Searched refs:_keybInput (Results 1 – 3 of 3) sorted by relevance
116 _keybInput = false; in TrecisionEngine()257 if (!_gamePaused && !_keybInput) { in eventLoop()
175 _keybInput = true; in dataSave()180 _keybInput = false; in dataSave()
150 bool _keybInput; variable