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Searched refs:_gobsCount (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dmap_v2.cpp179 _vm->_goblin->_gobsCount = tmp; in loadMapObjects()
180 for (int i = 0; i < _vm->_goblin->_gobsCount; i++) in loadMapObjects()
H A Dgoblin_v2.cpp38 _gobsCount = -1; in Goblin_v2()
48 if (_gobsCount < 0) in freeObjects()
51 for (int i = 0; i < _gobsCount; i++) { in freeObjects()
58 _gobsCount = -1; in freeObjects()
H A Dmap_v1.cpp177 _vm->_goblin->_gobsCount = data.readUint16LE(); in loadGoblins()
178 for (int i = 0; i < _vm->_goblin->_gobsCount; i++) { in loadGoblins()
H A Dgoblin.h173 int16 _gobsCount; variable
H A Dmult_v2.cpp969 if (_vm->_goblin->_gobsCount >= 0) { in animate()
1068 if ((animData.animType < 100) || (_vm->_goblin->_gobsCount < 0)) in animate()
H A Dinter_v2.cpp414 if ((objAnim.animType == 100) && (objIndex < _vm->_goblin->_gobsCount)) { in o2_loadMultObject()
452 } else if ((objAnim.animType == 101) && (objIndex < _vm->_goblin->_gobsCount)) { in o2_loadMultObject()
H A Dgoblin.cpp87 _gobsCount = 0; in Goblin()
1192 for (int i = 0; i < _gobsCount; i++) in loadObjects()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dmap_v2.cpp179 _vm->_goblin->_gobsCount = tmp; in loadMapObjects()
180 for (int i = 0; i < _vm->_goblin->_gobsCount; i++) in loadMapObjects()
H A Dgoblin_v2.cpp38 _gobsCount = -1; in Goblin_v2()
48 if (_gobsCount < 0) in freeObjects()
51 for (int i = 0; i < _gobsCount; i++) { in freeObjects()
58 _gobsCount = -1; in freeObjects()
H A Dmap_v1.cpp177 _vm->_goblin->_gobsCount = data.readUint16LE(); in loadGoblins()
178 for (int i = 0; i < _vm->_goblin->_gobsCount; i++) { in loadGoblins()
H A Dgoblin.h173 int16 _gobsCount; variable
H A Dmult_v2.cpp972 if (_vm->_goblin->_gobsCount >= 0) { in animate()
1071 if ((animData.animType < 100) || (_vm->_goblin->_gobsCount < 0)) in animate()
H A Dinter_v2.cpp414 if ((objAnim.animType == 100) && (objIndex < _vm->_goblin->_gobsCount)) { in o2_loadMultObject()
452 } else if ((objAnim.animType == 101) && (objIndex < _vm->_goblin->_gobsCount)) { in o2_loadMultObject()
H A Dgoblin.cpp87 _gobsCount = 0; in Goblin()
1195 for (int i = 0; i < _gobsCount; i++) in loadObjects()