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Searched refs:_dragonRMS (Results 1 – 9 of 9) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dscene.h52 DragonRMS *_dragonRMS; variable
61 …, ScriptOpcodes *scriptOpcodes, ActorManager *actorManager, DragonRMS *_dragonRMS, DragonINIResour…
H A Dscene.cpp40 …_scriptOpcodes(scriptOpcodes), _stage(0), _actorManager(actorManager), _dragonRMS(dragonRMS), _dra… in Scene()
79 byte *obd = _dragonRMS->getAfterSceneLoadedScript(sceneId); in loadScene()
109 byte *obd = _dragonRMS->getBeforeSceneDataLoadedScript(sceneId); in loadSceneData()
331 byte *obd = _dragonRMS->getAfterSceneDataLoadedScript(sceneId); in loadSceneData()
H A Dsound.cpp273 _dragonRMS(dragonRMS) { in SoundManager()
462 memcpy(msfFileName, _dragonRMS->getSceneName(sceneId), 4); in loadMsf()
523 memcpy(sceneName, _vm->_dragonRMS->getSceneName(_vm->getCurrentSceneId()), 4); in playMusic()
H A Dsound.h70 DragonRMS *_dragonRMS; variable
H A Dinventory.cpp235 _screenPositionIndex = _vm->_dragonRMS->getInventoryPosition(_vm->getCurrentSceneId()); in closeInventory()
342 _screenPositionIndex = _vm->_dragonRMS->getInventoryPosition(sceneId); in setPositionFromSceneId()
H A Ddragons.cpp67 _dragonRMS = nullptr; in DragonsEngine()
239 _dragonRMS = new DragonRMS(_bigfileArchive, _dragonOBD); in run()
247 _backgroundResourceLoader = new BackgroundResourceLoader(_bigfileArchive, _dragonRMS); in run()
248 …_scene = new Scene(this, _screen, _scriptOpcodes, _actorManager, _dragonRMS, _dragonINIResource, _… in run()
250 _sound = new SoundManager(this, _bigfileArchive, _dragonRMS); in run()
279 delete _dragonRMS; in run()
H A Dbackground.h40 DragonRMS *_dragonRMS; variable
H A Dbackground.cpp305 bigFileArchive), _dragonRMS(dragonRMS) {} in BackgroundResourceLoader()
309 memcpy(filename, _dragonRMS->getSceneName(sceneId), 4); in load()
H A Ddragons.h172 DragonRMS *_dragonRMS; variable