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Searched refs:_enableBg (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/
H A Dvideo-software.c734 static void _enableBg(struct GBAVideoSoftwareRenderer* renderer, int bg, bool active) { in _enableBg() function
749 _enableBg(renderer, 0, GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt)); in GBAVideoSoftwareRendererUpdateDISPCNT()
750 _enableBg(renderer, 1, GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt)); in GBAVideoSoftwareRendererUpdateDISPCNT()
751 _enableBg(renderer, 2, GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt)); in GBAVideoSoftwareRendererUpdateDISPCNT()
752 _enableBg(renderer, 3, GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt)); in GBAVideoSoftwareRendererUpdateDISPCNT()
H A Dgl.c1522 static void _enableBg(struct GBAVideoGLRenderer* renderer, int bg, bool active) { in _enableBg() function
1538 _enableBg(renderer, 0, GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt)); in GBAVideoGLRendererUpdateDISPCNT()
1539 _enableBg(renderer, 1, GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt)); in GBAVideoGLRendererUpdateDISPCNT()
1540 _enableBg(renderer, 2, GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt)); in GBAVideoGLRendererUpdateDISPCNT()
1541 _enableBg(renderer, 3, GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt)); in GBAVideoGLRendererUpdateDISPCNT()
/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/
H A Dvideo-software.c751 static void _enableBg(struct GBAVideoSoftwareRenderer* renderer, int bg, bool active) { in _enableBg() function
766 _enableBg(renderer, 0, GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt)); in GBAVideoSoftwareRendererUpdateDISPCNT()
767 _enableBg(renderer, 1, GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt)); in GBAVideoSoftwareRendererUpdateDISPCNT()
768 _enableBg(renderer, 2, GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt)); in GBAVideoSoftwareRendererUpdateDISPCNT()
769 _enableBg(renderer, 3, GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt)); in GBAVideoSoftwareRendererUpdateDISPCNT()
H A Dgl.c1572 static void _enableBg(struct GBAVideoGLRenderer* renderer, int bg, bool active) { in _enableBg() function
1588 _enableBg(renderer, 0, GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt)); in GBAVideoGLRendererUpdateDISPCNT()
1589 _enableBg(renderer, 1, GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt)); in GBAVideoGLRendererUpdateDISPCNT()
1590 _enableBg(renderer, 2, GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt)); in GBAVideoGLRendererUpdateDISPCNT()
1591 _enableBg(renderer, 3, GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt)); in GBAVideoGLRendererUpdateDISPCNT()