_vm->getINI(0)); in spcUnk5e()
984 _vm->_dragonINIResource->setFlickerRecord(nullptr); in panCamera()
1005 _vm->_dragonINIResource->setFlickerRecord(_vm->getINI(0)); in panCamera()
1091 _vm->_dragonINIResource->getRecord(0x169)->objectState = 1; in spcHedgehogTest()
1093 _vm->_dragonINIResource->getRecord(0x169)->objectState = 0; in spcHedgehogTest()
1191 DragonINI *ini = _vm->_dragonINIResource->getRecord(0x2a7); in spcLoadLadyOfTheLakeActor()
1211 _vm->_dragonINIResource->getRecord(0)->objectState = 1; in spcUseClickerOnLever()
1213 _vm->_dragonINIResource->getRecord(0)->objectState = 0; in spcUseClickerOnLever()
1503 ini = vm->_dragonINIResource->getRecord(0x231); in castleBuildingBlackDragon2UpdateFunction()
1621 DragonINI *ini = vm->_dragonINIResource->getRecord(0x1e6); in monksAtBarSceneUpdateFunction()
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H A Dminigame4.cpp55 flicker = _vm->_dragonINIResource->getFlickerRecord(); in run()
59 _vm->_dragonINIResource->getFlickerRecord()->sceneId = 0; in run()
60 _vm->_dragonINIResource->setFlickerRecord(nullptr); in run()
93 if (_vm->_dragonINIResource->getRecord(0x1f5)->objectState == 3) { in run()
101 _vm->_dragonINIResource->getRecord(0)->objectState = result ^ 1; in run()
102 if (_vm->_dragonINIResource->getRecord(0)->objectState == 1) { in run()
103 _vm->_dragonINIResource->getRecord(0x1f5)->sceneId = 0; in run()
113 _vm->_dragonINIResource->setFlickerRecord(flicker); in run()
H A Dcutscene.cpp53 _vm->_dragonINIResource->setFlickerRecord(nullptr); in scene1()
372 _vm->_dragonINIResource->setFlickerRecord(flicker); in scene1()
599 uVar1 = _vm->_dragonINIResource->getFlickerRecord(); in knightsSavedBackAtCastle()
601 _vm->_dragonINIResource->setFlickerRecord(nullptr); in knightsSavedBackAtCastle()
709 _vm->_dragonINIResource->setFlickerRecord(uVar1); in knightsSavedBackAtCastle()
729 uVar1 = _vm->_dragonINIResource->getFlickerRecord(); in flameReturnsCutScene()
731 _vm->_dragonINIResource->setFlickerRecord(nullptr); in flameReturnsCutScene()
811 _vm->_dragonINIResource->setFlickerRecord(uVar1); in flameReturnsCutScene()
820 flicker = _vm->_dragonINIResource->getFlickerRecord(); in knightsSavedAgain()
822 _vm->_dragonINIResource->setFlickerRecord(nullptr); in knightsSavedAgain()
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H A Dscene.cpp40 …s), _stage(0), _actorManager(actorManager), _dragonRMS(dragonRMS), _dragonINIResource(dragonINIRes… in Scene()
83 DragonINI *ini = _dragonINIResource->getRecord(0xc4); in loadScene()
92 for (int i = 0; i < _dragonINIResource->totalRecords(); i++) { in loadSceneData()
93 DragonINI *ini = _dragonINIResource->getRecord(i); in loadSceneData()
139 DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord(); in loadSceneData()
222 for (int i = 0; i < _dragonINIResource->totalRecords(); i++) { in loadSceneData()
223 DragonINI *ini = _dragonINIResource->getRecord(i); in loadSceneData()
286 …if (ini->actor && _vm->_dragonINIResource->getFlickerRecord() && _vm->_dragonINIResource->getFlick… in loadSceneData()
H A Ddragons.cpp85 _dragonINIResource = nullptr; in DragonsEngine()
241 _dragonINIResource = new DragonINIResource(_bigfileArchive); in run()
292 DragonINI *flicker = _dragonINIResource->getFlickerRecord(); in ipt_img_file_related()
298 for (int i = 0; i < _dragonINIResource->totalRecords(); i++) { in ipt_img_file_related()
396 DragonINI *flicker = _dragonINIResource->getFlickerRecord(); in gameLoop()
852 return _dragonINIResource->getRecord(index); in getINI()
868 DragonINI *flicker = _dragonINIResource->getFlickerRecord(); in getIniFromImg()
1170 flickerINI = _dragonINIResource->getFlickerRecord(); in walkFlickerToObject()
1201 flickerINI = _dragonINIResource->getFlickerRecord(); in walkFlickerToObject()
1260 _cursor->init(_actorManager, _dragonINIResource); in init()
