Searched refs:_fieldB52 (Results 1 – 4 of 4) sorted by relevance
3197 _fieldB52 = true; in Scene190()3238 _fieldB52 = true; in postInit()3266 _fieldB52 = false; in postInit()3341 _fieldB52 = false; in signal()3378 if (!_action && !_fieldB52 && (BF_GLOBALS._player._position.x >= 310) in dispatch()3382 _fieldB52 = true; in dispatch()3391 s.syncAsSint16LE(_fieldB52); in synchronize()
472 bool _fieldB52; variable
3239 _fieldB52 = true; in Scene190()3280 _fieldB52 = true; in postInit()3308 _fieldB52 = false; in postInit()3383 _fieldB52 = false; in signal()3420 if (!_action && !_fieldB52 && (BF_GLOBALS._player._position.x >= 310) in dispatch()3424 _fieldB52 = true; in dispatch()3433 s.syncAsSint16LE(_fieldB52); in synchronize()