Searched refs:_iDamAcFlags (Results 1 – 4 of 4) sorted by relevance
133 Sint32 _iDamAcFlags; member
752 pDamAcFlags |= itm->_iDamAcFlags; in CalcPlrItemVals()1935 item[i]._iDamAcFlags |= 16; in SaveItemPower()2269 item[i]._iDamAcFlags |= 0x01; in SaveItemPower()2272 item[i]._iDamAcFlags |= 0x02; in SaveItemPower()2276 item[i]._iDamAcFlags |= 0x04; in SaveItemPower()2279 item[i]._iDamAcFlags |= 0x08; in SaveItemPower()2282 item[i]._iDamAcFlags |= 0x20; in SaveItemPower()2285 item[i]._iDamAcFlags |= 0x40; in SaveItemPower()
193 isInvalid = isInvalid || pItem->_iDamAcFlags != 0; in RemoveInvalidItem()283 pItem->_iDamAcFlags = file->nextLE<Sint32>(); in LoadItemData()285 pItem->_iDamAcFlags = 0; in LoadItemData()1265 file->writeLE<Uint32>(pItem->_iDamAcFlags); in SaveItem()
2252 …ty() && plr[pnum].InvBody[ii]._iClass == ICLASS_WEAPON && plr[pnum].InvBody[ii]._iDamAcFlags & 2) { in WeaponDurDecay()