Searched refs:_left_trigger_state (Results 1 – 8 of 8) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/ |
H A D | key_definitions.h | 96 {SDL_SCANCODE_SPACE, _left_trigger_state}, 141 {SDL_SCANCODE_SPACE, _left_trigger_state}, 186 {SDL_SCANCODE_SPACE, _left_trigger_state},
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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | weapons.cpp | 2947 …if(action_flags & _left_trigger_state || action_flags & _right_trigger_state) triggers_down[0]= tr… in get_active_trigger_count_and_states() 2962 if(action_flags & _left_trigger_state) triggers_down[0]= true; in get_active_trigger_count_and_states() 2971 if(action_flags & _left_trigger_state) triggers_down[1]= true; in get_active_trigger_count_and_states() 2980 if(action_flags & _left_trigger_state) triggers_down[0]= true; in get_active_trigger_count_and_states() 2996 if(action_flags & _left_trigger_state) triggers_down[0]= true; in get_active_trigger_count_and_states() 3008 if(action_flags & _left_trigger_state) triggers_down[0]= true; in get_active_trigger_count_and_states() 3736 if (((*action_flags) & _left_trigger_state) && !PRIMARY_WEAPON_IS_VALID(weapon)) in test_raise_double_weapon() 3751 (*action_flags) &= ~_left_trigger_state; in test_raise_double_weapon()
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H A D | player.h | 245 _left_trigger_state= 1<<_left_trigger_state_bit, enumerator
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H A D | player.cpp | 1210 …if (action_flags&(_left_trigger_state|_right_trigger_state)) oxygenChange+= player_settings.Oxygen… in handle_player_in_vacuum()
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/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_player.cpp | 137 {"left_trigger", Lua_Action_Flags_Get_t<_left_trigger_state>}, 148 {"left_trigger", Lua_Action_Flags_Set_t<_left_trigger_state>},
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H A D | lua_script.cpp | 1686 action_flags[0] = _left_trigger_state; in L_Player_Control()
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/dports/games/alephone/alephone-release-20190331/Source_Files/Network/ |
H A D | network_star_hub.cpp | 1095 …triggerFlags |= (motionFlags & (_left_trigger_state | _right_trigger_state | _action_trigger_state… in make_up_flags_for_first_incomplete_tick()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/ |
H A D | computer_interface.cpp | 160 _terminal_next_state= _left_trigger_state
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