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Searched refs:_killedBy (Results 1 – 2 of 2) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DBattleUnit.cpp50 …r, UnitFaction faction) : _faction(faction), _originalFaction(faction), _killedBy(faction), _id(0)… in BattleUnit()
119 …Armor *armor, int diff) : _faction(faction), _originalFaction(faction), _killedBy(faction), _id(id… in BattleUnit()
218 _killedBy = (UnitFaction)node["killedBy"].as<int>(_killedBy); in load()
274 node["killedBy"] = (int)_killedBy; in save()
2398 return _killedBy; in killedBy()
2407 _killedBy = f; in killedBy()
H A DBattleUnit.h62 UnitFaction _killedBy; variable