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Searched refs:_draw (Results 1 – 25 of 517) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dscenery.cpp225 _vm->_draw->freeSprite(spr); in freeStatic()
297 _vm->_draw->_sourceSurface = in renderStatic()
384 if ((_vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1) > in updateStatic()
386 _vm->_draw->_spriteRight = in updateStatic()
389 if ((_vm->_draw->_destSpriteY + _vm->_draw->_spriteBottom - 1) > in updateStatic()
736 _vm->_draw->_spriteLeft, _vm->_draw->_spriteTop, in updateAnim()
737 _vm->_draw->_spriteRight, _vm->_draw->_spriteBottom, in updateAnim()
738 _vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, in updateAnim()
741 _vm->_draw->invalidateRect(_vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, in updateAnim()
742 _vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1, in updateAnim()
[all …]
H A Dgame.cpp219 _vm->_draw->_fonts[i] = 0; in setMedia()
490 _vm->_draw->initScreen(); in prepareStart()
556 _vm->_draw->_spritesArray[Draw::kFrontSurface] = _vm->_draw->_frontSurface; in playTot()
557 _vm->_draw->_spritesArray[Draw::kBackSurface ] = _vm->_draw->_backSurface; in playTot()
558 _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites; in playTot()
704 _vm->_draw->_spriteRight = in capturePop()
712 _vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF; in capturePop()
742 off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX); in evaluateScroll()
749 off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY); in evaluateScroll()
828 _vm->_draw->closeScreen(); in start()
[all …]
H A Dinter_v7.cpp99 width = _vm->_draw->_cursorWidth; in resizeCursors()
109 if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) && in resizeCursors()
113 _vm->_draw->_cursorCount = count; in resizeCursors()
114 _vm->_draw->_cursorWidth = width; in resizeCursors()
115 _vm->_draw->_cursorHeight = height; in resizeCursors()
124 _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; in resizeCursors()
125 _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; in resizeCursors()
134 _vm->_draw->_cursorAnimLow[1] = 0; in resizeCursors()
166 _vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0, in o7_loadCursor()
167 cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o7_loadCursor()
[all …]
H A Dinter_v6.cpp224 0, 0, _vm->_draw->_cursorWidth, _vm->_draw->_cursorWidth, in o6_loadCursor()
239 if ((index * _vm->_draw->_cursorWidth) >= _vm->_draw->_cursorSprites->getWidth()) in o6_loadCursor()
246 _vm->_draw->_cursorSprites->fillRect(index * _vm->_draw->_cursorWidth, 0, in o6_loadCursor()
247 index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o6_loadCursor()
252 index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites); in o6_loadCursor()
385 if (_vm->_draw->_pattern != 0) in o6_fillRect()
388 if (_vm->_draw->_spriteRight < 0) { in o6_fillRect()
389 _vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1; in o6_fillRect()
390 _vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2; in o6_fillRect()
393 _vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1; in o6_fillRect()
[all …]
H A Dinter_playtoons.cpp109 _vm->_draw->_textToPrint = buf; in oPlaytoons_printText()
110 _vm->_draw->_transparency = 0; in oPlaytoons_printText()
112 if (_vm->_draw->_backColor == 16) { in oPlaytoons_printText()
113 _vm->_draw->_backColor = 0; in oPlaytoons_printText()
114 _vm->_draw->_transparency = 1; in oPlaytoons_printText()
167 _vm->_draw->_spriteBottom = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->getCharHeight(); in oPlaytoons_printText()
168 …_vm->_draw->_spriteRight = _vm->_draw->stringLength(_vm->_draw->_textToPrint, _vm->_draw->_fontInd… in oPlaytoons_printText()
169 _vm->_draw->adjustCoords(1, &_vm->_draw->_spriteBottom, &_vm->_draw->_spriteRight); in oPlaytoons_printText()
172 _vm->_draw->_transparency = 1; in oPlaytoons_printText()
210 _vm->_draw->freeSprite(index); in oPlaytoons_freeSprite()
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H A Dinter_fascin.cpp200 _vm->_draw->_sourceSurface = _vm->_game->_script->readInt16(); in oFascin_copySprite()
201 _vm->_draw->_destSurface = _vm->_game->_script->readInt16(); in oFascin_copySprite()
202 _vm->_draw->_spriteLeft = _vm->_game->_script->readValExpr(); in oFascin_copySprite()
203 _vm->_draw->_spriteTop = _vm->_game->_script->readValExpr(); in oFascin_copySprite()
