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Searched refs:_game (Results 1 – 25 of 832) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/
H A Dwintermute.cpp81 delete _game; in ~WintermuteEngine()
193 if (!_game) { in init()
215 delete _game; in init()
225 delete _game; in init()
235 delete _game; in init()
253 delete _game; in init()
285 if (!_game) { in messageLoop()
294 if (_game && _game->_renderer->_active && _game->_renderer->isReady()) { in messageLoop()
311 _game->loadGame(_game->_scheduledLoadSlot); in messageLoop()
318 if (_game && _game->_quitting) { in messageLoop()
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/dports/games/openxcom/OpenXcom-1.0/src/Basescape/
H A DBasescapeState.cpp289 _game->pushState(new SoldiersState(_game, _base)); in btnSoldiersClick()
298 _game->pushState(new CraftsState(_game, _base)); in btnCraftsClick()
316 _game->pushState(new ResearchState(_game, _base)); in btnResearchClick()
325 _game->pushState(new ManufactureState(_game, _base)); in btnManufactureClick()
334 _game->pushState(new PurchaseState(_game, _base)); in btnPurchaseClick()
343 _game->pushState(new SellState(_game, _base)); in btnSellClick()
352 _game->pushState(new TransferBaseState(_game, _base)); in btnTransferClick()
405 _game->pushState(new CraftsState(_game, _base)); in viewRightClick()
419 _game->pushState(new SellState(_game, _base)); in viewRightClick()
423 _game->pushState(new SoldiersState(_game, _base)); in viewRightClick()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/
H A Dwintermute.cpp92 delete _game; in ~WintermuteEngine()
176 if (!_game) { in init()
192 delete _game; in init()
206 delete _game; in init()
224 delete _game; in init()
256 if (!_game) { in messageLoop()
271 if (_game && _game->_renderer->_active && _game->_renderer->isReady()) { in messageLoop()
288 _game->loadGame(_game->_scheduledLoadSlot); in messageLoop()
295 if (_game && _game->_quitting) { in messageLoop()
300 if (_game) { in messageLoop()
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/dports/games/openxcom/OpenXcom-1.0/src/Geoscape/
H A DGeoscapeState.cpp747 popup(new UfoLostState(_game, (*i)->getName(_game->getLanguage()))); in time5Seconds()
1108 Game &_game; member in OpenXcom::callThink
1755 …Action act(&ev, _game->getScreen()->getXScale(), _game->getScreen()->getYScale(), _game->getScreen… in timerReset()
1797 _game->pushState(new MultipleTargetsState(_game, v, 0, this)); in globeClick()
1819 _game->pushState(new InterceptState(_game, _globe)); in btnInterceptClick()
1831 _game->pushState(new BasescapeState(_game, _game->getSavedGame()->getSelectedBase(), _globe)); in btnBasesClick()
1835 _game->pushState(new BasescapeState(_game, 0, _globe)); in btnBasesClick()
1845 _game->pushState(new GraphsState(_game)); in btnGraphsClick()
1863 _game->pushState(new PauseState(_game, OPT_GEOSCAPE)); in btnOptionsClick()
1872 _game->pushState(new FundingState(_game)); in btnFundingClick()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Dnebular_scenes4.cpp138 if (_game._trigger == 70) { in step()
143 if (_game._trigger == 80) { in step()
144 _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; in step()
651 if (_game._trigger == 0) { in handleDialogs()
948 if (_game._trigger == 48) in step()
990 if (_game._trigger == 28) in step()
993 switch (_game._trigger) { in step()
1064 switch (_game._trigger) { in step()
1163 switch (_game._trigger) { in step()
2023 _game._player._needToWalk = _game._player._readyToWalk; in preActions()
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H A Dnebular_scenes7.cpp209 switch(_game._trigger) { in step()
