/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | scenery.cpp | 225 _vm->_draw->freeSprite(spr); in freeStatic() 297 _vm->_draw->_sourceSurface = in renderStatic() 384 if ((_vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1) > in updateStatic() 386 _vm->_draw->_spriteRight = in updateStatic() 389 if ((_vm->_draw->_destSpriteY + _vm->_draw->_spriteBottom - 1) > in updateStatic() 736 _vm->_draw->_spriteLeft, _vm->_draw->_spriteTop, in updateAnim() 737 _vm->_draw->_spriteRight, _vm->_draw->_spriteBottom, in updateAnim() 738 _vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, in updateAnim() 741 _vm->_draw->invalidateRect(_vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, in updateAnim() 742 _vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1, in updateAnim() [all …]
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H A D | game.cpp | 219 _vm->_draw->_fonts[i] = 0; in setMedia() 490 _vm->_draw->initScreen(); in prepareStart() 556 _vm->_draw->_spritesArray[Draw::kFrontSurface] = _vm->_draw->_frontSurface; in playTot() 557 _vm->_draw->_spritesArray[Draw::kBackSurface ] = _vm->_draw->_backSurface; in playTot() 558 _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites; in playTot() 704 _vm->_draw->_spriteRight = in capturePop() 712 _vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF; in capturePop() 742 off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX); in evaluateScroll() 749 off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY); in evaluateScroll() 828 _vm->_draw->closeScreen(); in start() [all …]
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H A D | inter_v7.cpp | 99 width = _vm->_draw->_cursorWidth; in resizeCursors() 109 if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) && in resizeCursors() 113 _vm->_draw->_cursorCount = count; in resizeCursors() 114 _vm->_draw->_cursorWidth = width; in resizeCursors() 115 _vm->_draw->_cursorHeight = height; in resizeCursors() 124 _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; in resizeCursors() 125 _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; in resizeCursors() 134 _vm->_draw->_cursorAnimLow[1] = 0; in resizeCursors() 166 _vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0, in o7_loadCursor() 167 cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o7_loadCursor() [all …]
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H A D | inter_v6.cpp | 224 0, 0, _vm->_draw->_cursorWidth, _vm->_draw->_cursorWidth, in o6_loadCursor() 239 if ((index * _vm->_draw->_cursorWidth) >= _vm->_draw->_cursorSprites->getWidth()) in o6_loadCursor() 246 _vm->_draw->_cursorSprites->fillRect(index * _vm->_draw->_cursorWidth, 0, in o6_loadCursor() 247 index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o6_loadCursor() 252 index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites); in o6_loadCursor() 385 if (_vm->_draw->_pattern != 0) in o6_fillRect() 388 if (_vm->_draw->_spriteRight < 0) { in o6_fillRect() 389 _vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1; in o6_fillRect() 390 _vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2; in o6_fillRect() 393 _vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1; in o6_fillRect() [all …]
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H A D | inter_playtoons.cpp | 109 _vm->_draw->_textToPrint = buf; in oPlaytoons_printText() 110 _vm->_draw->_transparency = 0; in oPlaytoons_printText() 112 if (_vm->_draw->_backColor == 16) { in oPlaytoons_printText() 113 _vm->_draw->_backColor = 0; in oPlaytoons_printText() 114 _vm->_draw->_transparency = 1; in oPlaytoons_printText() 167 _vm->_draw->_spriteBottom = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->getCharHeight(); in oPlaytoons_printText() 168 …_vm->_draw->_spriteRight = _vm->_draw->stringLength(_vm->_draw->_textToPrint, _vm->_draw->_fontInd… in oPlaytoons_printText() 169 _vm->_draw->adjustCoords(1, &_vm->_draw->_spriteBottom, &_vm->_draw->_spriteRight); in oPlaytoons_printText() 172 _vm->_draw->_transparency = 1; in oPlaytoons_printText() 210 _vm->_draw->freeSprite(index); in oPlaytoons_freeSprite() [all …]
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H A D | inter_fascin.cpp | 200 _vm->_draw->_sourceSurface = _vm->_game->_script->readInt16(); in oFascin_copySprite() 201 _vm->_draw->_destSurface = _vm->_game->_script->readInt16(); in oFascin_copySprite() 202 _vm->_draw->_spriteLeft = _vm->_game->_script->readValExpr(); in oFascin_copySprite() 203 _vm->_draw->_spriteTop = _vm->_game->_script->readValExpr(); in oFascin_copySprite() 210 _vm->_draw->_transparency = _vm->_game->_script->readInt16(); in oFascin_copySprite() 212 _vm->_draw->spriteOperation(DRAW_BLITSURF); in oFascin_copySprite() 320 _vm->_draw->activeWin(id); in oFascin_closeWin() 321 _vm->_draw->closeWin(id); in oFascin_closeWin() 327 _vm->_draw->activeWin(id); in oFascin_activeWin() 334 WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id)); in oFascin_openWin() [all …]