210 _vm->_draw->_transparency = _vm->_game->_script->readInt16(); in oFascin_copySprite()
212 _vm->_draw->spriteOperation(DRAW_BLITSURF); in oFascin_copySprite()
320 _vm->_draw->activeWin(id); in oFascin_closeWin()
321 _vm->_draw->closeWin(id); in oFascin_closeWin()
327 _vm->_draw->activeWin(id); in oFascin_activeWin()
334 WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id)); in oFascin_openWin()
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H A Dinter_v1.cpp375 _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; in o1_initCursor()
376 _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; in o1_initCursor()
732 _vm->_draw->_cursorSprites->fillRect(index * _vm->_draw->_cursorWidth, 0, in o1_loadCursor()
733 index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o1_loadCursor()
738 index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites); in o1_loadCursor()
1476 _vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1; in o1_fillRect()
1477 _vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2; in o1_fillRect()
1480 _vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1; in o1_fillRect()
1481 _vm->_draw->_spriteBottom = -_vm->_draw->_spriteBottom + 2; in o1_fillRect()
2504 _vm->_draw->_vgaPalette[i] = _vm->_draw->_vgaPalette[i + 1]; in animPalette()
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H A Dinit.cpp110 _vm->_draw->_fascinWin[i].id = -1; in initGame()
112 _vm->_draw->_winCount = 0; in initGame()
115 _vm->_draw->_fonts[i] = 0; in initGame()
137 _vm->_draw->loadFont(i, _fontNames[i]); in initGame()
151 _vm->_draw->loadFont(i, font.c_str()); in initGame()
167 _vm->_draw->initScreen(); in initGame()
168 _vm->_draw->_cursorIndex = -1; in initGame()
179 _vm->_draw->closeScreen(); in initGame()
183 _vm->_draw->initScreen(); in initGame()
193 *_vm->_draw->_frontSurface); in initGame()
[all …]
H A Dgob.cpp256 for (surf = _draw->_spritesArray.begin(); surf != _draw->_spritesArray.end(); ++surf) in setTrueColor()
260 if (_draw->_backSurface) in setTrueColor()
262 if (_draw->_frontSurface) in setTrueColor()
264 if (_draw->_cursorSprites) in setTrueColor()
266 if (_draw->_cursorSpritesBack) in setTrueColor()
268 if (_draw->_scummvmCursor) in setTrueColor()
425 _draw = new Draw_v1(this); in initGameParts()
453 _draw = new Draw_v1(this); in initGameParts()
481 _draw = new Draw_v2(this); in initGameParts()
505 _draw = new Draw_v2(this); in initGameParts()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dscenery.cpp225 _vm->_draw->freeSprite(spr); in freeStatic()
297 _vm->_draw->_sourceSurface = in renderStatic()
384 if ((_vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1) > in updateStatic()
386 _vm->_draw->_spriteRight = in updateStatic()
389 if ((_vm->_draw->_destSpriteY + _vm->_draw->_spriteBottom - 1) > in updateStatic()
736 _vm->_draw->_spriteLeft, _vm->_draw->_spriteTop, in updateAnim()
737 _vm->_draw->_spriteRight, _vm->_draw->_spriteBottom, in updateAnim()
738 _vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, in updateAnim()
741 _vm->_draw->invalidateRect(_vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, in updateAnim()
742 _vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1, in updateAnim()
[all …]
H A Dgame.cpp219 _vm->_draw->_fonts[i] = 0; in setMedia()
490 _vm->_draw->initScreen(); in prepareStart()
556 _vm->_draw->_spritesArray[Draw::kFrontSurface] = _vm->_draw->_frontSurface; in playTot()
557 _vm->_draw->_spritesArray[Draw::kBackSurface ] = _vm->_draw->_backSurface; in playTot()
558 _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites; in playTot()
704 _vm->_draw->_spriteRight = in capturePop()
712 _vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF; in capturePop()
742 off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX); in evaluateScroll()
749 off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY); in evaluateScroll()
828 _vm->_draw->closeScreen(); in start()
[all …]
H A Dinter_v7.cpp100 width = _vm->_draw->_cursorWidth; in resizeCursors()
110 if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) && in resizeCursors()
114 _vm->_draw->_cursorCount = count; in resizeCursors()
115 _vm->_draw->_cursorWidth = width; in resizeCursors()
116 _vm->_draw->_cursorHeight = height; in resizeCursors()
125 _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; in resizeCursors()
126 _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; in resizeCursors()
135 _vm->_draw->_cursorAnimLow[1] = 0; in resizeCursors()
