Searched refs:_gob1RelaxTimeVar (Results 1 – 8 of 8) sorted by relevance
519 if ((VAR(_gob1RelaxTimeVar) == 0) && (gob1State == 28)) { in handleGoblins()523 WRITE_VAR(_gob1RelaxTimeVar, 100); in handleGoblins()525 WRITE_VAR(_gob1RelaxTimeVar, VAR(_gob1RelaxTimeVar) - 1); in handleGoblins()
190 int16 _gob1RelaxTimeVar; variable
1609 _vm->_goblin->_gob1RelaxTimeVar = _vm->_game->_script->readInt16(); in o2_handleGoblins()
95 _gob1RelaxTimeVar = 0; in Goblin()
513 if ((VAR(_gob1RelaxTimeVar) == 0) && (gob1State == 28)) { in handleGoblins()517 WRITE_VAR(_gob1RelaxTimeVar, 100); in handleGoblins()519 WRITE_VAR(_gob1RelaxTimeVar, VAR(_gob1RelaxTimeVar) - 1); in handleGoblins()
1597 _vm->_goblin->_gob1RelaxTimeVar = _vm->_game->_script->readInt16(); in o2_handleGoblins()