Searched refs:_gameTextureDirty (Results 1 – 3 of 3) sorted by relevance
344 _gameTextureDirty = true; in setPalette()403 _gameTextureDirty = true; in unlockScreen()411 if (_gameTextureDirty) { in updateScreen()413 _gameTextureDirty = false; in updateScreen()
81 _gameTextureDirty(false), in OSystem_3DS()
233 bool _gameTextureDirty; variable