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Searched refs:_hud (Results 1 – 25 of 30) sorted by relevance

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/dports/games/flightgear/flightgear-2020.3.11/src/Instrumentation/HUD/
H A DHUD_gauge.cxx150 _hud->_line_list.add(LineSegment(_x, text_y + 5, marker_xe, text_y)); in draw()
151 _hud->_line_list.add(LineSegment(marker_xe, text_y, _x, text_y - 5)); in draw()
154 _hud->_line_list.add(LineSegment(right, text_y + 5, marker_xs, text_y)); in draw()
155 _hud->_line_list.add(LineSegment(marker_xs, text_y, right, text_y - 5)); in draw()
176 _hud->_line_list.add(LineSegment(marker_xs - bottom_4, _y, marker_xs, marker_ye)); in draw()
177 _hud->_line_list.add(LineSegment(marker_xs, marker_ye, marker_xs + bottom_4, _y)); in draw()
187 _hud->_line_list.add(LineSegment(marker_xs + bottom_4, top, marker_xs, marker_ys)); in draw()
188 _hud->_line_list.add(LineSegment(marker_xs, marker_ys, marker_xs - bottom_4, top)); in draw()
H A DHUD_instrument.cxx37 _hud(hud), in Item()
99 _hud->_line_list.add(LineSegment(x1, y1, x2, y2)); in draw_line()
105 _hud->_stipple_line_list.add(LineSegment(x1, y1, x2, y2)); in draw_stipple_line()
111 _hud->_text_list.add(x, y, msg, align, digit); in draw_text()
123 _hud->_line_list.add(LineSegment(prevX + xoffs, prevY + yoffs, in draw_circle()
141 _hud->_line_list.add(LineSegment(prevX + xoffs, prevY + yoffs, in draw_arc()
H A DHUD_label.cxx178 if (_hud->timer() < _blink_target) in blink()
181 _blink_target = _hud->timer() + _blink_interval; in blink()
H A DHUD_tape.cxx334 _hud->_text_list.align(s, align, &x, &y, &l, &r, &b, &t); in draw_vertical()
520 _hud->_text_list.align(s, align, &x, &y, &l, &r, &b, &t); in draw_horizontal()
H A DHUD_private.hxx157 HUD *_hud; member in HUD::Item
/dports/games/minetest/minetest-5.4.1/src/client/render/
H A Dstereo.cpp27 IrrlichtDevice *_device, Client *_client, Hud *_hud) in RenderingCoreStereo() argument
28 : RenderingCore(_device, _client, _hud) in RenderingCoreStereo()
H A Dplain.cpp30 IrrlichtDevice *_device, Client *_client, Hud *_hud) in RenderingCorePlain() argument
31 : RenderingCore(_device, _client, _hud) in RenderingCorePlain()
H A Dsidebyside.cpp26 IrrlichtDevice *_device, Client *_client, Hud *_hud, bool _horizontal, bool _flipped) in RenderingCoreSideBySide() argument
27 : RenderingCoreStereo(_device, _client, _hud), horizontal(_horizontal), flipped(_flipped) in RenderingCoreSideBySide()
H A Dcore.cpp28 RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud) in RenderingCore() argument
31 mapper(client->getMinimap()), hud(_hud) in RenderingCore()
H A Dinterlaced.cpp27 IrrlichtDevice *_device, Client *_client, Hud *_hud) in RenderingCoreInterlaced() argument
28 : RenderingCoreStereo(_device, _client, _hud) in RenderingCoreInterlaced()
H A Dplain.h36 RenderingCorePlain(IrrlichtDevice *_device, Client *_client, Hud *_hud);
H A Dstereo.h37 RenderingCoreStereo(IrrlichtDevice *_device, Client *_client, Hud *_hud);
H A Dsidebyside.h40 RenderingCoreSideBySide(IrrlichtDevice *_device, Client *_client, Hud *_hud,
H A Dinterlaced.h41 RenderingCoreInterlaced(IrrlichtDevice *_device, Client *_client, Hud *_hud);
H A Dcore.h62 RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud);
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DVideoDecoder.cpp118 if(_hud) { in DecodeFrame()