255 _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; in step()
284 switch (_game._trigger) { in actions()
310 switch (_game._trigger) { in actions()
394 switch (_game._trigger) { in actions()
764 if (_game._trigger == 70) in step()
787 if (_game._trigger == 70) in step()
1955 } else if (_game._trigger || !_game._objects.isInInventory(OBJ_VASE)) { in actions()
1966 if (!_game._objects.isInInventory(OBJ_VASE) || _game._trigger) { in actions()
1972 } else if (_game._objects.isInRoom(OBJ_VASE) || _game._trigger) { in actions()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Dnebular_scenes4.cpp139 if (_game._trigger == 70) { in step()
144 if (_game._trigger == 80) { in step()
145 _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; in step()
652 if (_game._trigger == 0) { in handleDialogs()
949 if (_game._trigger == 48) in step()
991 if (_game._trigger == 28) in step()
994 switch (_game._trigger) { in step()
1068 switch (_game._trigger) { in step()
1170 switch (_game._trigger) { in step()
2039 _game._player._needToWalk = _game._player._readyToWalk; in preActions()
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H A Dnebular_scenes7.cpp209 switch(_game._trigger) { in step()
255 _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; in step()
284 switch (_game._trigger) { in actions()
310 switch (_game._trigger) { in actions()
394 switch (_game._trigger) { in actions()
764 if (_game._trigger == 70) in step()
787 if (_game._trigger == 70) in step()
1958 } else if (_game._trigger || !_game._objects.isInInventory(OBJ_VASE)) { in actions()
1969 if (!_game._objects.isInInventory(OBJ_VASE) || _game._trigger) { in actions()
1975 } else if (_game._objects.isInRoom(OBJ_VASE) || _game._trigger) { in actions()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dscumm.cpp538 if (_game.platform == Common::kPlatformFMTowns && _game.id != GID_LOOM && _game.version == 3) in ScummEngine()
553 if (_game.version > 2 && _game.id != GID_MONKEY_EGA) in ScummEngine()
1489 if (_game.version >= 5 && _game.version <= 7) in init()
1765 if (_game.version >= 4 && _game.version <= 7) in resetScumm()
1792 if ((_game.version <= 1) || (_game.id == GID_MANIAC && (_game.features & GF_DEMO))) in resetScumm()
1796 if (_game.id == GID_MANIAC && _game.version <= 1) { in resetScumm()
1798 } else if (_game.id == GID_MANIAC && _game.version == 2 && (_game.features & GF_DEMO)) { in resetScumm()
2067 if ((_game.id == GID_MONKEY_EGA || (_game.id == GID_LOOM && _game.version == 3)) in setupMusic()
2819 if (_game.version >= 4 && _game.heversion <= 62) in scummLoop_handleEffects()
2839 if ((_game.id == GID_DIG || _game.id == GID_CMI) && !(_game.features & GF_DEMO)) in scummLoop_handleSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1gfx/
H A Ddrawing_support.cpp32 _game = static_cast<Ultima1Game *>(g_vm->_game); in DrawingSupport()
43 _surface.vLine(7, 7, 192, _game->_edgeColor); in drawFrame()
44 _surface.vLine(312, 7, 192, _game->_edgeColor); in drawFrame()
45 _surface.hLine(7, 7, 312, _game->_edgeColor); in drawFrame()
46 _surface.hLine(7, 192, 312, _game->_edgeColor); in drawFrame()
58 _surface.vLine(7, 7, 152, _game->_edgeColor); in drawGameFrame()
59 _surface.vLine(312, 7, 152, _game->_edgeColor); in drawGameFrame()
60 _surface.hLine(7, 7, 312, _game->_edgeColor); in drawGameFrame()
61 _surface.hLine(7, 152, 312, _game->_edgeColor); in drawGameFrame()
65 _surface.hLine(0, 159, 240, _game->_edgeColor); in drawGameFrame()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1dialogs/
H A Dking.cpp129 _game->_quests[_kingIndex].start(); in setMode()
