Searched refs:_itemyloc (Results 1 – 5 of 5) sorted by relevance
62 _itemyloc = 0; in title()168 _itemyloc += 0.75 * _fpsr; in title()170 while (_itemyloc >= 16) in title()171 _itemyloc = _itemyloc - 16; in title()378 rc.left = 148 + 3 * cos(2 * PI * _itemyloc / 16.0); in configMenu()406 _itemyloc += 0.75 * _fpsr; in configMenu()407 while (_itemyloc >= 16) in configMenu()408 _itemyloc -= 16; in configMenu()870 _itemyloc += 0.6 * _fpsr; in saveLoadNew()871 while (_itemyloc >= 16) in saveLoadNew()[all …]
241 _itemyloc += 0.75 * _fpsr; in updateEngine()242 while (_itemyloc >= 16) in updateEngine()243 _itemyloc -= 16; in updateEngine()
186 _itemyloc = 0; in drawHud()293 long ccc = _videoBuffer->format.RGBToColor(128 + 127 * sin(3.141592 * 2 * _itemyloc / 16), 0, 0); in drawHud()407 rcDest.left = (float)(243 - 12 + 3 * sin(3.141592 * 2 * _itemyloc / 16)); in drawHud()411 rcDest.left = (float)(189 - 12 + 3 * sin(3.141592 * 2 * _itemyloc / 16)); in drawHud()423 rcDest.top = (float)(_postInfo[pst][1] - 4 - sin(3.141592 / 8 * _itemyloc)); in drawHud()426 rcDest.top = (float)(_npcInfo[_curEnemy].y + 4 - 16 - sin(3.141592 / 8 * _itemyloc)); in drawHud()588 int x = 192 + ((int)(_itemyloc + ff * 5) % 3) * 64; in drawNPCs()
472 float _itemyloc; variable
704 …_npcInfo[i].bodysection[10 * ff].x = _npcInfo[i].x + 12 + 8 * cos(3.141592 * 2 * (_itemyloc / 16 +… in updateNPCs()705 …_npcInfo[i].bodysection[10 * ff].y = _npcInfo[i].y + 12 + 8 * sin(3.141592 * 2 * (_itemyloc / 16 +… in updateNPCs()1083 …_npcInfo[i].bodysection[10 * ff].x = _npcInfo[i].x + 12 + 8 * cos(3.141592 * 2 * (_itemyloc / 16 +… in updateNPCs()1084 …_npcInfo[i].bodysection[10 * ff].y = _npcInfo[i].y + 12 + 8 * sin(3.141592 * 2 * (_itemyloc / 16 +… in updateNPCs()