Searched refs:_factionTable (Results 1 – 2 of 2) sorted by relevance
1142 int16 _factionTable[kMaxFactions][factionNumColumns]; variable1150 memset(_factionTable, 0, sizeof(_factionTable)); in ActorManager()
3581 g_vm->_act->_factionTable[faction][act] = clamp(minint16, in AddFactionTally()3582 g_vm->_act->_factionTable[faction][act] + amt, in AddFactionTally()3585 return g_vm->_act->_factionTable[faction][act]; in AddFactionTally()3598 return g_vm->_act->_factionTable[faction][act]; in GetFactionTally()3605 memset(&g_vm->_act->_factionTable, 0, sizeof(g_vm->_act->_factionTable)); in initFactionTallies()3615 out->writeSint16LE(g_vm->_act->_factionTable[i][j]); in saveFactionTallies()3625 g_vm->_act->_factionTable[i][j] = in->readSint16LE(); in loadFactionTallies()