/dports/devel/godot2-tools/godot-2.1.6-stable/modules/gdscript/ |
H A D | gd_parser.cpp | 185 bool GDParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) { in _get_completable_identifier() function in GDParser 432 if (_get_completable_identifier(COMPLETION_BUILT_IN_TYPE_CONSTANT, identifier)) { in _parse_expression() 476 if (_get_completable_identifier(COMPLETION_FUNCTION, identifier)) { in _parse_expression() 500 if (_get_completable_identifier(COMPLETION_IDENTIFIER, identifier)) { in _parse_expression() 736 if (_get_completable_identifier(COMPLETION_PARENT_FUNCTION, identifier)) { in _parse_expression() 796 if (_get_completable_identifier(COMPLETION_METHOD, identifier)) { in _parse_expression() 824 if (_get_completable_identifier(COMPLETION_INDEX, identifier)) { in _parse_expression() 2294 if (_get_completable_identifier(COMPLETION_VIRTUAL_FUNC, name)) { in _parse_class()
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H A D | gd_parser.h | 426 bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
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/dports/devel/godot2/godot-2.1.6-stable/modules/gdscript/ |
H A D | gd_parser.cpp | 185 bool GDParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) { in _get_completable_identifier() function in GDParser 432 if (_get_completable_identifier(COMPLETION_BUILT_IN_TYPE_CONSTANT, identifier)) { in _parse_expression() 476 if (_get_completable_identifier(COMPLETION_FUNCTION, identifier)) { in _parse_expression() 500 if (_get_completable_identifier(COMPLETION_IDENTIFIER, identifier)) { in _parse_expression() 736 if (_get_completable_identifier(COMPLETION_PARENT_FUNCTION, identifier)) { in _parse_expression() 796 if (_get_completable_identifier(COMPLETION_METHOD, identifier)) { in _parse_expression() 824 if (_get_completable_identifier(COMPLETION_INDEX, identifier)) { in _parse_expression() 2294 if (_get_completable_identifier(COMPLETION_VIRTUAL_FUNC, name)) { in _parse_class()
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H A D | gd_parser.h | 426 bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | shader_language.h | 749 …bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier…
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H A D | shader_language.cpp | 2691 bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringN… in _get_completable_identifier() function in ShaderLanguage 2942 _get_completable_identifier(p_block, COMPLETION_IDENTIFIER, identifier); in _parse_expression() 3197 if (_get_completable_identifier(p_block, COMPLETION_INDEX, identifier)) { in _parse_expression() 4877 _get_completable_identifier(NULL, COMPLETION_RENDER_MODE, mode); in _parse_shader() 5201 _get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name); in _parse_shader()
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/dports/devel/godot/godot-3.2.3-stable/modules/gdscript/ |
H A D | gdscript_parser.h | 586 bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
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H A D | gdscript_parser.cpp | 215 bool GDScriptParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) { in _get_completable_identifier() function in GDScriptParser 636 if (_get_completable_identifier(COMPLETION_BUILT_IN_TYPE_CONSTANT, identifier)) { in _parse_expression() 747 if (_get_completable_identifier(COMPLETION_FUNCTION, identifier)) { in _parse_expression() 773 if (_get_completable_identifier(COMPLETION_IDENTIFIER, identifier)) { in _parse_expression() 1146 …bool is_completion = _get_completable_identifier(COMPLETION_PARENT_FUNCTION, identifier) && for_co… in _parse_expression() 1209 if (_get_completable_identifier(COMPLETION_METHOD, identifier)) { in _parse_expression() 1236 if (_get_completable_identifier(COMPLETION_INDEX, identifier)) { in _parse_expression() 3848 if (_get_completable_identifier(COMPLETION_VIRTUAL_FUNC, name)) { in _parse_class() 5770 bool has_completion = _get_completable_identifier(COMPLETION_TYPE_HINT_INDEX, id); in _parse_type()
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | shader_language.h | 749 …bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier…
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H A D | shader_language.cpp | 2691 bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringN… in _get_completable_identifier() function in ShaderLanguage 2942 _get_completable_identifier(p_block, COMPLETION_IDENTIFIER, identifier); in _parse_expression() 3197 if (_get_completable_identifier(p_block, COMPLETION_INDEX, identifier)) { in _parse_expression() 4877 _get_completable_identifier(NULL, COMPLETION_RENDER_MODE, mode); in _parse_shader() 5201 _get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name); in _parse_shader()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdscript/ |
H A D | gdscript_parser.h | 586 bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
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H A D | gdscript_parser.cpp | 215 bool GDScriptParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) { in _get_completable_identifier() function in GDScriptParser 636 if (_get_completable_identifier(COMPLETION_BUILT_IN_TYPE_CONSTANT, identifier)) { in _parse_expression() 747 if (_get_completable_identifier(COMPLETION_FUNCTION, identifier)) { in _parse_expression() 773 if (_get_completable_identifier(COMPLETION_IDENTIFIER, identifier)) { in _parse_expression() 1146 …bool is_completion = _get_completable_identifier(COMPLETION_PARENT_FUNCTION, identifier) && for_co… in _parse_expression() 1209 if (_get_completable_identifier(COMPLETION_METHOD, identifier)) { in _parse_expression() 1236 if (_get_completable_identifier(COMPLETION_INDEX, identifier)) { in _parse_expression() 3848 if (_get_completable_identifier(COMPLETION_VIRTUAL_FUNC, name)) { in _parse_class() 5770 bool has_completion = _get_completable_identifier(COMPLETION_TYPE_HINT_INDEX, id); in _parse_type()
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