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Searched refs:_fatalWounds (Results 1 – 2 of 2) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DBattleUnit.cpp102 _fatalWounds[i] = 0; in BattleUnit()
164 _fatalWounds[i] = 0; in BattleUnit()
207 _fatalWounds[i] = node["fatalWounds"][i].as<int>(_fatalWounds[i]); in load()
993 if (_fatalWounds[bodypart]) in damage()
1331 int wounds = _fatalWounds[BODYPART_HEAD]; in getAccuracyModifier()
1337 wounds += _fatalWounds[BODYPART_RIGHTARM] + _fatalWounds[BODYPART_LEFTARM]; in getAccuracyModifier()
1395 sum += _fatalWounds[i]; in getFatalWounds()
1430 …TURecovery -= (TURecovery * (_fatalWounds[BODYPART_LEFTLEG]+_fatalWounds[BODYPART_RIGHTLEG] * 10))… in prepareNewTurn()
2044 return _fatalWounds[part]; in getFatalWound()
2057 if(!_fatalWounds[part]) in heal()
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H A DBattleUnit.h78 int _fatalWounds[6]; variable