/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/ |
H A D | windows.cpp | 40 bool Windows::_forceRedraw; member in Glk::Windows 59 _forceRedraw = true; in Windows() 82 _forceRedraw = true; in windowOpen() 168 _forceRedraw = true; in windowClose() 316 _forceRedraw = true; in inputGuessFocus() 346 _forceRedraw = true; in inputNextFocus() 421 _forceRedraw = true; in selectionChanged() 428 if (_forceRedraw) { in redraw() 439 _forceRedraw = false; in redraw() 623 if (Windows::_forceRedraw) { in redraw() [all …]
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H A D | streams.cpp | 74 Windows::_forceRedraw = true; in setZColors() 79 Windows::_forceRedraw = true; in setReverseVideo() 291 Windows::_forceRedraw = true; in setZColors() 305 Windows::_forceRedraw = true; in setReverseVideo()
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H A D | window_pair.cpp | 140 Windows::_forceRedraw = true; in redraw()
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H A D | window_graphics.cpp | 91 if (_dirty || Windows::_forceRedraw) { in redraw()
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H A D | selection.cpp | 186 Windows::_forceRedraw = true; in clearSelection()
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H A D | windows.h | 142 static bool _forceRedraw; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/ |
H A D | windows.cpp | 40 bool Windows::_forceRedraw; member in Glk::Windows 59 _forceRedraw = true; in Windows() 82 _forceRedraw = true; in windowOpen() 161 _forceRedraw = true; in windowClose() 309 _forceRedraw = true; in inputGuessFocus() 339 _forceRedraw = true; in inputNextFocus() 414 _forceRedraw = true; in selectionChanged() 421 if (_forceRedraw) { in redraw() 432 _forceRedraw = false; in redraw() 617 if (Windows::_forceRedraw) { in redraw() [all …]
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H A D | streams.cpp | 73 Windows::_forceRedraw = true; in setZColors() 78 Windows::_forceRedraw = true; in setReverseVideo() 290 Windows::_forceRedraw = true; in setZColors() 304 Windows::_forceRedraw = true; in setReverseVideo()
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H A D | window_pair.cpp | 140 Windows::_forceRedraw = true; in redraw()
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H A D | selection.cpp | 181 Windows::_forceRedraw = true; in clearSelection()
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H A D | window_graphics.cpp | 91 if (_dirty || Windows::_forceRedraw) { in redraw()
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H A D | windows.h | 142 static bool _forceRedraw; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/linuxmotosdl/ |
H A D | linuxmotosdl-graphics.cpp | 265 _forceRedraw = true; in internUpdateScreen() 278 _forceRedraw = true; in internUpdateScreen() 290 _forceRedraw = true; in internUpdateScreen() 319 if (_forceRedraw) { in internUpdateScreen() 422 if (_forceRedraw) { in internUpdateScreen() 440 _forceRedraw = false; in internUpdateScreen()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/ |
H A D | windowed.h | 49 _forceRedraw(false), in WindowedGraphicsManager() 66 _forceRedraw = true; in showOverlay() 77 _forceRedraw = true; in hideOverlay() 346 bool _forceRedraw; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/gph/ |
H A D | gph-graphics.cpp | 234 _forceRedraw = true; in internUpdateScreen() 247 _forceRedraw = true; in internUpdateScreen() 259 _forceRedraw = true; in internUpdateScreen() 289 if (_forceRedraw) { in internUpdateScreen() 393 if (_forceRedraw) { in internUpdateScreen() 411 _forceRedraw = false; in internUpdateScreen()
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/ |
H A D | windowed.h | 50 _forceRedraw(false), in WindowedGraphicsManager() 65 _forceRedraw = true; in showOverlay() 76 _forceRedraw = true; in hideOverlay() 343 bool _forceRedraw; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/dinguxsdl/ |
H A D | dinguxsdl-graphics.cpp | 234 _forceRedraw = true; in internUpdateScreen() 247 _forceRedraw = true; in internUpdateScreen() 259 _forceRedraw = true; in internUpdateScreen() 288 if (_forceRedraw) { in internUpdateScreen() 390 if (_forceRedraw) { in internUpdateScreen() 407 _forceRedraw = false; in internUpdateScreen()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 750 _forceRedraw = true; 929 _forceRedraw = true; 1221 _forceRedraw = true; 1234 _forceRedraw = true; 1279 if (_forceRedraw) { 1356 if (_forceRedraw) { 1632 _forceRedraw = true; 1646 if (_forceRedraw) 1854 _forceRedraw = true; 2412 _forceRedraw = true; [all …]
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 628 _forceRedraw = true; 830 _forceRedraw = true; 1097 _forceRedraw = true; 1110 _forceRedraw = true; 1168 if (_forceRedraw) { 1244 if (_forceRedraw) { 1487 _forceRedraw = true; 1501 if (_forceRedraw) 1712 _forceRedraw = true; 2257 _forceRedraw = true; [all …]
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/testsuite/ |
H A D | MovieTester.cpp | 92 _forceRedraw(true), in MovieTester() 212 _forceRedraw=true; in redraw() 231 if ( _forceRedraw ) { in render() 233 _forceRedraw = false; // reset to no forced redraw in render()
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H A D | MovieTester.h | 394 bool _forceRedraw; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/wincesdl/ |
H A D | wincesdl-graphics.cpp | 512 _forceRedraw = true; in internUpdateScreen() 523 _forceRedraw = true; in internUpdateScreen() 540 if (_forceRedraw) { in internUpdateScreen() 710 _forceRedraw = false; in internUpdateScreen() 817 _forceRedraw = true; in setGraphicsMode() 838 _forceRedraw = true; in loadGFXMode() 1211 _forceRedraw = true; in hideOverlay() 1467 if (_forceRedraw || _paletteDirtyEnd) in addDirtyRect()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/ |
H A D | opengl-graphics.cpp | 475 if ( !_forceRedraw in updateScreen() 579 _forceRedraw = false; in updateScreen() 866 _forceRedraw = true; in displayActivityIconOnOSD() 1239 _forceRedraw = true; in getGLPixelFormat()
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/ |
H A D | opengl-graphics.cpp | 555 if ( !_forceRedraw in updateScreen() 661 _forceRedraw = false; in updateScreen() 957 _forceRedraw = true; in displayActivityIconOnOSD() 1351 _forceRedraw = true; in getGLPixelFormat()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/sdl/ |
H A D | sdl-graphics.cpp | 236 _forceRedraw = true; in handleResizeImpl()
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