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H A D | inter_v1.cpp | 375 _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; in o1_initCursor() 376 _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; in o1_initCursor() 732 _vm->_draw->_cursorSprites->fillRect(index * _vm->_draw->_cursorWidth, 0, in o1_loadCursor() 733 index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o1_loadCursor() 738 index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites); in o1_loadCursor() 1476 _vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1; in o1_fillRect() 1477 _vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2; in o1_fillRect() 1480 _vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1; in o1_fillRect() 1481 _vm->_draw->_spriteBottom = -_vm->_draw->_spriteBottom + 2; in o1_fillRect() 2504 _vm->_draw->_vgaPalette[i] = _vm->_draw->_vgaPalette[i + 1]; in animPalette() [all …]
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H A D | init.cpp | 110 _vm->_draw->_fascinWin[i].id = -1; in initGame() 112 _vm->_draw->_winCount = 0; in initGame() 115 _vm->_draw->_fonts[i] = 0; in initGame() 137 _vm->_draw->loadFont(i, _fontNames[i]); in initGame() 151 _vm->_draw->loadFont(i, font.c_str()); in initGame() 167 _vm->_draw->initScreen(); in initGame() 168 _vm->_draw->_cursorIndex = -1; in initGame() 179 _vm->_draw->closeScreen(); in initGame() 183 _vm->_draw->initScreen(); in initGame() 193 *_vm->_draw->_frontSurface); in initGame() [all …]
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H A D | gob.cpp | 256 for (surf = _draw->_spritesArray.begin(); surf != _draw->_spritesArray.end(); ++surf) in setTrueColor() 260 if (_draw->_backSurface) in setTrueColor() 262 if (_draw->_frontSurface) in setTrueColor() 264 if (_draw->_cursorSprites) in setTrueColor() 266 if (_draw->_cursorSpritesBack) in setTrueColor() 268 if (_draw->_scummvmCursor) in setTrueColor() 425 _draw = new Draw_v1(this); in initGameParts() 453 _draw = new Draw_v1(this); in initGameParts() 481 _draw = new Draw_v2(this); in initGameParts() 505 _draw = new Draw_v2(this); in initGameParts() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | scenery.cpp | 225 _vm->_draw->freeSprite(spr); in freeStatic() 297 _vm->_draw->_sourceSurface = in renderStatic() 384 if ((_vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1) > in updateStatic() 386 _vm->_draw->_spriteRight = in updateStatic() 389 if ((_vm->_draw->_destSpriteY + _vm->_draw->_spriteBottom - 1) > in updateStatic() 736 _vm->_draw->_spriteLeft, _vm->_draw->_spriteTop, in updateAnim() 737 _vm->_draw->_spriteRight, _vm->_draw->_spriteBottom, in updateAnim() 738 _vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, in updateAnim() 741 _vm->_draw->invalidateRect(_vm->_draw->_destSpriteX, _vm->_draw->_destSpriteY, in updateAnim() 742 _vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1, in updateAnim() [all …]
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H A D | game.cpp | 219 _vm->_draw->_fonts[i] = 0; in setMedia() 490 _vm->_draw->initScreen(); in prepareStart() 556 _vm->_draw->_spritesArray[Draw::kFrontSurface] = _vm->_draw->_frontSurface; in playTot() 557 _vm->_draw->_spritesArray[Draw::kBackSurface ] = _vm->_draw->_backSurface; in playTot() 558 _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites; in playTot() 704 _vm->_draw->_spriteRight = in capturePop() 712 _vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF; in capturePop() 742 off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX); in evaluateScroll() 749 off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY); in evaluateScroll() 828 _vm->_draw->closeScreen(); in start() [all …]
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H A D | inter_v7.cpp | 100 width = _vm->_draw->_cursorWidth; in resizeCursors() 110 if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) && in resizeCursors() 114 _vm->_draw->_cursorCount = count; in resizeCursors() 115 _vm->_draw->_cursorWidth = width; in resizeCursors() 116 _vm->_draw->_cursorHeight = height; in resizeCursors() 125 _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; in resizeCursors() 126 _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; in resizeCursors() 135 _vm->_draw->_cursorAnimLow[1] = 0; in resizeCursors() 167 _vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0, in o7_loadCursor() 168 cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o7_loadCursor() [all …]
