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Searched refs:_iAnimFlag (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Ditems.h70 bool _iAnimFlag; member
H A Ditems.cpp607 item[ii]._iAnimFlag = FALSE; in AddInitItems()
651 item[i]._iAnimFlag = FALSE; in InitItems()
2474 item[i]._iAnimFlag = TRUE; in SetupItem()
2478 item[i]._iAnimFlag = FALSE; in SetupItem()
3106 item[ii]._iAnimFlag = FALSE; in SpawnQuestItem()
3156 item[ii]._iAnimFlag = TRUE; in SpawnRewardItem()
3188 item[i]._iAnimFlag = TRUE; in RespawnItem()
3192 item[i]._iAnimFlag = FALSE; in RespawnItem()
3239 if (item[ii]._iAnimFlag) { in ProcessItems()
3252 item[ii]._iAnimFlag = FALSE; in ProcessItems()
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H A Dloadsave.cpp211 pItem->_iAnimFlag = file->nextBool32(); in LoadItemData()
1196 file->writeLE<Uint32>(pItem->_iAnimFlag); in SaveItem()
H A Dinv.cpp2107 CornerStone.item._iAnimFlag = FALSE; in CleanupItems()