Searched refs:_dragonRMS (Results 1 – 9 of 9) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | scene.h | 52 DragonRMS *_dragonRMS; variable 61 …, ScriptOpcodes *scriptOpcodes, ActorManager *actorManager, DragonRMS *_dragonRMS, DragonINIResour…
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H A D | scene.cpp | 40 …_scriptOpcodes(scriptOpcodes), _stage(0), _actorManager(actorManager), _dragonRMS(dragonRMS), _dra… in Scene() 79 byte *obd = _dragonRMS->getAfterSceneLoadedScript(sceneId); in loadScene() 109 byte *obd = _dragonRMS->getBeforeSceneDataLoadedScript(sceneId); in loadSceneData() 331 byte *obd = _dragonRMS->getAfterSceneDataLoadedScript(sceneId); in loadSceneData()
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H A D | sound.cpp | 273 _dragonRMS(dragonRMS) { in SoundManager() 462 memcpy(msfFileName, _dragonRMS->getSceneName(sceneId), 4); in loadMsf() 523 memcpy(sceneName, _vm->_dragonRMS->getSceneName(_vm->getCurrentSceneId()), 4); in playMusic()
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H A D | sound.h | 70 DragonRMS *_dragonRMS; variable
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H A D | inventory.cpp | 235 _screenPositionIndex = _vm->_dragonRMS->getInventoryPosition(_vm->getCurrentSceneId()); in closeInventory() 342 _screenPositionIndex = _vm->_dragonRMS->getInventoryPosition(sceneId); in setPositionFromSceneId()
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H A D | dragons.cpp | 67 _dragonRMS = nullptr; in DragonsEngine() 239 _dragonRMS = new DragonRMS(_bigfileArchive, _dragonOBD); in run() 247 _backgroundResourceLoader = new BackgroundResourceLoader(_bigfileArchive, _dragonRMS); in run() 248 …_scene = new Scene(this, _screen, _scriptOpcodes, _actorManager, _dragonRMS, _dragonINIResource, _… in run() 250 _sound = new SoundManager(this, _bigfileArchive, _dragonRMS); in run() 279 delete _dragonRMS; in run()
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H A D | background.h | 40 DragonRMS *_dragonRMS; variable
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H A D | background.cpp | 305 bigFileArchive), _dragonRMS(dragonRMS) {} in BackgroundResourceLoader() 309 memcpy(filename, _dragonRMS->getSceneName(sceneId), 4); in load()
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H A D | dragons.h | 172 DragonRMS *_dragonRMS; variable
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