/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/Shiny/ |
H A D | ShinyManager.h | 47 shinytick_t _lastTick; member 93 ShinyNode_appendTicks(self->_curNode, curTick - self->_lastTick); in _ShinyManager_appendTicksToCurNode() 94 self->_lastTick = curTick; in _ShinyManager_appendTicksToCurNode() 113 ShinyGetTicks(&self->_lastTick); in _ShinyManager_init()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ |
H A D | Context.cpp | 127 uint32_t _lastTick = 0; member in OpenRCT2::Context 988 _lastTick = 0; in RunFrame() 1012 if (_lastTick == 0) in RunFixedFrame() 1014 _lastTick = currentTick; in RunFixedFrame() 1017 float elapsed = (currentTick - _lastTick) * _timeScale; in RunFixedFrame() 1018 _lastTick = currentTick; in RunFixedFrame() 1054 if (_lastTick == 0) in RunVariableFrame() 1057 _lastTick = currentTick; in RunVariableFrame() 1060 float elapsed = (currentTick - _lastTick) * _timeScale; in RunVariableFrame() 1062 _lastTick = currentTick; in RunVariableFrame()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/ |
H A D | Loader.cpp | 46 _lastTick = 0; in Request() 293 request->_lastTick = osg::Timer::instance()->tick(); in load() 360 if ( req && req->_lastTick >= _checkpoint ) in traverse() 445 if (req->_lastTick >= _checkpoint && req->isRunning()) in addChild()
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H A D | Loader | 114 osg::Timer_t _lastTick;
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | effects.cpp | 553 _lastTick(0), in ShakeEffect() 579 if (tick < _lastTick + _vm->_state->getShakeEffectTickPeriod()) { in update() 615 _lastTick = tick; in update() 680 _lastTick(0), in ShieldEffect() 739 if (_vm->_state->getTickCount() == _lastTick) in update() 742 _lastTick = _vm->_state->getTickCount(); in update()
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H A D | effects.h | 154 uint32 _lastTick; variable 191 uint32 _lastTick; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | effects.cpp | 553 _lastTick(0), in ShakeEffect() 579 if (tick < _lastTick + _vm->_state->getShakeEffectTickPeriod()) { in update() 615 _lastTick = tick; in update() 680 _lastTick(0), in ShieldEffect() 739 if (_vm->_state->getTickCount() == _lastTick) in update() 742 _lastTick = _vm->_state->getTickCount(); in update()
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H A D | effects.h | 154 uint32 _lastTick; variable 191 uint32 _lastTick; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | cruise.h | 62 uint32 _lastTick; variable
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H A D | cruise.cpp | 53 _lastTick = 0; in CruiseEngine()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | cruise.h | 63 uint32 _lastTick; variable
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H A D | cruise.cpp | 56 _lastTick = 0; in CruiseEngine()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge2/ |
H A D | cge2_main.cpp | 557 if (millis >= (_lastTick + kGameTickDelay)) { in handleFrame() 560 _lastTick = millis; in handleFrame() 569 if (millis >= (_lastTick + kGameTickDelay)) { in handleFrame() 572 _lastTick = millis; in handleFrame()
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H A D | cge2.cpp | 88 _lastTick = 0; in CGE2Engine()
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H A D | cge2.h | 143 uint32 _lastFrame, _lastTick;
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/dports/games/scummvm/scummvm-2.5.1/engines/cge2/ |
H A D | cge2_main.cpp | 557 if (millis >= (_lastTick + kGameTickDelay)) { in handleFrame() 560 _lastTick = millis; in handleFrame() 569 if (millis >= (_lastTick + kGameTickDelay)) { in handleFrame() 572 _lastTick = millis; in handleFrame()
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H A D | cge2.cpp | 86 _lastTick = 0; in CGE2Engine()
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H A D | cge2.h | 143 uint32 _lastFrame, _lastTick;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge/ |
H A D | cge.cpp | 102 _lastTick = 0; in CGEEngine()
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H A D | cge_main.cpp | 1282 if (millis >= (_lastTick + kGameTickDelay)) { in handleFrame() 1285 _lastTick = millis; in handleFrame() 1294 if (millis >= (_lastTick + kGameTickDelay)) { in handleFrame() 1297 _lastTick = millis; in handleFrame()
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H A D | cge.h | 130 uint32 _lastFrame, _lastTick;
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/dports/games/scummvm/scummvm-2.5.1/engines/cge/ |
H A D | cge.cpp | 97 _lastTick = 0; in CGEEngine()
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H A D | cge_main.cpp | 1281 if (millis >= (_lastTick + kGameTickDelay)) { in handleFrame() 1284 _lastTick = millis; in handleFrame() 1293 if (millis >= (_lastTick + kGameTickDelay)) { in handleFrame() 1296 _lastTick = millis; in handleFrame()
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H A D | cge.h | 130 uint32 _lastFrame, _lastTick;
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/dports/audio/musescore/MuseScore-3.6.1/importexport/guitarpro/ |
H A D | importgtp.h | 367 Fraction _lastTick; variable
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