167 _vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0, in o7_loadCursor()
168 cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o7_loadCursor()
[all …]
H A Dinter_v6.cpp224 0, 0, _vm->_draw->_cursorWidth, _vm->_draw->_cursorWidth, in o6_loadCursor()
239 if ((index * _vm->_draw->_cursorWidth) >= _vm->_draw->_cursorSprites->getWidth()) in o6_loadCursor()
246 _vm->_draw->_cursorSprites->fillRect(index * _vm->_draw->_cursorWidth, 0, in o6_loadCursor()
247 index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o6_loadCursor()
252 index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites); in o6_loadCursor()
382 if (_vm->_draw->_pattern != 0) in o6_fillRect()
385 if (_vm->_draw->_spriteRight < 0) { in o6_fillRect()
386 _vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1; in o6_fillRect()
387 _vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2; in o6_fillRect()
390 _vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1; in o6_fillRect()
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H A Dinter_playtoons.cpp109 _vm->_draw->_textToPrint = buf; in oPlaytoons_printText()
110 _vm->_draw->_transparency = 0; in oPlaytoons_printText()
112 if (_vm->_draw->_backColor == 16) { in oPlaytoons_printText()
113 _vm->_draw->_backColor = 0; in oPlaytoons_printText()
114 _vm->_draw->_transparency = 1; in oPlaytoons_printText()
164 _vm->_draw->_spriteBottom = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->getCharHeight(); in oPlaytoons_printText()
165 …_vm->_draw->_spriteRight = _vm->_draw->stringLength(_vm->_draw->_textToPrint, _vm->_draw->_fontInd… in oPlaytoons_printText()
166 _vm->_draw->adjustCoords(1, &_vm->_draw->_spriteBottom, &_vm->_draw->_spriteRight); in oPlaytoons_printText()
169 _vm->_draw->_transparency = 1; in oPlaytoons_printText()
207 _vm->_draw->freeSprite(index); in oPlaytoons_freeSprite()
[all …]
H A Dinter_fascin.cpp197 _vm->_draw->_sourceSurface = _vm->_game->_script->readInt16(); in oFascin_copySprite()
198 _vm->_draw->_destSurface = _vm->_game->_script->readInt16(); in oFascin_copySprite()
199 _vm->_draw->_spriteLeft = _vm->_game->_script->readValExpr(); in oFascin_copySprite()
200 _vm->_draw->_spriteTop = _vm->_game->_script->readValExpr(); in oFascin_copySprite()
207 _vm->_draw->_transparency = _vm->_game->_script->readInt16(); in oFascin_copySprite()
209 _vm->_draw->spriteOperation(DRAW_BLITSURF); in oFascin_copySprite()
317 _vm->_draw->activeWin(id); in oFascin_closeWin()
318 _vm->_draw->closeWin(id); in oFascin_closeWin()
324 _vm->_draw->activeWin(id); in oFascin_activeWin()
331 WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id)); in oFascin_openWin()
[all …]
H A Dinter_v1.cpp375 _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; in o1_initCursor()
376 _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; in o1_initCursor()
732 _vm->_draw->_cursorSprites->fillRect(index * _vm->_draw->_cursorWidth, 0, in o1_loadCursor()
733 index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o1_loadCursor()
738 index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites); in o1_loadCursor()
1465 _vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1; in o1_fillRect()
1466 _vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2; in o1_fillRect()
1469 _vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1; in o1_fillRect()
1470 _vm->_draw->_spriteBottom = -_vm->_draw->_spriteBottom + 2; in o1_fillRect()
2493 _vm->_draw->_vgaPalette[i] = _vm->_draw->_vgaPalette[i + 1]; in animPalette()
[all …]
H A Dinit.cpp110 _vm->_draw->_fascinWin[i].id = -1; in initGame()
112 _vm->_draw->_winCount = 0; in initGame()
115 _vm->_draw->_fonts[i] = 0; in initGame()
137 _vm->_draw->loadFont(i, _fontNames[i]); in initGame()
151 _vm->_draw->loadFont(i, font.c_str()); in initGame()
167 _vm->_draw->initScreen(); in initGame()
168 _vm->_draw->_cursorIndex = -1; in initGame()
179 _vm->_draw->closeScreen(); in initGame()
183 _vm->_draw->initScreen(); in initGame()
193 *_vm->_draw->_frontSurface); in initGame()
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H A Dgob.cpp269 for (surf = _draw->_spritesArray.begin(); surf != _draw->_spritesArray.end(); ++surf) in setTrueColor()
273 if (_draw->_backSurface) in setTrueColor()
275 if (_draw->_frontSurface) in setTrueColor()
277 if (_draw->_cursorSprites) in setTrueColor()
279 if (_draw->_cursorSpritesBack) in setTrueColor()
