Searched refs:_hasTempDataFlags (Results 1 – 18 of 18) sorted by relevance
138 _hasTempDataFlags = in.readUint32BE(); in loadGameState()199 if (!(_hasTempDataFlags & (1 << i))) in loadGameState()406 out->writeUint32BE(_hasTempDataFlags); in saveGameStateIntern()461 if (!l || !(_hasTempDataFlags & (1 << i))) in saveGameStateIntern()629 _hasTempDataFlags = 0; in importOriginalSaveFile()815 if (!(_hasTempDataFlags & (1 << i))) in readOriginalSaveFile()1186 out->writeUint16BE(_hasTempDataFlags); in saveAsOriginalSaveFile()1193 out->writeUint32BE(_hasTempDataFlags); in saveAsOriginalSaveFile()1205 out->writeUint16LE(_hasTempDataFlags); in saveAsOriginalSaveFile()1212 out->writeUint32LE(_hasTempDataFlags); in saveAsOriginalSaveFile()[all …]
182 _hasTempDataFlags = in.readUint32(); in loadGameState()212 if (!(_hasTempDataFlags & (1 << i))) { in loadGameState()414 out->writeUint32BE(_hasTempDataFlags); in saveGameStateIntern()435 if (!l || !(_hasTempDataFlags & (1 << i))) in saveGameStateIntern()
69 _hasTempDataFlags |= (1 << l); in generateTempData()
124 _hasTempDataFlags = in.readUint32BE(); in loadGameState()192 if (!(_hasTempDataFlags & (1 << i))) in loadGameState()403 out->writeUint32BE(_hasTempDataFlags); in saveGameStateIntern()464 if (!l || !(_hasTempDataFlags & (1 << i))) in saveGameStateIntern()656 _hasTempDataFlags = 0; in importOriginalSaveFile()842 if (!(_hasTempDataFlags & (1 << i))) in readOriginalSaveFile()1213 out->writeUint16BE(_hasTempDataFlags); in saveAsOriginalSaveFile()1220 out->writeUint32BE(_hasTempDataFlags); in saveAsOriginalSaveFile()1232 out->writeUint16LE(_hasTempDataFlags); in saveAsOriginalSaveFile()1239 out->writeUint32LE(_hasTempDataFlags); in saveAsOriginalSaveFile()[all …]
62 else if (!(_hasTempDataFlags & (1 << (level - 1)))) in loadLevel()384 if (_hasTempDataFlags & (1 << (_currentLevel - 1))) { in loadBlockProperties()
296 uint32 _hasTempDataFlags; variable
71 _hasTempDataFlags = 0; in KyraRpgEngine()
105 if (_hasTempDataFlags & (1 << (level - 1))) in loadActiveMonsterData()
72 int f = _hasTempDataFlags & (1 << (index - 1)); in loadLevel()
4347 while (!(_hasTempDataFlags & (1 << (i - 1)))) in automapForwardButton()4364 while (!(_hasTempDataFlags & (1 << (i - 1)))) in automapBackButton()
64 else if (!(_hasTempDataFlags & (1 << (level - 1)))) in loadLevel()370 if (_hasTempDataFlags & (1 << (_currentLevel - 1))) { in loadBlockProperties()
76 _hasTempDataFlags = 0; in KyraRpgEngine()
328 uint32 _hasTempDataFlags; variable
82 if (_hasTempDataFlags & (1 << (level - 1))) in loadActiveMonsterData()
4365 while (!(_hasTempDataFlags & (1 << (i - 1)))) in automapForwardButton()4382 while (!(_hasTempDataFlags & (1 << (i - 1)))) in automapBackButton()