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Searched refs:_iDamAcFlags (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Ditems.h133 Sint32 _iDamAcFlags; member
H A Ditems.cpp752 pDamAcFlags |= itm->_iDamAcFlags; in CalcPlrItemVals()
1935 item[i]._iDamAcFlags |= 16; in SaveItemPower()
2269 item[i]._iDamAcFlags |= 0x01; in SaveItemPower()
2272 item[i]._iDamAcFlags |= 0x02; in SaveItemPower()
2276 item[i]._iDamAcFlags |= 0x04; in SaveItemPower()
2279 item[i]._iDamAcFlags |= 0x08; in SaveItemPower()
2282 item[i]._iDamAcFlags |= 0x20; in SaveItemPower()
2285 item[i]._iDamAcFlags |= 0x40; in SaveItemPower()
H A Dloadsave.cpp193 isInvalid = isInvalid || pItem->_iDamAcFlags != 0; in RemoveInvalidItem()
283 pItem->_iDamAcFlags = file->nextLE<Sint32>(); in LoadItemData()
285 pItem->_iDamAcFlags = 0; in LoadItemData()
1265 file->writeLE<Uint32>(pItem->_iDamAcFlags); in SaveItem()
H A Dplayer.cpp2252 …ty() && plr[pnum].InvBody[ii]._iClass == ICLASS_WEAPON && plr[pnum].InvBody[ii]._iDamAcFlags & 2) { in WeaponDurDecay()