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Searched refs:_gameTextSpeaker2 (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_scenes9.h490 SpeakerGameText _gameTextSpeaker2; variable
H A Dblueforce_scenes9.cpp3810 _gameTextSpeaker2._speakerName = "SENTTEXT"; in postInit()
3811 _gameTextSpeaker2._color1 = 104; in postInit()
3812 _gameTextSpeaker2._textMode = ALIGN_CENTER; in postInit()
3814 _stripManager.addSpeaker(&_gameTextSpeaker2); in postInit()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/
H A Dblueforce_scenes9.h490 SpeakerGameText _gameTextSpeaker2; variable
H A Dblueforce_scenes9.cpp3810 _gameTextSpeaker2._speakerName = "SENTTEXT"; in postInit()
3811 _gameTextSpeaker2._color1 = 104; in postInit()
3812 _gameTextSpeaker2._textMode = ALIGN_CENTER; in postInit()
3814 _stripManager.addSpeaker(&_gameTextSpeaker2); in postInit()