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Searched refs:_gameBottomX (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/
H A Dosystem-graphics.cpp178 _gameTopX = _gameTopY = _gameBottomX = _gameBottomY = 0; in updateSize()
198 _gameBottomX = 0; in updateSize()
204 _gameBottomX = (320.f / r - _gameWidth) / 2.f; in updateSize()
208 _gameBottomTexture.setPosition(_gameBottomX, _gameBottomY); in updateSize()
377 int bottomX = _gameBottomX + (_gameBottomTexture.getScaleX() * shakeXOffset); in setShakePos()
H A Dosystem.cpp71 _gameBottomX(0), in OSystem_3DS()
H A Dosystem.h176 u16 _gameBottomX, _gameBottomY; variable
/dports/games/scummvm/scummvm-2.5.1/backends/platform/3ds/
H A Dosystem-graphics.cpp233 _gameTopX = _gameTopY = _gameBottomX = _gameBottomY = 0; in updateSize()
253 _gameBottomX = 0; in updateSize()
259 _gameBottomX = (320.f / r - _gameWidth) / 2.f; in updateSize()
263 _gameBottomTexture.setPosition(_gameBottomX, _gameBottomY); in updateSize()
503 int bottomX = _gameBottomX + (_gameBottomTexture.getScaleX() * shakeXOffset); in setShakePos()
H A Dosystem.cpp73 _gameBottomX(0), in OSystem_3DS()
H A Dosystem.h215 u16 _gameBottomX, _gameBottomY; variable