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Searched refs:_fieldB52 (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_scenes1.cpp3197 _fieldB52 = true; in Scene190()
3238 _fieldB52 = true; in postInit()
3266 _fieldB52 = false; in postInit()
3341 _fieldB52 = false; in signal()
3378 if (!_action && !_fieldB52 && (BF_GLOBALS._player._position.x >= 310) in dispatch()
3382 _fieldB52 = true; in dispatch()
3391 s.syncAsSint16LE(_fieldB52); in synchronize()
H A Dblueforce_scenes1.h472 bool _fieldB52; variable
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/
H A Dblueforce_scenes1.cpp3239 _fieldB52 = true; in Scene190()
3280 _fieldB52 = true; in postInit()
3308 _fieldB52 = false; in postInit()
3383 _fieldB52 = false; in signal()
3420 if (!_action && !_fieldB52 && (BF_GLOBALS._player._position.x >= 310) in dispatch()
3424 _fieldB52 = true; in dispatch()
3433 s.syncAsSint16LE(_fieldB52); in synchronize()
H A Dblueforce_scenes1.h472 bool _fieldB52; variable