Searched refs:_feat_compatible (Results 1 – 1 of 1) sorted by relevance
101 static bool _feat_compatible(dungeon_feature_type wanted_feat, in _feat_compatible() function176 return _feat_compatible(wanted_grid, actual_grid); in monster_habitable_grid()190 if (_feat_compatible(feat_preferred, actual_grid) in monster_habitable_grid()191 || _feat_compatible(feat_nonpreferred, actual_grid)) in monster_habitable_grid()2766 if (!_feat_compatible(feat_wanted, env.grid(dc))) in path_flood()