155 _game->endOfTurn(); in CharacterInputMsg()
184 addInfoMsg(_game->_res->KING_TEXT[1]); in neither()
185 _game->endOfTurn(); in neither()
190 addInfoMsg(_game->_res->NONE); in none()
191 _game->endOfTurn(); in none()
196 addInfoMsg(_game->_res->KING_TEXT[5]); in notThatMuch()
197 _game->endOfTurn(); in notThatMuch()
202 addInfoMsg(_game->_res->KING_TEXT[7]); in alreadyOnQuest()
203 _game->endOfTurn(); in alreadyOnQuest()
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H A Dstats.cpp87 …_stats.push_back(StatEntry(formatStat(_game->_res->STAT_NAMES[7], c._coins % 10), _game->_textColo… in load()
91 …_stats.push_back(StatEntry(formatStat(_game->_res->STAT_NAMES[9], c._coins / 100), _game->_textCol… in load()
102 (int)idx == c._equippedArmour ? _game->_highlightColor : _game->_textColor)); in load()
107 (int)idx == c._equippedWeapon ? _game->_highlightColor : _game->_textColor)); in load()
112 (int)idx == c._equippedSpell ? _game->_highlightColor : _game->_textColor)); in load()
116 …countTransport<Widgets::Horse>(overworld, _stats, _game->_res->TRANSPORT_NAMES[1], _game->_textCol… in load()
117 …countTransport<Widgets::Cart>(overworld, _stats, _game->_res->TRANSPORT_NAMES[2], _game->_textColo… in load()
118 …countTransport<Widgets::Raft>(overworld, _stats, _game->_res->TRANSPORT_NAMES[3], _game->_textColo… in load()
125 addStats(_game->_res->GEM_NAMES, _game->_gems, 0, 3); in load()
149 drawFrame(_game->_res->INVENTORY); in draw()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dscumm.cpp533 if (_game.version > 2 && _game.id != GID_MONKEY_EGA) in ScummEngine()
1190 assert(_game.version >= 5 && _game.heversion == 0); in init()
1332 if (_game.version >= 5 && _game.version <= 7) in init()
1569 if (_game.version >= 4 && _game.version <= 7) in resetScumm()
1596 if ((_game.version <= 1) || (_game.id == GID_MANIAC && (_game.features & GF_DEMO))) in resetScumm()
1600 if (_game.id == GID_MANIAC && _game.version <= 1) { in resetScumm()
1602 } else if (_game.id == GID_MANIAC && _game.version == 2 && (_game.features & GF_DEMO)) { in resetScumm()
1871 if ((_game.id == GID_MONKEY_EGA || (_game.id == GID_LOOM && _game.version == 3)) in setupMusic()
2580 if (_game.version >= 4 && _game.heversion <= 62) in scummLoop_handleEffects()
2600 if ((_game.id == GID_DIG || _game.id == GID_CMI) && !(_game.features & GF_DEMO)) in scummLoop_handleSound()
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H A Dvars.cpp84 if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) { in setupScummVars()
88 if (_game.version >= 4) { in setupScummVars()
97 if (_game.version >= 5) { in setupScummVars()
173 if ((_game.id == GID_LOOM && _game.version == 4) || _game.version >= 5) { in setupScummVars()
582 if (_game.version >= 4 && _game.version <= 5) in resetScummVars()
723 if (_game.heversion >= 100 && (_game.features & GF_16BIT_COLOR)) { in resetScummVars()
732 …if (_game.id == GID_PUTTZOO && _game.heversion == 100 && _game.platform == Common::kPlatformWindow… in resetScummVars()
741 if (_game.heversion < 70 && _game.version <= 6) { in resetScummVars()
763 …if ((_game.id == GID_MONKEY_EGA || _game.id == GID_MONKEY_VGA || (_game.id == GID_LOOM && _game.ve… in resetScummVars()
793 if (_game.platform == Common::kPlatformDOS && _game.id == GID_LOOM && _game.version == 3) { in resetScummVars()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/amazon/
H A Damazon_scripts.cpp281 } else if (_game->_jasMayaFlag != (_game->_currentCharFlag ? 1 : 0)) { in plotInactive()
283 _game->_jasMayaFlag = (_game->_currentCharFlag ? 1 : 0); in plotInactive()
285 _game->_currentCharFlag = (_game->_jasMayaFlag == 1); in plotInactive()
