Searched refs:_isWindows (Results 1 – 5 of 5) sorted by relevance
223 public static final boolean isWindows () { return _isWindows; } in isWindows()262 protected static boolean _isWindows; field in LaunchUtil272 _isWindows = (osname.indexOf("Windows") != -1);
70 private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows)); field in GodotTools.Utils.OS81 public static bool IsWindows => _isWindows.Value || IsUWP;
1 …_isWindows = false;\r\nlet _isMacintosh = false;\r\nlet _isLinux = false;\r\nlet _isLinuxSnap = fa…
4 …_isWindows = false;\r\nlet _isMacintosh = false;\r\nlet _isLinux = false;\r\nlet _isNative = false…