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Searched refs:_get_completable_identifier (Results 1 – 12 of 12) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/modules/gdscript/
H A Dgd_parser.cpp185 bool GDParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) { in _get_completable_identifier() function in GDParser
432 if (_get_completable_identifier(COMPLETION_BUILT_IN_TYPE_CONSTANT, identifier)) { in _parse_expression()
476 if (_get_completable_identifier(COMPLETION_FUNCTION, identifier)) { in _parse_expression()
500 if (_get_completable_identifier(COMPLETION_IDENTIFIER, identifier)) { in _parse_expression()
736 if (_get_completable_identifier(COMPLETION_PARENT_FUNCTION, identifier)) { in _parse_expression()
796 if (_get_completable_identifier(COMPLETION_METHOD, identifier)) { in _parse_expression()
824 if (_get_completable_identifier(COMPLETION_INDEX, identifier)) { in _parse_expression()
2294 if (_get_completable_identifier(COMPLETION_VIRTUAL_FUNC, name)) { in _parse_class()
H A Dgd_parser.h426 bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
/dports/devel/godot2/godot-2.1.6-stable/modules/gdscript/
H A Dgd_parser.cpp185 bool GDParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) { in _get_completable_identifier() function in GDParser
432 if (_get_completable_identifier(COMPLETION_BUILT_IN_TYPE_CONSTANT, identifier)) { in _parse_expression()
476 if (_get_completable_identifier(COMPLETION_FUNCTION, identifier)) { in _parse_expression()
500 if (_get_completable_identifier(COMPLETION_IDENTIFIER, identifier)) { in _parse_expression()
736 if (_get_completable_identifier(COMPLETION_PARENT_FUNCTION, identifier)) { in _parse_expression()
796 if (_get_completable_identifier(COMPLETION_METHOD, identifier)) { in _parse_expression()
824 if (_get_completable_identifier(COMPLETION_INDEX, identifier)) { in _parse_expression()
2294 if (_get_completable_identifier(COMPLETION_VIRTUAL_FUNC, name)) { in _parse_class()
H A Dgd_parser.h426 bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dshader_language.h749 …bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier…
H A Dshader_language.cpp2691 bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringN… in _get_completable_identifier() function in ShaderLanguage
2942 _get_completable_identifier(p_block, COMPLETION_IDENTIFIER, identifier); in _parse_expression()
3197 if (_get_completable_identifier(p_block, COMPLETION_INDEX, identifier)) { in _parse_expression()
4877 _get_completable_identifier(NULL, COMPLETION_RENDER_MODE, mode); in _parse_shader()
5201 _get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name); in _parse_shader()
/dports/devel/godot/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript_parser.h586 bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
H A Dgdscript_parser.cpp215 bool GDScriptParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) { in _get_completable_identifier() function in GDScriptParser
636 if (_get_completable_identifier(COMPLETION_BUILT_IN_TYPE_CONSTANT, identifier)) { in _parse_expression()
747 if (_get_completable_identifier(COMPLETION_FUNCTION, identifier)) { in _parse_expression()
773 if (_get_completable_identifier(COMPLETION_IDENTIFIER, identifier)) { in _parse_expression()
1146 …bool is_completion = _get_completable_identifier(COMPLETION_PARENT_FUNCTION, identifier) && for_co… in _parse_expression()
1209 if (_get_completable_identifier(COMPLETION_METHOD, identifier)) { in _parse_expression()
1236 if (_get_completable_identifier(COMPLETION_INDEX, identifier)) { in _parse_expression()
3848 if (_get_completable_identifier(COMPLETION_VIRTUAL_FUNC, name)) { in _parse_class()
5770 bool has_completion = _get_completable_identifier(COMPLETION_TYPE_HINT_INDEX, id); in _parse_type()
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dshader_language.h749 …bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier…
H A Dshader_language.cpp2691 bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringN… in _get_completable_identifier() function in ShaderLanguage
2942 _get_completable_identifier(p_block, COMPLETION_IDENTIFIER, identifier); in _parse_expression()
3197 if (_get_completable_identifier(p_block, COMPLETION_INDEX, identifier)) { in _parse_expression()
4877 _get_completable_identifier(NULL, COMPLETION_RENDER_MODE, mode); in _parse_shader()
5201 _get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name); in _parse_shader()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript_parser.h586 bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
H A Dgdscript_parser.cpp215 bool GDScriptParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) { in _get_completable_identifier() function in GDScriptParser
636 if (_get_completable_identifier(COMPLETION_BUILT_IN_TYPE_CONSTANT, identifier)) { in _parse_expression()
747 if (_get_completable_identifier(COMPLETION_FUNCTION, identifier)) { in _parse_expression()
773 if (_get_completable_identifier(COMPLETION_IDENTIFIER, identifier)) { in _parse_expression()
1146 …bool is_completion = _get_completable_identifier(COMPLETION_PARENT_FUNCTION, identifier) && for_co… in _parse_expression()
1209 if (_get_completable_identifier(COMPLETION_METHOD, identifier)) { in _parse_expression()
1236 if (_get_completable_identifier(COMPLETION_INDEX, identifier)) { in _parse_expression()
3848 if (_get_completable_identifier(COMPLETION_VIRTUAL_FUNC, name)) { in _parse_class()
5770 bool has_completion = _get_completable_identifier(COMPLETION_TYPE_HINT_INDEX, id); in _parse_type()