119 _hud->DrawHud(_console, outputBuffer, frameInfo, _videoFilter->GetOverscan()); in DecodeFrame()
195 _hud.reset(new VideoHud()); in StartThread()
211 _hud.reset(); in StopThread()
H A DVideoDecoder.h37 unique_ptr<VideoHud> _hud; variable
/dports/games/battletanks/btanks-0.9.8083/engine/src/
H A Dgame.cpp480 _hud = new Hud(window_size.w, window_size.h); in init()
482 _hud = NULL; in init()
706 _hud->toggleMapMode(); in onKey()
894 _hud->renderSplash(window); in onTick()
909 _hud->render(window); in onTick()
912 _hud->renderRadar(dt, window, GameMonitor->getSpecials(), GameMonitor->getFlags(), in onTick()
916 _hud->renderStats(window); in onTick()
955 delete _hud; in deinit()
956 _hud = NULL; in deinit()
1067 …if (_hud->renderLoadingBar(window, old_progress, 1.0f * _loading_bar_now / _loading_bar_total, wha… in notifyLoadingBar()
H A Dgame.h157 Hud *_hud; variable
/dports/misc/usd/USD-21.11/pxr/usdImaging/bin/testusdview/testenv/testUsdviewDefaultFontFamily/
H A DtestUsdviewDefaultFontFamily.py32 assert appController._stageView._hud._HUDFont.family() == \
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DPlayer.cpp3005 assert( _hud );
3063 _hud->HandleNamedEvent( "updateAmmo" );
3075 assert( _hud );
3099 _hud->HandleNamedEvent( "healthPulse" );
3105 _hud->HandleNamedEvent( "healthPulse" );
3111 _hud->HandleNamedEvent( "ammoPulse" );
3119 _hud->HandleNamedEvent( "weaponPulse" );
3123 _hud->HandleNamedEvent( "armorPulse" );
3140 _hud->HandleNamedEvent( "selfTeam" );
3145 UpdateHudAmmo( _hud );
[all …]
/dports/misc/usd/USD-21.11/pxr/usdImaging/usdviewq/
H A DstageView.py893 self._hud = HUD()
894 self._hud.addGroup("TopLeft", 250, 160) # subtree
895 self._hud.addGroup("TopRight", 140, 32) # Hydra: Enabled
896 self._hud.addGroup("BottomLeft", 250, 160) # GPU stats
1918 self._hud.updateGroup("TopLeft", 0, 14, subtreeCol,
1922 self._hud.updateGroup("TopLeft", 0, 0, subtreeCol, {})
1933 self._hud.updateGroup("BottomRight",
1937 self._hud.updateGroup("BottomRight", 0, 0, col, {})
1956 self._hud.updateGroup("TopRight", self.width()-160, 14, col,
1989 self._hud.updateGroup("BottomLeft",
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DPlayer.cpp2502 assert( _hud ); in UpdateHudAmmo()
2522 _hud->HandleNamedEvent( "updateAmmo" ); in UpdateHudAmmo()
2534 assert( _hud ); in UpdateHudStats()
2553 _hud->HandleNamedEvent( "healthPulse" ); in UpdateHudStats()
2559 _hud->HandleNamedEvent( "healthPulse" ); in UpdateHudStats()
2565 _hud->HandleNamedEvent( "ammoPulse" ); in UpdateHudStats()
2573 _hud->HandleNamedEvent( "weaponPulse" ); in UpdateHudStats()
2577 _hud->HandleNamedEvent( "armorPulse" ); in UpdateHudStats()
2581 UpdateHudAmmo( _hud ); in UpdateHudStats()
2636 UpdateHudStats( _hud ); in DrawHUD()
[all …]
/dports/games/battletanks/btanks-0.9.8083/editor/
H A Deditor.cpp111 …_map_picker(NULL), _hud(NULL), _brush(NULL), _layer_name_invisible(1.0f, false), _layer_invisible(… in Editor()
373 _hud = new Hud(window_size.w, window_size.h); in init()
441 delete _hud; in deinit()
442 _hud = NULL; in deinit()
915 …if (_hud->renderLoadingBar(Window->get_surface(), old_progress, 1.0 * _loading_bar_now / _loading_… in notifyLoadingBar()
H A Deditor.h100 Hud *_hud; variable

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