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Searched refs:_hasTempDataFlags (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/
H A Dsaveload_eob.cpp138 _hasTempDataFlags = in.readUint32BE(); in loadGameState()
199 if (!(_hasTempDataFlags & (1 << i))) in loadGameState()
406 out->writeUint32BE(_hasTempDataFlags); in saveGameStateIntern()
461 if (!l || !(_hasTempDataFlags & (1 << i))) in saveGameStateIntern()
629 _hasTempDataFlags = 0; in importOriginalSaveFile()
815 if (!(_hasTempDataFlags & (1 << i))) in readOriginalSaveFile()
1186 out->writeUint16BE(_hasTempDataFlags); in saveAsOriginalSaveFile()
1193 out->writeUint32BE(_hasTempDataFlags); in saveAsOriginalSaveFile()
1205 out->writeUint16LE(_hasTempDataFlags); in saveAsOriginalSaveFile()
1212 out->writeUint32LE(_hasTempDataFlags); in saveAsOriginalSaveFile()
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H A Dsaveload_lol.cpp182 _hasTempDataFlags = in.readUint32(); in loadGameState()
212 if (!(_hasTempDataFlags & (1 << i))) { in loadGameState()
414 out->writeUint32BE(_hasTempDataFlags); in saveGameStateIntern()
435 if (!l || !(_hasTempDataFlags & (1 << i))) in saveGameStateIntern()
H A Dsaveload_rpg.cpp69 _hasTempDataFlags |= (1 << l); in generateTempData()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/
H A Dsaveload_eob.cpp124 _hasTempDataFlags = in.readUint32BE(); in loadGameState()
192 if (!(_hasTempDataFlags & (1 << i))) in loadGameState()
403 out->writeUint32BE(_hasTempDataFlags); in saveGameStateIntern()
464 if (!l || !(_hasTempDataFlags & (1 << i))) in saveGameStateIntern()
656 _hasTempDataFlags = 0; in importOriginalSaveFile()
842 if (!(_hasTempDataFlags & (1 << i))) in readOriginalSaveFile()
1213 out->writeUint16BE(_hasTempDataFlags); in saveAsOriginalSaveFile()
1220 out->writeUint32BE(_hasTempDataFlags); in saveAsOriginalSaveFile()
1232 out->writeUint16LE(_hasTempDataFlags); in saveAsOriginalSaveFile()
1239 out->writeUint32LE(_hasTempDataFlags); in saveAsOriginalSaveFile()
[all …]
H A Dsaveload_lol.cpp182 _hasTempDataFlags = in.readUint32(); in loadGameState()
212 if (!(_hasTempDataFlags & (1 << i))) { in loadGameState()
414 out->writeUint32BE(_hasTempDataFlags); in saveGameStateIntern()
435 if (!l || !(_hasTempDataFlags & (1 << i))) in saveGameStateIntern()
H A Dsaveload_rpg.cpp69 _hasTempDataFlags |= (1 << l); in generateTempData()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_eob.cpp62 else if (!(_hasTempDataFlags & (1 << (level - 1)))) in loadLevel()
384 if (_hasTempDataFlags & (1 << (_currentLevel - 1))) { in loadBlockProperties()
H A Dkyra_rpg.h296 uint32 _hasTempDataFlags; variable
H A Dkyra_rpg.cpp71 _hasTempDataFlags = 0; in KyraRpgEngine()
H A Dsprites_eob.cpp105 if (_hasTempDataFlags & (1 << (level - 1))) in loadActiveMonsterData()
H A Dscene_lol.cpp72 int f = _hasTempDataFlags & (1 << (index - 1)); in loadLevel()
H A Dlol.cpp4347 while (!(_hasTempDataFlags & (1 << (i - 1)))) in automapForwardButton()
4364 while (!(_hasTempDataFlags & (1 << (i - 1)))) in automapBackButton()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_eob.cpp64 else if (!(_hasTempDataFlags & (1 << (level - 1)))) in loadLevel()
370 if (_hasTempDataFlags & (1 << (_currentLevel - 1))) { in loadBlockProperties()
H A Dkyra_rpg.cpp76 _hasTempDataFlags = 0; in KyraRpgEngine()
H A Dkyra_rpg.h328 uint32 _hasTempDataFlags; variable
H A Dsprites_eob.cpp82 if (_hasTempDataFlags & (1 << (level - 1))) in loadActiveMonsterData()
H A Dscene_lol.cpp72 int f = _hasTempDataFlags & (1 << (index - 1)); in loadLevel()
H A Dlol.cpp4365 while (!(_hasTempDataFlags & (1 << (i - 1)))) in automapForwardButton()
4382 while (!(_hasTempDataFlags & (1 << (i - 1)))) in automapBackButton()