301 if (_game->_rawInactiveX >= 152 && _game->_rawInactiveX <= 167 && in plotInactive()
302 _game->_rawInactiveY >= 158 && _game->_rawInactiveY <= 173) { in plotInactive()
306 if (!_game->_jasMayaFlag && _game->_rawInactiveX >= 266 && _game->_rawInactiveX <= 290 in plotInactive()
307 && _game->_rawInactiveY >= 70 && _game->_rawInactiveY <= 87) { in plotInactive()
315 inactive._position.y = _game->_rawInactiveY - _game->_inactiveYOff; in plotInactive()
370 _game->_ant->doAnt(); in executeSpecial()
401 _game->_useItem = 0; in cmdHelp_v2()
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/dports/games/scummvm/scummvm-2.5.1/engines/access/amazon/
H A Damazon_scripts.cpp281 } else if (_game->_jasMayaFlag != (_game->_currentCharFlag ? 1 : 0)) { in plotInactive()
283 _game->_jasMayaFlag = (_game->_currentCharFlag ? 1 : 0); in plotInactive()
285 _game->_currentCharFlag = (_game->_jasMayaFlag == 1); in plotInactive()
301 if (_game->_rawInactiveX >= 152 && _game->_rawInactiveX <= 167 && in plotInactive()
302 _game->_rawInactiveY >= 158 && _game->_rawInactiveY <= 173) { in plotInactive()
306 if (!_game->_jasMayaFlag && _game->_rawInactiveX >= 266 && _game->_rawInactiveX <= 290 in plotInactive()
307 && _game->_rawInactiveY >= 70 && _game->_rawInactiveY <= 87) { in plotInactive()
315 inactive._position.y = _game->_rawInactiveY - _game->_inactiveYOff; in plotInactive()
370 _game->_ant->doAnt(); in executeSpecial()
401 _game->_useItem = 0; in cmdHelp_v2()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Dscript.cpp277 return _vm->_game->getCurrentItem() == _vm->_game->getItem(itemID); in funcIsIcoAct()
522 _vm->_game->setMusicTrack(0); in stopMusic()
544 _vm->_game->removeItem(item); in icoStat()
655 _vm->_game->stopWalking(); in stayOn()
672 _vm->_game->stopWalking(); in walkOn()
673 _vm->_game->walkHero(x, y, dir); in walkOn()
690 _vm->_game->stopWalking(); in walkOnPlay()
839 _vm->_game->loadWalkingMap(_vm->_game->getMapID()); in roomMap()
902 _vm->_game->setQuit(true); in quitGame()
906 _vm->_game->pushNewRoom(); in pushNewRoom()
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H A Ddraci.cpp86 _game = 0; in DraciEngine()
270 _game->scheduleEnteringRoomUsingGate(_game->nextRoomNum(), 0); in handleEvents()
285 const int escRoom = _game->getRoomNum() != _game->getMapRoom() in handleEvents()
286 ? _game->getEscRoom() : _game->getPreviousRoomNum(); in handleEvents()
313 ? _game->getMapRoom() : _game->getPreviousRoomNum(); in handleEvents()
323 _game->setWantQuickHero(!_game->getWantQuickHero()); in handleEvents()
326 if (_game->getRoomNum() == _game->getMapRoom() || in handleEvents()
347 _game->getRoomNum() != _game->getMapRoom()) { in handleEvents()
387 delete _game; in ~DraciEngine()
417 _game->init(); in run()
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Dscript.cpp277 return _vm->_game->getCurrentItem() == _vm->_game->getItem(itemID); in funcIsIcoAct()
522 _vm->_game->setMusicTrack(0); in stopMusic()
544 _vm->_game->removeItem(item); in icoStat()
655 _vm->_game->stopWalking(); in stayOn()
672 _vm->_game->stopWalking(); in walkOn()
673 _vm->_game->walkHero(x, y, dir); in walkOn()
690 _vm->_game->stopWalking(); in walkOnPlay()
839 _vm->_game->loadWalkingMap(_vm->_game->getMapID()); in roomMap()
902 _vm->_game->setQuit(true); in quitGame()
906 _vm->_game->pushNewRoom(); in pushNewRoom()
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H A Ddraci.cpp79 _game = 0; in DraciEngine()
263 _game->scheduleEnteringRoomUsingGate(_game->nextRoomNum(), 0); in handleEvents()