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H A Dinventory.cpp277 …for (int i = 0; i < _vm->_dragonINIResource->totalRecords() && j < DRAGONS_MAX_INVENTORY_ITEMS; i+… in loadInventoryItemsFromSave()
278 DragonINI *ini = _vm->_dragonINIResource->getRecord(i); in loadInventoryItemsFromSave()
292 DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord(); in openInventionBook()
307 DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord(); in closeInventionBook()
409 DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord(); in inventoryMissing()
H A Dscene.h53 DragonINIResource *_dragonINIResource; variable
61 …orManager *actorManager, DragonRMS *_dragonRMS, DragonINIResource *_dragonINIResource, BackgroundR…
H A Dminigame2.cpp105 flicker = _vm->_dragonINIResource->getFlickerRecord(); in run()
171 _vm->_dragonINIResource->setFlickerRecord(nullptr); in run()
698 _vm->_dragonINIResource->getRecord(0)->x = 0x91; in run()
699 _vm->_dragonINIResource->getRecord(0)->y = 0x9b; in run()
700 _vm->_dragonINIResource->getRecord(0x123)->x = 0xc3; in run()
701 _vm->_dragonINIResource->getRecord(0x123)->y = 0x9b; in run()
705 _vm->_dragonINIResource->setFlickerRecord(flicker); in run()
712 _vm->_dragonINIResource->getRecord(0x120)->sceneId = 0x17; in run()
H A Dcursor.cpp200 for (int i = 0; i <_vm->_dragonINIResource->totalRecords(); i++) { in updateIniFromScene()
201 DragonINI *ini = _vm->_dragonINIResource->getRecord(i); in updateIniFromScene()
204 } else if (!_vm->_dragonINIResource->isFlicker(ini) && !(ini->flags & 0x40)) { in updateIniFromScene()
H A Dminigame3.cpp175 flicker = _vm->_dragonINIResource->getFlickerRecord(); in run()
177 _vm->_dragonINIResource->setFlickerRecord(nullptr); in run()
711 _vm->_dragonINIResource->getRecord(0x178)->objectState = local_224 + 1; in run()
714 _vm->_dragonINIResource->getRecord(0x178)->objectState2 = 1; in run()
723 _vm->_dragonINIResource->getRecord(0x178)->objectState2 = 0; in run()
730 _vm->_dragonINIResource->setFlickerRecord(flicker); in run()
H A Dscriptopcodes.cpp436 DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord(); in opMoveObjectToScene()
459 bool isFlicker = _vm->_dragonINIResource->isFlicker(field2 - 1); in opActorLoadSequence()
715 bool isFlicker = _vm->_dragonINIResource->isFlicker(ini); in opMoveActorToPoint()
766 bool isFlicker = _vm->_dragonINIResource->isFlicker(ini); in opMoveActorToXY()
864 if (_vm->_dragonINIResource->isFlicker(secondIni)) { in opMoveActorToObject()
870 if (_vm->_dragonINIResource->isFlicker(secondIni)) { in opMoveActorToObject()
946 DragonINI *ini = iniId == 0 ? _vm->_dragonINIResource->getFlickerRecord() : _vm->getINI(iniId - 1); in opCodeActorTalk()
H A Dminigame1.cpp164 originalFlickerIniID = _vm->_dragonINIResource->getFlickerRecord(); in run()
173 _vm->_dragonINIResource->setFlickerRecord(_vm->getINI(DAT_80063a40 - 1)); in run()
858 _vm->_dragonINIResource->getFlickerRecord()->actor->clearFlag(ACTOR_FLAG_100); in run()
859 _vm->_dragonINIResource->setFlickerRecord(originalFlickerIniID); in run()
H A Dtalk.cpp446 DragonINI *ini = iniId == 0 ? _vm->_dragonINIResource->getFlickerRecord() : _vm->getINI(iniId - 1); in displayDialogAroundINI()
562 Actor *flickerActor = _vm->_dragonINIResource->getFlickerRecord()->actor; in talkToActor()
625 Actor *iniActor = _vm->_dragonINIResource->getRecord(iniId - 1)->actor; in talkToActor()
886 actor = _vm->_dragonINIResource->getFlickerRecord()->actor; in talkFromIni()
932 DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord(); in flickerRandomDefaultResponse()
H A Dsaveload.cpp134 _dragonINIResource->reset(); in loadgame()
H A Ddragons.h174 DragonINIResource *_dragonINIResource; variable
H A Dactor.cpp695 if (getEngine()->_dragonINIResource->isFlicker(_actorID)) { in startMoveToPoint()