281 if (_draw->_scummvmCursor) in setTrueColor()
429 _draw = new Draw_v1(this); in initGameParts()
457 _draw = new Draw_v1(this); in initGameParts()
485 _draw = new Draw_v2(this); in initGameParts()
509 _draw = new Draw_v2(this); in initGameParts()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/onceupon/
H A Donceupon.cpp353 _vm->_draw->forceBlit(); in restoreScreen()
548 _vm->_draw->forceBlit(); in cpSetup()
579 _vm->_draw->forceBlit(); in cpWrong()
628 _vm->_draw->forceBlit(); in showWait()
646 _vm->_draw->forceBlit(); in showQuote()
685 _vm->_draw->forceBlit(); in showChapter()
701 _vm->_draw->forceBlit(); in showByeBye()
1205 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); in anPlayAnimalName()
1211 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); in anPlayAnimalName()
1560 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166); in charGenDrawName()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/onceupon/
H A Donceupon.cpp353 _vm->_draw->forceBlit(); in restoreScreen()
548 _vm->_draw->forceBlit(); in cpSetup()
579 _vm->_draw->forceBlit(); in cpWrong()
628 _vm->_draw->forceBlit(); in showWait()
646 _vm->_draw->forceBlit(); in showQuote()
685 _vm->_draw->forceBlit(); in showChapter()
701 _vm->_draw->forceBlit(); in showByeBye()
1205 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); in anPlayAnimalName()
1211 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); in anPlayAnimalName()
1560 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166); in charGenDrawName()
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/dports/graphics/py-glooey/glooey-0.3.3/tests/widget/
H A Dtest_repack_timeline.py27 def _draw(self): member in RepackObserver
88 gui._draw,
90 bin._draw,
94 bin._draw,
111 gui._draw,
113 bin._draw,
129 bin._draw,
144 widget._draw,
154 gui._draw,
156 bin._draw,
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/dports/textproc/p5-Text-ANSITable/Text-ANSITable-0.606/lib/Text/
H A DANSITable.pm890 $self->{_draw}{fcols} = $fcols;
898 my $fcols = $self->{_draw}{fcols};
1094 my $frows = $self->{_draw}{frows};
1095 my $fcols = $self->{_draw}{fcols};
1126 my $fcols = $self->{_draw}{fcols};
1127 my $frows = $self->{_draw}{frows};
1156 my $fcols = $self->{_draw}{fcols};
1157 my $frows = $self->{_draw}{frows};
1336 $self->{_draw} = {};
1362 $self->{_draw}{y} += $num_nl;
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/minigames/geisha/
H A Ddiving.cpp144 _vm->_draw->blitInvalidated(); in play()
166 _vm->_draw->animateCursor(1); in play()
169 _vm->_draw->blitInvalidated(); in play()
404 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); in initScreen()
678 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 157, 186); in foundBlackPearl()
681 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 160, 186); in foundBlackPearl()
696 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, 177, x + 3, 180); in foundWhitePearl()
709 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims()
717 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims()
724 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/minigames/geisha/
H A Ddiving.cpp144 _vm->_draw->blitInvalidated(); in play()
166 _vm->_draw->animateCursor(1); in play()
169 _vm->_draw->blitInvalidated(); in play()
404 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); in initScreen()
678 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 157, 186); in foundBlackPearl()
681 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 160, 186); in foundBlackPearl()
696 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, 177, x + 3, 180); in foundWhitePearl()
709 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims()
717 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims()
724 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/
H A Dpregob.cpp68 _vm->_draw->blitInvalidated(); in fadeIn()
70 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); in fadeIn()
77 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); in clearScreen()
78 _vm->_draw->blitInvalidated(); in clearScreen()
87 _vm->_draw->initScreen(); in initScreen()
92 _vm->_draw->forceBlit(); in initScreen()
137 _vm->_draw->_showCursor = 4; in showCursor()
143 _vm->_draw->_showCursor = 0; in hideCursor()
206 _vm->_draw->blitInvalidated(); in endFrame()
253 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in clearAnim()
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