278 const int escRoom = _game->getRoomNum() != _game->getMapRoom() in handleEvents()
279 ? _game->getEscRoom() : _game->getPreviousRoomNum(); in handleEvents()
306 ? _game->getMapRoom() : _game->getPreviousRoomNum(); in handleEvents()
316 _game->setWantQuickHero(!_game->getWantQuickHero()); in handleEvents()
319 if (_game->getRoomNum() == _game->getMapRoom() || in handleEvents()
340 _game->getRoomNum() != _game->getMapRoom()) { in handleEvents()
374 delete _game; in ~DraciEngine()
399 _game->init(); in run()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryo/
H A Deden_graphics.cpp329 int16 x = _game->getCurPosX() + _game->getScrollPos() - 38; in glow()
408 _game->display(); in hideBars()
471 _game->display(); in hideBars()
635 if (_game->animationIsActive() && !_game->personIsTalking()) in displaySubtitles()
782 _game->useBank(_game->_globals->_roomImgBank); in displayRoom()
815 _game->_vm->setMousePosition(_game->getMouseCenterX(), _game->getMouseCenterY()); in openWindow()
835 _game->wait(1); in displayEffect1()
854 _game->wait(1); in displayEffect1()
905 _game->wait(1); in displayEffect3()
916 _game->wait(1); in displayEffect3()
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/dports/games/openxcom/OpenXcom-1.0/src/Menu/
H A DLoadGameState.cpp130 _game->popState(); in init()
136 _game->getScreen()->flip(); in init()
137 _game->popState(); in init()
144 _game->setSavedGame(s); in init()
148 _game->setState(new GeoscapeState(_game)); in init()
151 _game->getSavedGame()->getSavedBattle()->loadMapResources(_game); in init()
156 _game->pushState(bs); in init()
170 if (_game->getSavedGame() == s) in init()
171 _game->setSavedGame(0); in init()
185 if (_game->getSavedGame() == s) in init()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/maps/
H A Dmap_city_castle.cpp217 _game->playFX(6); in cast()
238 _game->playFX(1); in steal()
243 _game->playFX(effectId); in attack()
274 _game->endOfTurn(); in attack()
311 _game->playFX(5); in dropCoins()
346 _game->playFX(1); in get()
360 _game->endOfTurn(); in talk()
367 _game->playFX(1); in unlock()
431 _game->playFX(1); in get()
443 _game->endOfTurn(); in talk()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dinter_v2.cpp190 _vm->_game->_script->skip(1); in checkSwitchTable()
194 _vm->_game->_script->skip(5); in checkSwitchTable()
226 _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2); in checkSwitchTable()
233 _vm->_game->_script->skip(1); in checkSwitchTable()
237 _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2); in checkSwitchTable()
550 _vm->_game->_script->skip(1); in o2_loadFontToSprite()
552 _vm->_game->_script->skip(1); in o2_loadFontToSprite()
554 _vm->_game->_script->skip(1); in o2_loadFontToSprite()
556 _vm->_game->_script->skip(1); in o2_loadFontToSprite()
911 _vm->_game->_preventScroll = !_vm->_game->_preventScroll; in o2_setScrollOffset()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dinter_v2.cpp190 _vm->_game->_script->skip(1); in checkSwitchTable()
194 _vm->_game->_script->skip(5); in checkSwitchTable()
226 _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2); in checkSwitchTable()
233 _vm->_game->_script->skip(1); in checkSwitchTable()
237 _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2); in checkSwitchTable()
550 _vm->_game->_script->skip(1); in o2_loadFontToSprite()
552 _vm->_game->_script->skip(1); in o2_loadFontToSprite()
554 _vm->_game->_script->skip(1); in o2_loadFontToSprite()
556 _vm->_game->_script->skip(1); in o2_loadFontToSprite()
908 _vm->_game->_preventScroll = !_vm->_game->_preventScroll; in o2_setScrollOffset()
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