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H A D | inter_v6.cpp | 224 0, 0, _vm->_draw->_cursorWidth, _vm->_draw->_cursorWidth, in o6_loadCursor() 239 if ((index * _vm->_draw->_cursorWidth) >= _vm->_draw->_cursorSprites->getWidth()) in o6_loadCursor() 246 _vm->_draw->_cursorSprites->fillRect(index * _vm->_draw->_cursorWidth, 0, in o6_loadCursor() 247 index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o6_loadCursor() 252 index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites); in o6_loadCursor() 382 if (_vm->_draw->_pattern != 0) in o6_fillRect() 385 if (_vm->_draw->_spriteRight < 0) { in o6_fillRect() 386 _vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1; in o6_fillRect() 387 _vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2; in o6_fillRect() 390 _vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1; in o6_fillRect() [all …]
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H A D | inter_playtoons.cpp | 109 _vm->_draw->_textToPrint = buf; in oPlaytoons_printText() 110 _vm->_draw->_transparency = 0; in oPlaytoons_printText() 112 if (_vm->_draw->_backColor == 16) { in oPlaytoons_printText() 113 _vm->_draw->_backColor = 0; in oPlaytoons_printText() 114 _vm->_draw->_transparency = 1; in oPlaytoons_printText() 164 _vm->_draw->_spriteBottom = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->getCharHeight(); in oPlaytoons_printText() 165 …_vm->_draw->_spriteRight = _vm->_draw->stringLength(_vm->_draw->_textToPrint, _vm->_draw->_fontInd… in oPlaytoons_printText() 166 _vm->_draw->adjustCoords(1, &_vm->_draw->_spriteBottom, &_vm->_draw->_spriteRight); in oPlaytoons_printText() 169 _vm->_draw->_transparency = 1; in oPlaytoons_printText() 207 _vm->_draw->freeSprite(index); in oPlaytoons_freeSprite() [all …]
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H A D | inter_fascin.cpp | 197 _vm->_draw->_sourceSurface = _vm->_game->_script->readInt16(); in oFascin_copySprite() 198 _vm->_draw->_destSurface = _vm->_game->_script->readInt16(); in oFascin_copySprite() 199 _vm->_draw->_spriteLeft = _vm->_game->_script->readValExpr(); in oFascin_copySprite() 200 _vm->_draw->_spriteTop = _vm->_game->_script->readValExpr(); in oFascin_copySprite() 207 _vm->_draw->_transparency = _vm->_game->_script->readInt16(); in oFascin_copySprite() 209 _vm->_draw->spriteOperation(DRAW_BLITSURF); in oFascin_copySprite() 317 _vm->_draw->activeWin(id); in oFascin_closeWin() 318 _vm->_draw->closeWin(id); in oFascin_closeWin() 324 _vm->_draw->activeWin(id); in oFascin_activeWin() 331 WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id)); in oFascin_openWin() [all …]
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H A D | inter_v1.cpp | 375 _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; in o1_initCursor() 376 _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; in o1_initCursor() 732 _vm->_draw->_cursorSprites->fillRect(index * _vm->_draw->_cursorWidth, 0, in o1_loadCursor() 733 index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, in o1_loadCursor() 738 index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites); in o1_loadCursor() 1465 _vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1; in o1_fillRect() 1466 _vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2; in o1_fillRect() 1469 _vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1; in o1_fillRect() 1470 _vm->_draw->_spriteBottom = -_vm->_draw->_spriteBottom + 2; in o1_fillRect() 2493 _vm->_draw->_vgaPalette[i] = _vm->_draw->_vgaPalette[i + 1]; in animPalette() [all …]
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H A D | init.cpp | 110 _vm->_draw->_fascinWin[i].id = -1; in initGame() 112 _vm->_draw->_winCount = 0; in initGame() 115 _vm->_draw->_fonts[i] = 0; in initGame() 137 _vm->_draw->loadFont(i, _fontNames[i]); in initGame() 151 _vm->_draw->loadFont(i, font.c_str()); in initGame() 167 _vm->_draw->initScreen(); in initGame() 168 _vm->_draw->_cursorIndex = -1; in initGame() 179 _vm->_draw->closeScreen(); in initGame() 183 _vm->_draw->initScreen(); in initGame() 193 *_vm->_draw->_frontSurface); in initGame() [all …]
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H A D | gob.cpp | 269 for (surf = _draw->_spritesArray.begin(); surf != _draw->_spritesArray.end(); ++surf) in setTrueColor() 273 if (_draw->_backSurface) in setTrueColor() 275 if (_draw->_frontSurface) in setTrueColor() 277 if (_draw->_cursorSprites) in setTrueColor() 279 if (_draw->_cursorSpritesBack) in setTrueColor() 281 if (_draw->_scummvmCursor) in setTrueColor() 429 _draw = new Draw_v1(this); in initGameParts() 457 _draw = new Draw_v1(this); in initGameParts() 485 _draw = new Draw_v2(this); in initGameParts() 509 _draw = new Draw_v2(this); in initGameParts() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/onceupon/ |
