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Searched refs:_forceRedraw (Results 1 – 25 of 30) sorted by relevance

12

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/
H A Dwindows.cpp40 bool Windows::_forceRedraw; member in Glk::Windows
59 _forceRedraw = true; in Windows()
82 _forceRedraw = true; in windowOpen()
168 _forceRedraw = true; in windowClose()
316 _forceRedraw = true; in inputGuessFocus()
346 _forceRedraw = true; in inputNextFocus()
421 _forceRedraw = true; in selectionChanged()
428 if (_forceRedraw) { in redraw()
439 _forceRedraw = false; in redraw()
623 if (Windows::_forceRedraw) { in redraw()
[all …]
H A Dstreams.cpp74 Windows::_forceRedraw = true; in setZColors()
79 Windows::_forceRedraw = true; in setReverseVideo()
291 Windows::_forceRedraw = true; in setZColors()
305 Windows::_forceRedraw = true; in setReverseVideo()
H A Dwindow_pair.cpp140 Windows::_forceRedraw = true; in redraw()
H A Dwindow_graphics.cpp91 if (_dirty || Windows::_forceRedraw) { in redraw()
H A Dselection.cpp186 Windows::_forceRedraw = true; in clearSelection()
H A Dwindows.h142 static bool _forceRedraw; variable
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Dwindows.cpp40 bool Windows::_forceRedraw; member in Glk::Windows
59 _forceRedraw = true; in Windows()
82 _forceRedraw = true; in windowOpen()
161 _forceRedraw = true; in windowClose()
309 _forceRedraw = true; in inputGuessFocus()
339 _forceRedraw = true; in inputNextFocus()
414 _forceRedraw = true; in selectionChanged()
421 if (_forceRedraw) { in redraw()
432 _forceRedraw = false; in redraw()
617 if (Windows::_forceRedraw) { in redraw()
[all …]
H A Dstreams.cpp73 Windows::_forceRedraw = true; in setZColors()
78 Windows::_forceRedraw = true; in setReverseVideo()
290 Windows::_forceRedraw = true; in setZColors()
304 Windows::_forceRedraw = true; in setReverseVideo()
H A Dwindow_pair.cpp140 Windows::_forceRedraw = true; in redraw()
H A Dselection.cpp181 Windows::_forceRedraw = true; in clearSelection()
H A Dwindow_graphics.cpp91 if (_dirty || Windows::_forceRedraw) { in redraw()
H A Dwindows.h142 static bool _forceRedraw; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/linuxmotosdl/
H A Dlinuxmotosdl-graphics.cpp265 _forceRedraw = true; in internUpdateScreen()
278 _forceRedraw = true; in internUpdateScreen()
290 _forceRedraw = true; in internUpdateScreen()
319 if (_forceRedraw) { in internUpdateScreen()
422 if (_forceRedraw) { in internUpdateScreen()
440 _forceRedraw = false; in internUpdateScreen()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/
H A Dwindowed.h49 _forceRedraw(false), in WindowedGraphicsManager()
66 _forceRedraw = true; in showOverlay()
77 _forceRedraw = true; in hideOverlay()
346 bool _forceRedraw; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/gph/
H A Dgph-graphics.cpp234 _forceRedraw = true; in internUpdateScreen()
247 _forceRedraw = true; in internUpdateScreen()
259 _forceRedraw = true; in internUpdateScreen()
289 if (_forceRedraw) { in internUpdateScreen()
393 if (_forceRedraw) { in internUpdateScreen()
411 _forceRedraw = false; in internUpdateScreen()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/
H A Dwindowed.h50 _forceRedraw(false), in WindowedGraphicsManager()
65 _forceRedraw = true; in showOverlay()
76 _forceRedraw = true; in hideOverlay()
343 bool _forceRedraw; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/dinguxsdl/
H A Ddinguxsdl-graphics.cpp234 _forceRedraw = true; in internUpdateScreen()
247 _forceRedraw = true; in internUpdateScreen()
259 _forceRedraw = true; in internUpdateScreen()
288 if (_forceRedraw) { in internUpdateScreen()
390 if (_forceRedraw) { in internUpdateScreen()
407 _forceRedraw = false; in internUpdateScreen()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp750 _forceRedraw = true;
929 _forceRedraw = true;
1221 _forceRedraw = true;
1234 _forceRedraw = true;
1279 if (_forceRedraw) {
1356 if (_forceRedraw) {
1632 _forceRedraw = true;
1646 if (_forceRedraw)
1854 _forceRedraw = true;
2412 _forceRedraw = true;
[all …]
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp628 _forceRedraw = true;
830 _forceRedraw = true;
1097 _forceRedraw = true;
1110 _forceRedraw = true;
1168 if (_forceRedraw) {
1244 if (_forceRedraw) {
1487 _forceRedraw = true;
1501 if (_forceRedraw)
1712 _forceRedraw = true;
2257 _forceRedraw = true;
[all …]
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/testsuite/
H A DMovieTester.cpp92 _forceRedraw(true), in MovieTester()
212 _forceRedraw=true; in redraw()
231 if ( _forceRedraw ) { in render()
233 _forceRedraw = false; // reset to no forced redraw in render()
H A DMovieTester.h394 bool _forceRedraw; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/wincesdl/
H A Dwincesdl-graphics.cpp512 _forceRedraw = true; in internUpdateScreen()
523 _forceRedraw = true; in internUpdateScreen()
540 if (_forceRedraw) { in internUpdateScreen()
710 _forceRedraw = false; in internUpdateScreen()
817 _forceRedraw = true; in setGraphicsMode()
838 _forceRedraw = true; in loadGFXMode()
1211 _forceRedraw = true; in hideOverlay()
1467 if (_forceRedraw || _paletteDirtyEnd) in addDirtyRect()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/
H A Dopengl-graphics.cpp475 if ( !_forceRedraw in updateScreen()
579 _forceRedraw = false; in updateScreen()
866 _forceRedraw = true; in displayActivityIconOnOSD()
1239 _forceRedraw = true; in getGLPixelFormat()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/
H A Dopengl-graphics.cpp555 if ( !_forceRedraw in updateScreen()
661 _forceRedraw = false; in updateScreen()
957 _forceRedraw = true; in displayActivityIconOnOSD()
1351 _forceRedraw = true; in getGLPixelFormat()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/sdl/
H A Dsdl-graphics.cpp236 _forceRedraw = true; in handleResizeImpl()

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