Searched refs:_iAnimFlag (Results 1 – 4 of 4) sorted by relevance
70 bool _iAnimFlag; member
607 item[ii]._iAnimFlag = FALSE; in AddInitItems()651 item[i]._iAnimFlag = FALSE; in InitItems()2474 item[i]._iAnimFlag = TRUE; in SetupItem()2478 item[i]._iAnimFlag = FALSE; in SetupItem()3106 item[ii]._iAnimFlag = FALSE; in SpawnQuestItem()3156 item[ii]._iAnimFlag = TRUE; in SpawnRewardItem()3188 item[i]._iAnimFlag = TRUE; in RespawnItem()3192 item[i]._iAnimFlag = FALSE; in RespawnItem()3239 if (item[ii]._iAnimFlag) { in ProcessItems()3252 item[ii]._iAnimFlag = FALSE; in ProcessItems()[all …]
211 pItem->_iAnimFlag = file->nextBool32(); in LoadItemData()1196 file->writeLE<Uint32>(pItem->_iAnimFlag); in SaveItem()
2107 CornerStone.item._iAnimFlag = FALSE; in CleanupItems()