H A D | onceupon.cpp | 353 _vm->_draw->forceBlit(); in restoreScreen() 548 _vm->_draw->forceBlit(); in cpSetup() 579 _vm->_draw->forceBlit(); in cpWrong() 628 _vm->_draw->forceBlit(); in showWait() 646 _vm->_draw->forceBlit(); in showQuote() 685 _vm->_draw->forceBlit(); in showChapter() 701 _vm->_draw->forceBlit(); in showByeBye() 1205 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); in anPlayAnimalName() 1211 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); in anPlayAnimalName() 1560 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166); in charGenDrawName() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/onceupon/ |
H A D | onceupon.cpp | 353 _vm->_draw->forceBlit(); in restoreScreen() 548 _vm->_draw->forceBlit(); in cpSetup() 579 _vm->_draw->forceBlit(); in cpWrong() 628 _vm->_draw->forceBlit(); in showWait() 646 _vm->_draw->forceBlit(); in showQuote() 685 _vm->_draw->forceBlit(); in showChapter() 701 _vm->_draw->forceBlit(); in showByeBye() 1205 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); in anPlayAnimalName() 1211 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); in anPlayAnimalName() 1560 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166); in charGenDrawName() [all …]
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/dports/graphics/py-glooey/glooey-0.3.3/tests/widget/ |
H A D | test_repack_timeline.py | 27 def _draw(self): member in RepackObserver 88 gui._draw, 90 bin._draw, 94 bin._draw, 111 gui._draw, 113 bin._draw, 129 bin._draw, 144 widget._draw, 154 gui._draw, 156 bin._draw, [all …]
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/dports/textproc/p5-Text-ANSITable/Text-ANSITable-0.606/lib/Text/ |
H A D | ANSITable.pm | 890 $self->{_draw}{fcols} = $fcols; 898 my $fcols = $self->{_draw}{fcols}; 1094 my $frows = $self->{_draw}{frows}; 1095 my $fcols = $self->{_draw}{fcols}; 1126 my $fcols = $self->{_draw}{fcols}; 1127 my $frows = $self->{_draw}{frows}; 1156 my $fcols = $self->{_draw}{fcols}; 1157 my $frows = $self->{_draw}{frows}; 1336 $self->{_draw} = {}; 1362 $self->{_draw}{y} += $num_nl; [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/minigames/geisha/ |
H A D | diving.cpp | 144 _vm->_draw->blitInvalidated(); in play() 166 _vm->_draw->animateCursor(1); in play() 169 _vm->_draw->blitInvalidated(); in play() 404 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); in initScreen() 678 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 157, 186); in foundBlackPearl() 681 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 160, 186); in foundBlackPearl() 696 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, 177, x + 3, 180); in foundWhitePearl() 709 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims() 717 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims() 724 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/minigames/geisha/ |
H A D | diving.cpp | 144 _vm->_draw->blitInvalidated(); in play() 166 _vm->_draw->animateCursor(1); in play() 169 _vm->_draw->blitInvalidated(); in play() 404 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); in initScreen() 678 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 157, 186); in foundBlackPearl() 681 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 160, 186); in foundBlackPearl() 696 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, 177, x + 3, 180); in foundWhitePearl() 709 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims() 717 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims() 724 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in updateAnims() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/ |
H A D | pregob.cpp | 68 _vm->_draw->blitInvalidated(); in fadeIn() 70 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); in fadeIn() 77 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); in clearScreen() 78 _vm->_draw->blitInvalidated(); in clearScreen() 87 _vm->_draw->initScreen(); in initScreen() 92 _vm->_draw->forceBlit(); in initScreen() 137 _vm->_draw->_showCursor = 4; in showCursor() 143 _vm->_draw->_showCursor = 0; in hideCursor() 206 _vm->_draw->blitInvalidated(); in endFrame() 253 _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); in clearAnim() [all …]
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